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Luckmann

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So, I reached Lethian's Crossing, I was running around there for hours - partly because of the completely insane loading times, even with a good SSD, but mostly because I did a lot of shopping, comparing stuff, orgaized inventory, made spells, updated spells, went through companion dialogues, etc. You know the drill, there's a lot of stuff that takes a lot of time, even when you don't do much.

First of all, there appears to not be a single quest. Not a one.

  • I was talking to Harchiand Bronze about the Seal I found in Vendrien's Well, relating to the stolen/smuggled iron equipment used by the Vendrien Guard, and all I got was an update to an unrelated quest - a piece of evidence - and nothing to really progress things, even though the dialogue made it sound like something I should pursue.
  • I found a "Note from Iron Guard Vintara" inside of the Lethian's Crossing Oldwalls Anthechamber, but again, this updates an unrelated quest - another piece of "evidence", although I cannot fathom why this'd count as evidence at all, it's not the least bit suspicious - and I cannot even talk to Iron Guard Vintara about it, even though it sounds exactly like the kind of thing you'd want to discuss with her.

But more frustratingly and more to the point, there appears to be no way to really progress. At all.

I've talked to the "village elder", Eldian, and he mentioned having the key to the Oldwalls, and he said that he sealed the Oldwalls because of problems with "the Bane" and monsters. But there's no dialogue to offer to help him, nor does he ask for help, nor can you ask for the key.

Yet the game updates the quest, saying "You will need to resolve Eldian's issue with the Bane in order to gain access to it."

So, alright, that's weird. So I head over to the "Oldwalls Entrance", and it opens just fine, I go inside, and there's a door that cannot be opened. I find some glyphs to rub, and I read the rubbing, I find another room (why, why on Earth did that have to be it's own separate map?), I find another rubbing in that room, and somewhere along the way, the issue of getting into the Oldwalls and the quest to deal with Eldian's issues with the Bane has been mysteriously resolved, and the quest has updated!

  • I still can't talk to Eldian about the Oldwalls or the Bane.
  • I never killed the Bane, nor talked to Eldian about killing any Bane.
  • I cannot find the third rubbing, I assume that it's inside of the door that I also assume can only be opened by helping Eldian.
  • I cannot get the key to get into the Oldwalls (assuming that is the door in the Antechamber, and that it's just not another bug, because the way everything was worded, I'm surprised I could even get into the Antechamber through the main entrance).

And yes, I realize I can cheat and bypass the entire thing, never getting into parts of the map, skipping past parts of the game, and just find the "correct" combination somewhere online, but I honestly really don't want to have to do that, for many different reasons, and I really shouldn't have to do that.

Ever since I left Vendriel's Well, there's been oddity stacked on oddity, and while Tyranny does quite a bit better and more interesting than Pillars of Eternity, it seems to have none of PoE:s (already uneven) polish, with some downright weird conversation options (with obvious choices sometimes missing), uneven reputation distribution, and I keep noticing something so basic as countless spelling and grammar errors.

I realize that that last one is almost petty to bring up, but I mention it because it's just so incredibly basic and it feels like Tyranny just falls flat in some basic departments. If I wanted to whine, I'd whine about how Tyranny manages to have even less companions than PoE, which already sported an utterly dismal number, in an even larger party, or how they've kept the Engagement mechanics and "solved" the "issue" of using tanks for blocking by utilizing teleporting enemies at every turn, similar to how it was "solved" in The White March, making combat even more of a random, unpredictable and largely nonsensical mess.

But either way, before I veer too far off course; is there any known way to resolve these bugs? I've been immersing myself in the magnificent world-building of Tyranny (although the egalitarian gender roles is utterly laughable, I'm loving the world, much more so than PoE:s world, and I love the take on "evil" along the roman-esque empire-building and (arguable) pragmatism) and hitting a dead-stop game-over bug on the first real area visited past the prologue is less than ideal and more than a little bit frustrating.

I've also posted about this on the Steam Forums, where there's already some discussion, but I thought I'd also bring it up here. I've also attached a save file to this post, from before entering the Oldwall for the first time, after which everything plays out as described.
 

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xmojo1

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First you should go speak to Tunon, Archon of Justice as indicated in your main quest. He will give you missions to speak to Graven Ashe or Voices-of-Nerat which should unlock areas around Lethian's Crossing. Speaking to one of the two aforementioned archons (in my case I spoke to Nerat) will give you missions related to those unlocked areas and Lethian's Crossing. This will probably also unlock more Lethian's Crossing missions as you will be directed by the archon to speak to certain individuals in LC. Some other townsfolk will also give you side-missions (I can think of at least 3 or 4 people who do so). Finally, there are people in LC who will ask you to adjudicate disputes for them.
 

Luckmann

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Apr 15, 2005
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First you should go speak to Tunon, Archon of Justice as indicated in your main quest. He will give you missions to speak to Graven Ashe or Voices-of-Nerat which should unlock areas around Lethian's Crossing. Speaking to one of the two aforementioned archons (in my case I spoke to Nerat) will give you missions related to those unlocked areas and Lethian's Crossing. This will probably also unlock more Lethian's Crossing missions as you will be directed by the archon to speak to certain individuals in LC. Some other townsfolk will also give you side-missions (I can think of at least 3 or 4 people who do so). Finally, there are people in LC who will ask you to adjudicate disputes for them.

From what I've gathered, this is one potential way to work around the buggyness of Lethian's Crossing, but it's not a solution in itself. Furthermore, it's my understanding that (at least under some cirumstances?) you get to choose where to go, and you can only choose one place - Lethian's Crossing or the Burning Library. Under all circumstances, given that choice, my character would absolutely choose the Burning Library, and thus this issue would persist either way.

We need a solution to this (these?) bug(s), not cumbersome workarounds that may or may not work around the issue(s) depending on circumstance. :( Thanks for the input, though.

I'm with Graven Ashe, by the way, and during The Conquest, Lethian's Crossing came under the control of The Disfavoured. I mention this in the Steam thread, because in yet another thread elsewhere (this is apparently a pretty common issue) someone mentioned that you have to follow the entirety of the Bronze Brotherhood questline.

Which is likewise utter nonsense to me, because since I had to attack the Bronze Brotherhood to get into the city, their leader barring my entry and then fleeing when I was forced to slaughter his companions, I have no idea what "the Bronze Brotherhood questline" is supposed to even mean. I had to bloody kill them all, no what, ifs, or buts. It feels like there's no legitimate way to resolve this at present, and it's incredibly frustrating.

Edit: I'm just going to go to bed. It's evident that this isn't going to be fixed anytime soon. What an utter waste, both of an evening and of a game. I knew I shouldn't have gotten excited over the game, but I couldn't help myself. What a waste.
 
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Luckmann

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Xyviel

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I was about to write a post on that exact same subject after encountering exactly what you did yesterday evening and leaving confused.

There's a lot to like about this game, but the narrative flow is sometimes just weird.
Having to attack The Bronze Brotherhood to get to Lethian's Crossing, without any other option except "Do not cross and who knows if you'll get other options later", even though I earlier chatted with the second-in-command who seemed to have concerns, etc.,
was a bit off-putting.
I was also surprised to get a Barik-Verse relationship dialogue entry
when I encountered nothing that foreshadowed such a relationship.

I'm surprised the QA testers didn't pick up on these things, or that if they did, nothing was done to address it.
 
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Luckmann

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[...]

I'm surprised the QA testers didn't pick up on these things, or that if they did, nothing was done to address it.

I am unironically convinced that there was in fact no playtesting of the game. I wish I was joking, but some of this is just too obvious to miss and too major to ignore, hoping it'll fly under the radar until it can get patched sometime in the future (as is the unfortunately reality of software).

This is a perfect example of easily replicable showstopper bugs that no game should ever ship with, and it affects a considerable amount of the player base (basically anyone and everyone that go to Lethian's Crossing first), and if people ignore the bug and just shrug it off, and go to do other things, they may inadvertently and unknowingly have locked themselves out of future areas (it's possible to get locked out of The Burning Library, never getting the quest to go there, if you've been to Lethian's Crossing before you get a main-quest to go there).

So yeah, I'm absolutely convinced that there was no playtesting whatsoever.
 

Akka le Vil

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I had the same experience as you, OP.
After a while, I just realized : YOU ARE NOT SUPPOSED TO GO THERE FIRST. Doing so just break the sequence, and basically puts you in a map whose state is bogus - you can enter the Oldwalls while the door is supposed to be locked, and so on.
So basically, as you seem to have deduced, you just need to do your "main faction" quest first. Then you're sent there, and then the map revert back to a state making sense.
 

Xyviel

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After a while, I just realized : YOU ARE NOT SUPPOSED TO GO THERE FIRST. Doing so just break the sequence, and basically puts you in a map whose state is bogus - you can enter the Oldwalls while the door is supposed to be locked, and so on.

If you're not supposed to go there first, Tunon should not suggest it - admittedly, in dialogue, it is not put forward in the Quest Log/Journal - and it simply should not be available on the map. Or is this just to let us go fetch Sirin?
 

Luckmann

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Well you're obviously meant to be able to go there first, and Tunon even suggests starting there, which is why this entire thing is so hilariously broken. Hell, you can even go to Lethian's Crossing before you go to Tunon's Court, but at least that situation would be narratively suspect, since you really should go back to Tunon and report at that point in time.

Having to skip Lethian's Crossing after Tunon's Court, though, that's absolute horseshit.
 

Foxador

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You don't need all three rubbings to be able to solve the puzzle either. I ended up doing the same thing you did and went there first because I wanted to unlock the spire and was able to do with even two rubbings since you can make a really good guess about how to finish it by looking at the drawing.
 

Akka le Vil

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If you're not supposed to go there first, Tunon should not suggest it - admittedly, in dialogue, it is not put forward in the Quest Log/Journal - and it simply should not be available on the map. Or is this just to let us go fetch Sirin?
Don't misunderstand me : yes it's absurd you can't go there first without breaking the sequence. If I went there first, it's also because it seemed to make the most sense. When I said "you're not supposed to go there first", I didn't mean it in "narratively it doesn't make sense", but rather "they didn't script it that way".
 

[KPD]Fidel

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Same issue here. Go there first and it locks you out of the library which is utterly stupid. Go to the library first and all the quests there are resolved (The Crossing)
 

xmojo1

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Well you're obviously meant to be able to go there first, and Tunon even suggests starting there, which is why this entire thing is so hilariously broken. Hell, you can even go to Lethian's Crossing before you go to Tunon's Court, but at least that situation would be narratively suspect, since you really should go back to Tunon and report at that point in time.

Having to skip Lethian's Crossing after Tunon's Court, though, that's absolute horseshit.

In fact, that is the exact order I did things! I wasn't wanting to follow the main questline, I wanted to unlock the LC tower first, so I went to LC right at the start of Act 2, went inside the tower entrance and found I couldn't unlock the tower without knowing the solution to the puzzle. After wandering around LC looking for answers, I decided to visit Turon in Cacophony and then went to Nerat, which kickstarted everything to do in LC and surrounding areas. Everything resolved itself in the end: the Brotherhood questline, the Magebane helm story, and the unlocking of the LC tower.
 

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If you're not supposed to go there first, Tunon should not suggest it - admittedly, in dialogue, it is not put forward in the Quest Log/Journal - and it simply should not be available on the map. Or is this just to let us go fetch Sirin?

Picking her up was always so weird. You waltz into town and the Archon of Song just joins up?

It would be so easy to make an excuse to meet her elsewhere:

(not sided with nerat): She seeks you out on the way to the court to pick her up to prevent the voices from claiming her as a weapon against Ashe.
(sided with Nerat): You meet her in the camp and is instructed to pick her up to use a a help.
 
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Luckmann

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Picking her up was always so weird. You waltz into town and the Archon of Song just joins up?

It would be so easy to make an excuse to meet her elsewhere:

(not sided with nerat): She seeks you out on the way to the court to pick her up to prevent the voices from claiming her as a weapon against Ashe.
(sided with Nerat): You meet her in the camp and is instructed to pick her up to use a a help.

Yeah, I commented on that earlier, here. The worst thing is that you can't even ask her about it. You can't ask her why she's not with Nerat anymore. You can't ask her why she's eager to follow along. You can't question her motives. You can question Verse over and over again about her relation to Verat, and how she's a spy of Verat, and how Verat planted her next to you, and so on and so forth. But the Archon of Song, who actually worked side-by-side with Nerat for years, who was literally ordered by the literal overlord to do the bidding of Verat? The Archon of Song, with her Cipher/Chanter hybrid powers, who was acting like the Queen B*tch of Antioch last time you met her? Nah, she's good.

When you meet her in the inn (or what I assume to be the inn, there's no classic inn-functions, there's just.. her) she's presented like some random Thief archetype from generic D&D tabletop #3, and she then proceeds to tell you about her entire life at the drop of a hat, with zero pacing. It's pretty terrible, tbqh.

The entire encounter is.. weird.
 
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Deep Space Explorer

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The entire encounter is.. weird.

I don't find it THAT weird. I told her why i want her to join me, she told me why she's interested in joining me.
She works for VoN in a same way like Bleeden Mark works for Tunon. She's an archon of her own, and mostly does her thing, unless have specific orders from VoN. And at the moment "her thing" is making villagers worship her.
You'd think in time of a civil war VoN would want to keep her close, but, again, not that weird.
 

Luckmann

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[...]

She's an archon of her own, and mostly does her thing, unless have specific orders from VoN. And at the moment "her thing" is making villagers worship her.

[...]

You don't appear to have talked to her. Or, if you did, you don't seem to have read what's being said.

No, she's pretty far from being able to do "her thing". I want to stress that there's an actual civil war going on, how tremendously powerful she's supposed to be, and that Lethian's Crossing is several day's journey away from Nerat or anyone else. Yeah, it's pretty damn weird that she's there. But the weird part is really that you can't ask her; you can't react to the fact that this is weird or out of place.

It's treated as the most normal thing in the world, when it's really not. That's the weird part.
 

Deep Space Explorer

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You don't appear to have talked to her. Or, if you did, you don't seem to have read what's being said.

No, she's pretty far from being able to do "her thing". I want to stress that there's an actual civil war going on, how tremendously powerful she's supposed to be, and that Lethian's Crossing is several day's journey away from Nerat or anyone else. Yeah, it's pretty damn weird that she's there. But the weird part is really that you can't ask her; you can't react to the fact that this is weird or out of place.

It's treated as the most normal thing in the world, when it's really not. That's the weird part.

The only thing she does for VoN is recruiting. So it makes perfect sense for her to be sent to Lethian Crossing. There's not much use in her sitting with the Chorus. And she already has a cult in Lethian Crossing according to the conquest. It's treated as normal because it is.
 

Truenova

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I am pretty sure I remember talking to her about why she was there. She said she doesn't feel safe hanging out in the chorus camp because the helmet doesn't let her fully control people, just offer suggestions, and that the chorus troops were close to realizing that she is not as powerful as she pretends. So she didn't want to hang out in a camp full of unpredictable killers that she felt were close to calling her bluff. According to her the civil war provided the chaos needed to make a break from the chorus camp because VoN was sufficiently distracted. She said she was in lethians crossing to sit with her cult there because she doesn't know how to relate to people other than making them worship her, and it was the only town without an archon in it that might attack or control her. It is a little odd that you don't question her on the first meeting but the game does address it in her conversation tree at camp.