- Jun 13, 2014
Let the Sun Rise
A Kurdish Megacampaign
Hello everyone, and welcome to the first installment of my Grand Campaign, Let the Sun Rise!
This segment will detail House Ankooshi's journey through the Middle Ages, from the ninth century to the fifteenth, about six hundred years worth of alternate history. We'll follow them as they rise against their oppressive liege, fight to secure independence for themselves, then struggle against millenia-old powers to seize dominance of the Middle East.
If you're interested in that kind of thing, I will say that this AAR will be modded. I had a couple mods active from the start, like Your Personal Castle, but I may add/change/remove mods over the course of this AAR, simply because it's a long game and I want to stay interested. Also, every now and then, I might write up a couple events to add some more flavour. This will be rare, however, because I'm not too great at modding.
Anyways, now that the introduction is over, let's get into bones of this campaign:
What will the format of this AAR be?
Mostly history-book, I imagine, chiefly because of the pain that it is regularly update a story-based AAR. If it feels right, however, I might do a couple narrative interludes between chapters.
Who will I be playing as?
As I said, I'll be playing as House Ankooshi, a Kurdish noble family that rules over a rather small stretch of land near Mosul. It is a custom dynasty, but only because I like to think of this AAR as a reincarnation of Songs of the Goat, my previous AAR.
And because the game can get a bit easy, I’ll be placing a couple restrictions on myself.
Firstly, don’t grow too much beyond the de jure borders of Mesopotamia and Syria. I probably won’t form any empires, unless a character manages to gain enough prestige to form a custom empire.
Secondly, mainly due to the great dislike I have for the lack of Muslim succession mechanics, I’ll be splitting all kingdoms I gain in a lifetime between my sons whenever a character dies. The eldest son gets my primary kingdom, the second will get the next-largest, and so on. In this way, I’ll try to imitate gavelkind succession to make sure that any character I play won’t have more than one or two kingdoms.
This will ensure that, when the save is converted to EU4, I will most definitely not be the most powerful nation in the world. It should keep the campaign interesting, hopefully. Speaking of the converter, after porting this save over to EU4, I'll be editing a bunch of stuff by hand to make the world in EU4 more realistic, such as government types. I'll be doing the same for V2, and beyond. I imagine things will get really interesting then, trying to deal with European powerhouses as a technologically inferior Muslim nation.
So that’s pretty much it, I think. Leave a comment if you're enjoying this, and if you have any questions, fire away.
The Kurdish Sun.
Mild interactivity granted by Qorten.