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Ashkendar

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Please just give us (finally) an option to get rid of self modified species. Purge/forced genetic evolution/any other idea.

I had so much fun with the new species pack until one of my planet's population decided to self modify. Now I have this filth in my genepool. They are not psychic, they have terrible traits and the game does not give me an option to get rid of them.

I cannot even control their growth because they count as founder species.

Honestly this just made me alt+f4 out the game and lose all interest in playing further.

And by all means keep the event of them modifying themselves, it is a cool flavour. But give an empire that does not want these genetic abominations a proper way to deal with them (aka I want to keep min maxing and not having a barrier that I cannot circumvent because the game mechanic is lacking)
 
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Ashkendar

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You see that is the thing. I want the event to stay I just want to be given a way to deal with the consequences.

Yes I could work around the event from happening.

I could also put them on a planet, vassalize it and afterwards annihalate it. But that is not in line with what the game should offer.

Imagine playing a purifier spiritualist, would your species tolerate any mutant version of themselves? Certainly not.

Be it for minmaxing or your own lore reasons, there should be a way to deal with these self modified pops (certainly with a downside, like causing a rebellion and forcing you to fight them).
 
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amega

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This game mechanic on the surface is really neat and a great addition to the game as a whole. It does come with a very annoying feature however. As the OP mentioned its frustrating to be stuck with an entire subgroup that is literally immune to any form of manipulation that matches the rest of the game.
For example, you can't force migrate them, they are locked regardless of your settings. You can't alter their gene pool and actually make the change as their trait "Self-Modified" can't be removed or added and it does not carry over a freebie. You can't purge them or enslave them or do anything that would otherwise force them to stop being.

Its a game mechanic that is unique and should be changed. With all of the improvements that have been made, I can say this is a glaring sore that stands out to the development team. There are so many interesting ways they have been able to program interesting events in this game. Is getting rid of a trait hard to code in?
 
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amega

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can't you just apply your species template on them
There are other issues with the trait "Self-Modified", the coding prevents you from doing much with them. it appears to be one of the most restrictive aspects of the game when branched from your dominant species. I suppose the trait wouldn't be that bad if you could force relocate/migrate them. As the trait is not inherently annoying. Just the small detail of them not being able to be merged or removed from a planet or a group or as a sub-branch of your dominant race.

It would be nice to be able to migrate them.
It would also be nice if while making these changes they saw it beneficial to allow through the evolution ascension perk, to be able to add and remove some of the other "can't add or remove traits".

While I am asking for changes to the game, it would be nice to be able to enslave or miss treat or enhance sub-branches of your dominant species.
 

FaustFelix

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Mar 17, 2021
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Echoing the above, self-modified pops are an annoyance in my current game. Even my mico-heavy playstyle is at a loss for how to handle their impervious bastardization of my glorious species! It makes little sense that centuries from now psionic individuals will be barred from editing away positive traits (consensually or otherwise).
 
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GhostDanny

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You should be able to force them back to conform to the rest of your species.
Or perhaps even adopt their traits, it obviously seems stable atleast on the short term.

Self modified pops that go over their trait limits should also have a very real chance of just dying out.
As according to the Stellaris lore, going over the trait limits makes a species very unstable.
 

Kabian

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solutions:
  • sell them as slaves
  • test fire collosu on their planet
  • move them to a fringe small planet and give that planet to a nice devouring/exterminator neightbour
  • move them to a fringe small planet, make a vassal, declare war and bomb them until you form a tomb world
  • move them to a fringe small planet, make a vassal, declare war and use a collosi on them
  • move them to a machine/hive world so they die
  • make them a vassal, go crisis, destroy the galaxy to remove that filth once and for all
  • the worm loves you
 

Abdulijubjub

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solutions:
  • sell them as slaves
  • test fire collosu on their planet
  • move them to a fringe small planet and give that planet to a nice devouring/exterminator neightbour
  • move them to a fringe small planet, make a vassal, declare war and bomb them until you form a tomb world
  • move them to a fringe small planet, make a vassal, declare war and use a collosi on them
  • move them to a machine/hive world so they die
  • make them a vassal, go crisis, destroy the galaxy to remove that filth once and for all
  • the worm loves you
  • Can't, they're main species (at least, not without Slaver Guilds)
  • Need to release them first, you can't test fire on your own inhabited planets
  • Can't move them, they refuse to be resettled now. That used to go away, but it doesn't anymore.
  • Same.
  • Same.
  • Even if you could resettle them, you can't resettle pops to hive/machine worlds.
  • This could work, but is again limited by the resettling issue
  • I don't see how the Worm helps
The fact that they never lose their refusal to be resettled anymore makes them extremely annoying for the rest of the game.
 

Kabian

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thats it, the only solution is to nuke them from orbit, to be sure
  • Can't, they're main species (at least, not without Slaver Guilds)
  • Need to release them first, you can't test fire on your own inhabited planets
  • Can't move them, they refuse to be resettled now. That used to go away, but it doesn't anymore.
  • Same.
  • Same.
  • Even if you could resettle them, you can't resettle pops to hive/machine worlds.
  • This could work, but is again limited by the resettling issue
  • I don't see how the Worm helps
The fact that they never lose their refusal to be resettled anymore makes them extremely annoying for the rest of the game.
 
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