Ok Paradox - it's time we had a talk. It's time we learn where babies come from.
Different reproductive rates are already somewhat modeled with population growth. It would really help differentiate species if their reproductive cycles were different rather than using.
Instead each species would choose a reproductive type based on Phenotype. Does your species lay eggs? Do they drop seeds? Each would have inheriant advantages and disadvantages. Some examples could be:
Egg-Layers: Higher growth. Uses 1 trait point. Available to Humanoids, Avians, etc.
Live-Birth: Like the inferior mammals of earth do. Average growh rate. Availabale to Humoniods, Mammalians, Avians, etc.
Seed Droppers: Very high growth rate. Slower colony construction time. Uses 1 trait point. Available only to Plant species.
Spores: Available only to Fungoids. Slow growth rate, pops get a little extra health in combat.Does not use a trait.
Different reproductive rates are already somewhat modeled with population growth. It would really help differentiate species if their reproductive cycles were different rather than using.
Instead each species would choose a reproductive type based on Phenotype. Does your species lay eggs? Do they drop seeds? Each would have inheriant advantages and disadvantages. Some examples could be:
Egg-Layers: Higher growth. Uses 1 trait point. Available to Humanoids, Avians, etc.
Live-Birth: Like the inferior mammals of earth do. Average growh rate. Availabale to Humoniods, Mammalians, Avians, etc.
Seed Droppers: Very high growth rate. Slower colony construction time. Uses 1 trait point. Available only to Plant species.
Spores: Available only to Fungoids. Slow growth rate, pops get a little extra health in combat.Does not use a trait.
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