• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

vandevere

From the Great State of Denial
11 Badges
Jun 13, 2013
3.528
4.670
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
I absolutely wish we could join vassal wars. At the very least, you should be able to join the defender as a liege is a guarantor of territorial integrity. Especially in cases where a member of your dynasty gave land to another dynasty, any "legal" claim stating otherwise would be construed as defiance of your (dynasty's) rule.

"Oh, you have a fancy little piece of paper saying that's your land, do you? You realize my grandfather gave that land to them, right? So are you calling my grandfather a liar? Do you dispute that he was, in fact, the sovereign of this realm at that time...which by extension would suggest I am not the sovereign, now? Perhaps I should cut your tongue out for such vile, seditious slander of my family?"

That's the thing that drives me crazy. If I'm the liege, then I meade a compact to protect my vassals. That compact is the very foundation of Feudalism. The liege exacts taxes/levies/whatever, in return for protection; but, while the game allows me to collect revenues and raise levies from my vassals, it won't let me protect them?

Utterly ridiculous in a game that's supposed to model feudalism...
 
  • 5
  • 1
Reactions:

Thorkel the Tall

Second Lieutenant
18 Badges
Mar 25, 2016
119
121
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I agree that you should be able to help your son/heir if he is in a rebellion. The historical thing would be to be able to join any vassals war if you wished to do so.

However, I do see a point in limiting the option to some cases (close family members and people with marriage ties): this thread is coming from the top liege point of wiev, but the game should also be playable from the counts point of view. Imagine you start as a German count with ambitions to go up, and every-time you try to get that first Duchy, the Holy Roman emperor intervenes? That would be a frustrating game.
 
  • 3
Reactions:

TCWolffe

Second Lieutenant
28 Badges
Jul 12, 2015
133
88
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Campus
  • Imperator: Rome
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
I agree that you should be able to help your son/heir if he is in a rebellion. The historical thing would be to be able to join any vassals war if you wished to do so.

However, I do see a point in limiting the option to some cases (close family members and people with marriage ties): this thread is coming from the top liege point of wiev, but the game should also be playable from the counts point of view. Imagine you start as a German count with ambitions to go up, and every-time you try to get that first Duchy, the Holy Roman emperor intervenes? That would be a frustrating game.

That's a fair point to consider. Diplomacy could be involved in AI decision weighting, however. Spoil the relations between your liege and the top liege, improve your relations with the top liege, get a NAP with the top liege through marriage, etc.

There's also potential for involving the favors system. You could potentially cash in a favor or owe a favor in return for the top liege staying neutral.
 
  • 1
Reactions:

CaptainPolyp

Major
48 Badges
Apr 18, 2016
732
160
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
I agree that you should be able to help your son/heir if he is in a rebellion. The historical thing would be to be able to join any vassals war if you wished to do so.

However, I do see a point in limiting the option to some cases (close family members and people with marriage ties): this thread is coming from the top liege point of wiev, but the game should also be playable from the counts point of view. Imagine you start as a German count with ambitions to go up, and every-time you try to get that first Duchy, the Holy Roman emperor intervenes? That would be a frustrating game.
If there is an opinion penalty for a feudal liege taking party (penalty for all vassals since he opposes the rightful claim of a vassal), it should naturally limit the AI lieges to systematically go against the player. Of course, the AI's decision weighting should allow it to take opinion penalties in order to defend a vassal it likes, even if it reduces the realm stability. (I'm not sure this is easy to balance this tho... the interactions with the factions could quickly become unbearable for the AI)

That's a fair point to consider. Diplomacy could be involved in AI decision weighting, however. Spoil the relations between your liege and the top liege, improve your relations with the top liege, get a NAP with the top liege through marriage, etc.
There's also potential for involving the favors system. You could potentially cash in a favor or owe a favor in return for the top liege staying neutral.
An empowered council can also have a big influence in this and it could be possible to call in a favor on one of the liege's councillor to approve or disapprove the intervention (even request it?). It would also make the fact of being in the liege's council more significant for the player as he can influence the intervention of his liege in internal wars.
 
  • 2
Reactions:

Thorkel the Tall

Second Lieutenant
18 Badges
Mar 25, 2016
119
121
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I agree that it should be done to some extend. Especially in clear situation if its a son or heir (younger brother etc). The point is there should be some heavy restrictions (like opinion hits, prestige loss, etc). It might be hard to balance a system that gives us as player as much freedom we want as top liege, without hurting the situation from the bottom up (or make it broken so the player have choices the AI dont).
 

Arsonik

Zaximus Rex
66 Badges
Jan 4, 2015
1.118
234
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
Imagine you start as a German count with ambitions to go up, and every-time you try to get that first Duchy, the Holy Roman emperor intervenes? That would be a frustrating game.

I call that risk versus reward. There is always marriage if you want to move up the legitimate way. Wanna intrigue and plot and fabricate claims and steal other Nobleman's legitimate titles? You should expect to be smacked down at the first discovery of your treachery :)
 

DorlasAnther

Major
23 Badges
Sep 3, 2015
752
1.211
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
I don´t think ruler should be able to help vassals, but he should definitely be able to help his wife or family. When family member is ruler of independent state and someone with CB attacks him, do I just stand there, because he is claimant for his land? No, I can help him. But for some reason, I can´t help my son, who is my vassal.
 
  • 1
Reactions:

Naughtius Maximus

Field Marshal
52 Badges
Apr 12, 2016
2.993
2.253
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Magicka
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Mass Transit
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I call that risk versus reward. There is always marriage if you want to move up the legitimate way. Wanna intrigue and plot and fabricate claims and steal other Nobleman's legitimate titles? You should expect to be smacked down at the first discovery of your treachery :)

You do realize most AI vassal wars on each other are usually more than just single county fabrication claims, right? They're usually full blown inheritance fights.
 

Arsonik

Zaximus Rex
66 Badges
Jan 4, 2015
1.118
234
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
You do realize most AI vassal wars on each other are usually more than just single county fabrication claims, right? They're usually full blown inheritance fights.

We are talking about Player declared wars, not AI. The post I commented was specifically with regards to starting as a count and trying to work your way up.
 

Mike Louis

Major
79 Badges
Aug 25, 2001
660
381
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
No self respecting ruler in RL will stand by while their son / daughter, or other heir is involved in a war over their lands against some uppity vassal. The vassal in question will be absolutely hammered by the King / Emperor since he or she is essentially committing treason by rising up against his or her future lord / lady and sovereign. I hope the devs implement the ability to intervene in a war on behalf of the player ruler's child / heir in the upcoming patch.
 
  • 5
Reactions:

Jak9090

Super mega deluxe supreme leader
95 Badges
Dec 11, 2007
1.931
1.334
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Prison Architect: Psych Ward
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Prison Architect
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
Enforce Realm Peace like anyone reasonable would do, really.

Or get depression and off yourself, allowing your son to to inherit the empire and use that might for the greater good.

Or instead spend the first century or two spawning kids and revolts, revoking all the land for just your dynasty members. Then even if your son loses the title at least it's to another kinsman.

for someone reason once u abolish council u cant seem to make internal peace? that's broken and opposite of what it shld do imo
 

Naughtius Maximus

Field Marshal
52 Badges
Apr 12, 2016
2.993
2.253
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Magicka
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Mass Transit
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
for someone reason once u abolish council u cant seem to make internal peace? that's broken and opposite of what it shld do imo

As someone else has said. The liege himself cannot stop vassals from fighting each other. It is offensive to deny a vassal their claim in preference to another.

If you absolutely have to you can enforce a truce, but only if your other powerful vassals (aka your council) approves. If you give your council no power it's basically just you and some unimportant people (courtiers) disapproving, and again, liege disapproving a rightful claim is just wrong.
 
  • 1
Reactions:

jere8184

Captain
30 Badges
Feb 23, 2014
312
387
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Rome: Vae Victis
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
agot mod has a good system to prevent vassal wars its almost superior in every way to the one paradox implemented
 
  • 2
Reactions:

Jak9090

Super mega deluxe supreme leader
95 Badges
Dec 11, 2007
1.931
1.334
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Prison Architect: Psych Ward
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Prison Architect
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
As someone else has said. The liege himself cannot stop vassals from fighting each other. It is offensive to deny a vassal their claim in preference to another.

If you absolutely have to you can enforce a truce, but only if your other powerful vassals (aka your council) approves. If you give your council no power it's basically just you and some unimportant people (courtiers) disapproving, and again, liege disapproving a rightful claim is just wrong.

point still stands, if Crown Prince Richard duke of Blah blah getting attacked by some grumpy old man, his father King Blahblahblah isn't going to be like "good luck son, may the spoils goto the victor." no, hes gona be like "wtf is this lunatic doing attacking the crown prince?! rally the men."
 

Admiral Fischer

Banned
2 Badges
Apr 26, 2009
930
1.198
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
As someone else has said. The liege himself cannot stop vassals from fighting each other. It is offensive to deny a vassal their claim in preference to another.

If you absolutely have to you can enforce a truce, but only if your other powerful vassals (aka your council) approves. If you give your council no power it's basically just you and some unimportant people (courtiers) disapproving, and again, liege disapproving a rightful claim is just wrong.

See the case of Hugues Capet, progenitor of the Capets, and his son Robert II of France.

Hugues Capet was elected and crowned in 987. To secure the succession, he crowned his son Robert as co-King in the very same year. When Hugues Capet died, Robert II did the same, and crowned his son Hugues. When Hugues died, another son Henri was crowned as co-King. And so on.

The Emperors of the Byzantine Empire and the Kings of Germany had similar ideas. Infamous Friedrich Barbarossa and his son Heinrich is one example - Heinrich was crowned in 1169 and for twenty two years he was the King of Germany, before he succeeded Friedrich Barbarossa.

Now, say if one vassal is attacking such a crowned heir, then who's actually not only committing offense to the 'supposed' feudal pact, but also treason?

EDIT:Wikipedia links added.
 
Last edited:
  • 2
Reactions: