And pray to every gods I learned about throught paradox games, and a few in betweeners, that this game will be nothing like omerta.
Yeah, that's my thought as well. While I do love X-COM I would prefer this here to be a more open strategy game like the good old Gangsters: Organized Crime has been.It looks like it's probably more like X-COM, you have a 'base' layer where you manage and expand sectors (probably basic things like hire people, set some things, etc) and when there's conflict defending or attacking a sector, X-COM combat.
Omerta had inklings of potential. It ultimately fell short by being having shallow gameplay and wasn't nearly open enough in the end. I enjoyed parts of it though. I hope Empire of Sins is a long drawn out and deep experience full of eventful scenarios.
From what I understand combat is turn-based, but gangsters seen in the trailer seemed to move in real-time when out of combat. So I'd assume that tactical battles are reserved for situations where two hostile gangs meet one another. Otherwise they move around, doing their weekly (or daily, or whatever the time-frame will be) tasks, much like henchmen from the original Gangsters: Organized Crime did.I hope this one will be more XCom like, but with short tactical battles and more focus on the strategic map and economy.
The problem with Xcom games is that repeated battles tend to become a chore eventually.
How do you figure? Age of Wonders: Planetfall seems to be more in the vein of Endless Legend or Civilization to me.Because what this game truly reminds me is Age of Wonders: Planetfall in Prohibition Era Chicago (not at all a knock on it, quite the opposite) [...]
I can see it working, in kind of boardgame-y way. Imagine that each session being a different experience because the city and enemy bosses will be randomized (well, bosses will be probably picked from the 13 bosses left, after you pick the one you want to play as). I like this concept better than a linear story mode that is nice only for a single plathrough and after that it becomes precognition.Also, no story mode whatsoever feels like a missed opportunity to me.
How do you figure? Age of Wonders: Planetfall seems to be more in the vein of Endless Legend or Civilization to me.
I can see it working, in kind of boardgame-y way. Imagine that each session being a different experience because the city and enemy bosses will be randomized (well, bosses will be probably picked from the 13 bosses left, after you pick the one you want to play as). I like this concept better than a linear story mode that is nice only for a single plathrough and after that it becomes precognition.