So, I reached Lethian's Crossing, I was running around there for hours - partly because of the completely insane loading times, even with a good SSD, but mostly because I did a lot of shopping, comparing stuff, orgaized inventory, made spells, updated spells, went through companion dialogues, etc. You know the drill, there's a lot of stuff that takes a lot of time, even when you don't do much.
First of all, there appears to not be a single quest. Not a one.
But more frustratingly and more to the point, there appears to be no way to really progress. At all.
I've talked to the "village elder", Eldian, and he mentioned having the key to the Oldwalls, and he said that he sealed the Oldwalls because of problems with "the Bane" and monsters. But there's no dialogue to offer to help him, nor does he ask for help, nor can you ask for the key.
Yet the game updates the quest, saying "You will need to resolve Eldian's issue with the Bane in order to gain access to it."
So, alright, that's weird. So I head over to the "Oldwalls Entrance", and it opens just fine, I go inside, and there's a door that cannot be opened. I find some glyphs to rub, and I read the rubbing, I find another room (why, why on Earth did that have to be it's own separate map?), I find another rubbing in that room, and somewhere along the way, the issue of getting into the Oldwalls and the quest to deal with Eldian's issues with the Bane has been mysteriously resolved, and the quest has updated!
And yes, I realize I can cheat and bypass the entire thing, never getting into parts of the map, skipping past parts of the game, and just find the "correct" combination somewhere online, but I honestly really don't want to have to do that, for many different reasons, and I really shouldn't have to do that.
Ever since I left Vendriel's Well, there's been oddity stacked on oddity, and while Tyranny does quite a bit better and more interesting than Pillars of Eternity, it seems to have none of PoE:s (already uneven) polish, with some downright weird conversation options (with obvious choices sometimes missing), uneven reputation distribution, and I keep noticing something so basic as countless spelling and grammar errors.
I realize that that last one is almost petty to bring up, but I mention it because it's just so incredibly basic and it feels like Tyranny just falls flat in some basic departments. If I wanted to whine, I'd whine about how Tyranny manages to have even less companions than PoE, which already sported an utterly dismal number, in an even larger party, or how they've kept the Engagement mechanics and "solved" the "issue" of using tanks for blocking by utilizing teleporting enemies at every turn, similar to how it was "solved" in The White March, making combat even more of a random, unpredictable and largely nonsensical mess.
But either way, before I veer too far off course; is there any known way to resolve these bugs? I've been immersing myself in the magnificent world-building of Tyranny (although the egalitarian gender roles is utterly laughable, I'm loving the world, much more so than PoE:s world, and I love the take on "evil" along the roman-esque empire-building and (arguable) pragmatism) and hitting a dead-stop game-over bug on the first real area visited past the prologue is less than ideal and more than a little bit frustrating.
I've also posted about this on the Steam Forums, where there's already some discussion, but I thought I'd also bring it up here. I've also attached a save file to this post, from before entering the Oldwall for the first time, after which everything plays out as described.
First of all, there appears to not be a single quest. Not a one.
- I was talking to Harchiand Bronze about the Seal I found in Vendrien's Well, relating to the stolen/smuggled iron equipment used by the Vendrien Guard, and all I got was an update to an unrelated quest - a piece of evidence - and nothing to really progress things, even though the dialogue made it sound like something I should pursue.
- I found a "Note from Iron Guard Vintara" inside of the Lethian's Crossing Oldwalls Anthechamber, but again, this updates an unrelated quest - another piece of "evidence", although I cannot fathom why this'd count as evidence at all, it's not the least bit suspicious - and I cannot even talk to Iron Guard Vintara about it, even though it sounds exactly like the kind of thing you'd want to discuss with her.
But more frustratingly and more to the point, there appears to be no way to really progress. At all.
I've talked to the "village elder", Eldian, and he mentioned having the key to the Oldwalls, and he said that he sealed the Oldwalls because of problems with "the Bane" and monsters. But there's no dialogue to offer to help him, nor does he ask for help, nor can you ask for the key.
Yet the game updates the quest, saying "You will need to resolve Eldian's issue with the Bane in order to gain access to it."
So, alright, that's weird. So I head over to the "Oldwalls Entrance", and it opens just fine, I go inside, and there's a door that cannot be opened. I find some glyphs to rub, and I read the rubbing, I find another room (why, why on Earth did that have to be it's own separate map?), I find another rubbing in that room, and somewhere along the way, the issue of getting into the Oldwalls and the quest to deal with Eldian's issues with the Bane has been mysteriously resolved, and the quest has updated!
- I still can't talk to Eldian about the Oldwalls or the Bane.
- I never killed the Bane, nor talked to Eldian about killing any Bane.
- I cannot find the third rubbing, I assume that it's inside of the door that I also assume can only be opened by helping Eldian.
- I cannot get the key to get into the Oldwalls (assuming that is the door in the Antechamber, and that it's just not another bug, because the way everything was worded, I'm surprised I could even get into the Antechamber through the main entrance).
And yes, I realize I can cheat and bypass the entire thing, never getting into parts of the map, skipping past parts of the game, and just find the "correct" combination somewhere online, but I honestly really don't want to have to do that, for many different reasons, and I really shouldn't have to do that.
Ever since I left Vendriel's Well, there's been oddity stacked on oddity, and while Tyranny does quite a bit better and more interesting than Pillars of Eternity, it seems to have none of PoE:s (already uneven) polish, with some downright weird conversation options (with obvious choices sometimes missing), uneven reputation distribution, and I keep noticing something so basic as countless spelling and grammar errors.
I realize that that last one is almost petty to bring up, but I mention it because it's just so incredibly basic and it feels like Tyranny just falls flat in some basic departments. If I wanted to whine, I'd whine about how Tyranny manages to have even less companions than PoE, which already sported an utterly dismal number, in an even larger party, or how they've kept the Engagement mechanics and "solved" the "issue" of using tanks for blocking by utilizing teleporting enemies at every turn, similar to how it was "solved" in The White March, making combat even more of a random, unpredictable and largely nonsensical mess.
But either way, before I veer too far off course; is there any known way to resolve these bugs? I've been immersing myself in the magnificent world-building of Tyranny (although the egalitarian gender roles is utterly laughable, I'm loving the world, much more so than PoE:s world, and I love the take on "evil" along the roman-esque empire-building and (arguable) pragmatism) and hitting a dead-stop game-over bug on the first real area visited past the prologue is less than ideal and more than a little bit frustrating.
I've also posted about this on the Steam Forums, where there's already some discussion, but I thought I'd also bring it up here. I've also attached a save file to this post, from before entering the Oldwall for the first time, after which everything plays out as described.
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