Let us just take a moment to admit that Utopia is a step in the right direction.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sapare

Second Lieutenant
57 Badges
Apr 10, 2012
124
6
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Stellaris: Apocalypse
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • 500k Club
  • War of the Roses
I am all for pointing out flaws and stupid oversights in Stellaris(or any game for that matter), but I feel like this forum has turned rather negative over the last few days. Of course I would have liked if 1.5 came out flawlessly and without oversights, but I think at this point people are simply refusing to acknowledge the many things it DID fix. How about we take a moment to look at the things it improved so Paradox doesn't become too afraid to do big changes to the game in the future.

As a note, I have played Utopia a decent amount, but mostly the first 40 years of gametime some 4 or 5 times now, so I have not actually encountered the game breaking bugs people seem to complain so much about.


The changes to buildings are are a godsend and have made micromanaging planets fun for the first time since release. It is still "simple" but no longer obviously brain dead.
Food as a galactic resource and unity as a resource that can be build but has no default tiles finally ties the system together. Empty tiles now become contested spots rather then just "Oh, another mineral plant/power plant I guess", your home planet with will certainly have to suppress some resources to be able to hold Hypercom forum, Ministry of Benevolence and Heritage Site, and I appreciate having to make decisions. (pre 1.5 I would always just delete all my farms once the pops finish growing and have 1 farm per planet, causing food to both be micro heavy and a dead tech)

The changes to the details mapmode(or more so, the non-detailed map mode) were long overdue, but now I will never have to strain my eyes past a million green numbers again.

The traditions are mostly interesting and have a noticeable impact on how you play the game.(you can complain about them unlocking too fast somewhere else, that doesn't change that the unlocks are valuable) Due to how powerful they are early in the game, your empire can really play out differently based on the first few tradition picks.

Sectors are actually pretty competent now, at least from my (somewhat limited) testing. You give them a normal planet with pops to run and it will do that just fine, even colonized a planet in the sector and it is building the spaceport and building efficiently.(It did eat the alien pet tile for a science lap, but hey, you could argue that was more efficient) I am glad for being able to see what it is doing with its resources, it makes me feel a lot more confident in it.

The faction system seems like a good middle ground between something complex like Vic 2 and the non existence of it in EU4. It gives you some direction/pointers in what you should be doing to appease your population while helping the world building.

Civics give you some new ways to start the game or otherwise modify your experience from early on, rather then having to wait ages into a game before you can do something specific.

The ascension perk system allows empires a little more uniqueness with a sense of direction. I prefer that above the "just tech the rare stuff when it pops up" progress of before, that often meant that you would just have all 3 paths by the end.(Though, again, I have never actually hit the ascension path. How well they are executed on their own right is a whole different topic that I can not yet talk about)
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
'Noone's debating the content direction of Utopia. Actually, I haven't seen a single thread debating that. I, too, enjoy the new Ascension Paths, the whole Faction mechanic and especially the introduction of Unity.
Neither are people complaining about the quantity of content. I mean, it is obviously the largest patch, in terms of content, Stellaris had, but it certainly isn't small compared to other PDX titles either.

Most people, and rightfully so, are displeased by the number of bugs and balance issues (in short: quality) of the patch.
(And, at least to me, it doesn't help that (most of) these issues are not addressed in 1.5.1, and I'm worried we might not get any patch till 1.6 to fix them. Which might be an unreasonable worry, but it's my personal worry nontheless.)

Utopia is heading into the right direction, but I would rather consider it a stumble instead of a step (in the context of this metaphor).
 
Last edited:

Person012345

Field Marshal
92 Badges
Jan 27, 2010
2.594
914
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities in Motion 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Leviathan: Warships
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
There's a reason that it's kind of a meme on this forum to take some tiny insignificant thing and call it "literally unplayable". It's a whiny community and it will whine. But Utopia is undeniably a step in the right direction towards turning stellaris from a good game into a great one. I like the concepts it brings to the table and I can forgive balancing issues to an extent because, as has been pointed out all along, this is a totally new area for the devs and there's nothing to work off with regards to history for balancing tips.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I think Banks and Utopia are an excellent expansion to the previous version and I wouldn't want to play without them. Save for some bugs, balancing issues and oddities, I think it's a very good expansion when it comes to doing what it set out to do. I would like deeper faction/ideological politics, but c'est la vie.

My main gripe with Banks/Utopia is what the patch and DLC don't address - the mid-lategame is still boringly slow-paced, without much interesting to do, warfare is still based on cheesy doomstacks, and non-military ways to interact with other empires are still almost non-existent. But the thing is, (save for mega-structures and ascension paths meant to breathe life into later stages of the game) the devs never promised Banks to address these concerns. It's stuff for later patches. What they promised, they delivered reasonably well and I'm happy with my purchase.
 

Ixal

Banned
77 Badges
Apr 5, 2008
2.730
4.608
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Distant Stars
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Prison Architect
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • King Arthur II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
It is a step in the right direction but a tiny one. I hoped the new faction system would make political unrest anf actual concern and introduce some instability into large empires but that didnt happen. Unrest is still very easy to manage.
And there are still some very big problems with the base game that needs to be solved. Combat is the most obvious one but I think the "big is always better with no downsides" philosophy in Stellaris is the real problem here.

So while Utopia is nice it is hard to appreciate it when there are so many big issues still open.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I hoped the new faction system would make political unrest anf actual concern and introduce some instability into large empires but that didnt happen. Unrest is still very easy to manage.

A wholehearted agreement for this. I think Stellaris is a sort of polar opposite of EU4's faction/estate/whatever system - while EU4's is too much based on periodical random events and discrete button clicks events, Stellaris' faction system is too heavily based on the actual policy implemented by the player. The golden middle would be perfect here - player's actual policy (stuff like fleet size, wars, slavery) can draw the general lines and random, chaotic events should be added to mix things up and prevent the politics from going stale.
 

Horror In The Deep

Second Lieutenant
41 Badges
Apr 18, 2016
128
282
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
I guess the negative mood of forum doesn`t represent the general mood of Stellaris players, or even the forum users. There is one simple explanation of this - the majority of people that like Utopia is to busy playing it to write much on forums)

Oh, and I agree. Utopia IS wonderful.
 

Kayden_II

Banned
43 Badges
Jan 6, 2014
1.909
1.909
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
I give a **** about that, that they've done a "step in the right direction" since they had time before they've released the game and nearly a year to fix, polish and balance it ...
Instead, they're concentrating to add additional stuff, so that they've "Something" to sell as a DLC without fixing, polishing and balancing all or most of the basic features primarily ...
The result of this bull-**** is the circumstance, that the amount of old and new bugs + inconsistencies + unbalanced stuff rises and rises and rises, so that I can expect to have SOMETIMES an enjoyable game after a bunch of minor or major patches + hotfixes + mods ...

So maybe they've done a "step in the right direction", but the quality of their work still sucks as hell.
 
Last edited:

Sapare

Second Lieutenant
57 Badges
Apr 10, 2012
124
6
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Stellaris: Apocalypse
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • 500k Club
  • War of the Roses
I give a **** about that, that they've done a "step in the right direction" since they had time before they've released the game and nearly a year to fix, polish and balance it ...
Instead, they're concentrating to add additional stuff, so that they've "Something" to sell as a DLC without fixing, polishing and balancing all or most of the basic features primarily ...
The result of this bull-**** is the circumstance, that the amount of old and new bugs + inconsistencies + unbalanced stuff rises and rises and rises, so that I can expect to have SOMETIMES an enjoyable game after a bunch of minor or major patches + hotfixes + mods ...

So maybe they've done a "step in the right direction", but the quality of their work still sucks as hell.

But everything I listed was explaining why the changes/additions helped the overall game. It is not like they added random unrelated mechanics and simply left the base game to wither. They fixed sectors, fixed planet management, gave the ethics gameplay some weight within the galaxy(factions). And have bolstered the midgame with the ascension perks(were in before, the mid-game was just "tech and tech and hope something interesting appears). I think if you tried to start 1.0 you would find that the game was utterly broken compared to today.
 

General Retreat

Void Syndicate
27 Badges
Oct 29, 2016
485
661
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Stellaris
A wholehearted agreement for this. I think Stellaris is a sort of polar opposite of EU4's faction/estate/whatever system - while EU4's is too much based on periodical random events and discrete button clicks events, Stellaris' faction system is too heavily based on the actual policy implemented by the player. The golden middle would be perfect here - player's actual policy (stuff like fleet size, wars, slavery) can draw the general lines and random, chaotic events should be added to mix things up and prevent the politics from going stale.
I've actually started the painful process of learning how to create events for precisely this reason. I reckon a lot of cool things can be done by linking events to factions. Depending on whether it's possible to use events to influence factions in other empires, it could also be used to introduce a barebones espionage system. I suspect the main problem would be getting the AI to use it appropriately.
 

faljen_isus

Captain
6 Badges
Sep 27, 2016
473
145
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
in utopia i had my first war about 200y in the game, there was no need for it since i had my hands full

utopia is a great step in an already good direction and noone says otherwise

what i see people complaining about is the bugs

i for one dont see the bugs as an issue, i see the bloody RNG as an issue cuz it spawned only 2 leviathans in my 1k star map :(

love the new stuff and keep it comin'
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I've actually started the painful process of learning how to create events for precisely this reason. I reckon a lot of cool things can be done by linking events to factions. Depending on whether it's possible to use events to influence factions in other empires, it could also be used to introduce a barebones espionage system. I suspect the main problem would be getting the AI to use it appropriately.

I pondered the question of whether/how events could improve the political gameplay depth of Stellaris.
However, my personal conclusion is, that Stellaris is not supposed to have this event-based content.
Stellaris is a GSG, but as well a 4X. And latter are designed by consistency. Imagine random events popping up giving an opponent a (slight) ressource bonus in Starcraft (extreme edge example). I feel that, if Wiz wanted to take Stellaris the event-based direction, he could have done so with this patch, by adding 2-3 events per faction to spice up the political landscape.

But there's zero events for factions.
And whilst this COULD be another syndrome of 'we add a lot of new content mechanics, but none of them truly fleshed out', I'm more inclined to think it might be a design choice.

That's why I'm, personally, rather focussing on concepts for mechanics, over events.
 

General Retreat

Void Syndicate
27 Badges
Oct 29, 2016
485
661
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Stellaris
That's why I'm, personally, rather focussing on concepts for mechanics, over events.
I don't disagree there at all, which is the beauty of mods I suppose. It's nice that a mod can explore niche elements that wouldn't be appropriate for mainline development, but also can act as a testbed to see how those kinds of elements would function on a practical level.

Plus it will probably be a fun/interesting learning process either way. :D

Potential examples:
Tie in succession war to the faction system.
Add disputed election/appointment events to other authorities and appropriate civics.
Add general strikes to enable members of dissatisfied pops to down tools, independently of unrest.
Alternately the reverse as well, happy factions could hold rallies to increase happiness and ethos attraction.

Etc etc
 
Last edited:

AndragonLea

Captain
40 Badges
Oct 5, 2016
338
0
  • Crusader Kings II
  • Dungeonland
  • Europa Universalis IV
  • King Arthur II
  • Majesty 2 Collection
  • A Game of Dwarves
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Age of Wonders
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
I think I'm not the onlyone who is enjoying the new content immensely. I point out things I don't like or participate in discussions about balance, but only because I think "pretty damn good" isn't "Perfect". ^^

All in all Paradox did a very good job. I don't regret my purchase, the new music is fantastic, I am busily building ringworlds and populating my tiny empire with far more people than it should hold and am currently planning to play a defensive game (where I defend only my borders and see if the crisis(es, I have the multiple crises mod) can eat the galaxy).

I consider my money well spent, but see nothing wrong with participating in discussions about making it better still.^^

Edith: I can understand the people that are upset about the war and battle mechanics, but that was never what Utopia was about. I'd rather they develope a patch and DLC for war/battle separately so they can devote their whole attention on it, rather than getting the missile band aid treatment for the entire system because most of the developers are too busy making content to keep the company in business.
 
Last edited:

Vaar

Sergeant
31 Badges
Jul 15, 2015
85
51
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Impire
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Imperator: Rome Sign Up
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders III
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
It's definitely in the right direction. If there were no major bugs in Utopia, I would enjoy it. At release, I thought it was too buggy as well, and put it on the shelf until 1.4. 1.4 was alright. It's what release should have been.

Now, with 1.5, I no longer enjoy playing because of the bugs. It's back to 1.0 for me. I am worried that this is the direction that Paradox is going in, and if I need to wait for 1-3 major patches for the game to be enjoyable, with only periods of time I can enjoy the game before they release a broken patch, I may need to reconsider my purchasing habits.

P.S. I know my posts have been harsh, but clearly I love Paradox games and don't want anyone at Paradox to be upset. I just want Paradox to up their release quality. I know it's not a mater of ability, but most likely, time and money.
 

Tha Pink Guy

First Lieutenant
114 Badges
Apr 10, 2013
255
349
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • Warlock 2: Wrath of the Nagas
  • A Game of Dwarves
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Dungeonland
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
A wholehearted agreement for this. I think Stellaris is a sort of polar opposite of EU4's faction/estate/whatever system - while EU4's is too much based on periodical random events and discrete button clicks events, Stellaris' faction system is too heavily based on the actual policy implemented by the player. The golden middle would be perfect here - player's actual policy (stuff like fleet size, wars, slavery) can draw the general lines and random, chaotic events should be added to mix things up and prevent the politics from going stale.

I'm not sure if I'd want pop-ups in Stellaris, the EU4 system can turn into wack-a-mole if many of them fire at once but that's part of the game however Stellaris has enough to do that it doesn't need events to impact your empire.
 

Tha Pink Guy

First Lieutenant
114 Badges
Apr 10, 2013
255
349
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • Warlock 2: Wrath of the Nagas
  • A Game of Dwarves
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Dungeonland
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
I guess the negative mood of forum doesn`t represent the general mood of Stellaris players, or even the forum users. There is one simple explanation of this - the majority of people that like Utopia is to busy playing it to write much on forums)

Oh, and I agree. Utopia IS wonderful.
You're right when it comes to me, i'm only here because achievements aren't working but i've still played 66 hours since release of the DLC. I'm finding it easy to be dragged down by all the negative posts but all I want is achievements to work again.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
You're right when it comes to me, i'm only here because achievements aren't working but i've still played 66 hours since release of the DLC. I'm finding it easy to be dragged down by all the negative posts but all I want is achievements to work again.
New 1.5.1 hotfix supposedly (according to dev in the 1.5.1. discussion thread) fixes achievements earning (and, before someone asks, no, not retroactively).
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
I seem to be incredibly lucky since I almost never seem to encounter any of the worst bugs whenever I play games from any company. It's usually just the small nuisance bugs I can ignore rather than anything fatal like CTDs or an event chain completely breaking. So I'd say my experience is so far pretty positive overall.
 

krios41

General
65 Badges
May 14, 2016
2.494
728
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Prison Architect: Psych Ward
  • BATTLETECH
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I agree that, despice my (somethimes pretty vocal)complaints about certain things, the latest update is a step in the good direction.
I will not say how big this step is, but it's a step nonetheless.
And i will keep complaining, not because i'm a whiny person, but becaus i love this game and want to give my input.
Maybe i come up with an idea so good, the devs put it in? most likly not, but you never know until you try amirite?