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GinAndJuche

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So I decided to play as a megacorp for the first time in this expansion and I thought, I'll go tall!
I have 8 planets, all ecumenopolae I sell like 50% of gross consumer and alloys import all food and minerals. It's all good I'm super strong best in galaxy yada-yada.
The thing is I'm keeping it going by both selling and then buying in vast amounts to manipulate the prices - it's kind of really annoying how often I have to intervene to drive prices up or down, presumably because of how much I'm selling. But if these AIs are really buying all of these alloys and driving the price up why are the fleets so small and crap? Is this whole market thing phantom resources for everyone but the player? I think it would be better if a nation like the one I'm playing could just export the completed product. Consumer goods are just upkeep but ships - ships require all sorts of things that not everyone might have like dark matter or zro. If I could queue up a fleet with the intent to sell for 100k energy or whatever when its completed next year I could safely go into the red and not have to micro the market so much.
 
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Askorti

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The AI navies are crap because the AI is braindead in the current version. They're probably sitting on capped out resources without actually using them.
 

Sinister2202

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But if these AIs are really buying all of these alloys and driving the price down why are the fleets so small and crap?
Wouldn't that drive the prices up?

But basically, AIs are quite bad at managing their societies and economy. Production is low for them. I can tell, because I occasionally check their total storage of resources via diplomacy and select maximum amounts of all they have.

This one time, it was pretty funny how a fanatic purifier cared so much about trade value in my game. I would have thought that they would build forge worlds to fuel their "engines of war", but made bunch of their populace into baby faced clerks. They buy alloys with all the money they were getting, but they'd go bankrupt of alloys very quickly when they try to build a crappily designed battleship. It's hard to tell how much they were buying, or if it was in bulk. I should give observer mode a try, but I wonder if that would work in single player.
 

GinAndJuche

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Wouldn't that drive the prices up?

But basically, AIs are quite bad at managing their societies and economy. Production is low for them. I can tell, because I occasionally check their total storage of resources via diplomacy and select maximum amounts of all they have.

This one time, it was pretty funny how a fanatic purifier cared so much about trade value in my game. I would have thought that they would build forge worlds to fuel their "engines of war", but made bunch of their populace into baby faced clerks. They buy alloys with all the money they were getting, but they'd go bankrupt of alloys very quickly when they try to build a crappily designed battleship. It's hard to tell how much they were buying, or if it was in bulk. I should give observer mode a try, but I wonder if that would work in single player.

You're right I miss-typed there.

Knowing if they're buying in bulk or monthly would be fairly important to the game I'm talking about in this thread, if I could load my game as observer I'd like to do that.

I'd still rather sell a fleet of battleships next year than go around trading with everyone in the galaxy buying all their stuff and selling it into the ether every few months.
 
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