So, all players should know the following situation:

My neighbour has a war, in this example an internal faction war. Three of the involved armies are marching through my realm. Okay, they don't use supply from me and they don't do anything to my realm... but, really, why do I have to just accept it???
Even if my kingdom was just formed, the screen shows that I have 3.070 troops. So no problem for me to beat up those "neutral armies". Why isn't there an interaction with which I can demand a "payment for letting those armies pass"?
Okay, it's 867 start date and if the Abbasids were walking by or even the endboss (I've already seen Byzantion ally Abyssinia and send their armies down there), I would keep my feet still. But those pesky counts, who just fight a duke besides me are allowed to march through like they plead?
Sorry, but this is bonkers!
Pdox, please give interactions with rulers who are sending their armies through my territory, my realm, because... well, it is MY domain! A ruler should have a say if someone can get through with his/her armies or not.
This may even stop the cases, were christian rulers in middle europe or somewhat similiar away from Byzantion just ally them and let them fight their wars. Even if Byzantion is able to beat every ruler who does npt let their army pass, this could very much significantly weaken their army before they even reach the battlefield.
Also waging war would involve finally more planning and not just randomly declare on someone which is on a corner of a realm and then also call in an ally far away.
Troop movement would become much more important this way!
Edit:
As @Deshiba mentioned something remarkable further down, here are some thoughts how to handle this as "enforcing border laws":
Somewhat similiar to the crown authority a player/AI realm should have the decision how to handle their borders. They may start with "open borders", but by spending prestige one could enforce "closed broders" for specified other realms:
- close borders for hostile/evil faith rulers
- close borders to your neighbours
- close borders for same faith rulers
- close borders for everyone
- other decisions yet to be named inserted here
It would need some fine tuning, but ultimately it would turn those 'neutral armies' to 'hostile armies' (from gray color to the somewhat brighter red/brown like those hostile armies you can face when you attack someone and some other AI ruler also attacks your target for the same country/duchy/kingdom you are fighting for). It would also reflect how different faiths can react to each other: For example 'pluralist faiths' could get opinion malus if they close borders for pilgrims while 'fundamentalist faiths' get an opinion malus by letting the border open for other faith pilgrims. In the end the pope has a real reason to announce crusades when I as muslim ruler in the region of Jerusalem would close my borders for christian pilgrims.
My neighbour has a war, in this example an internal faction war. Three of the involved armies are marching through my realm. Okay, they don't use supply from me and they don't do anything to my realm... but, really, why do I have to just accept it???
Even if my kingdom was just formed, the screen shows that I have 3.070 troops. So no problem for me to beat up those "neutral armies". Why isn't there an interaction with which I can demand a "payment for letting those armies pass"?
Okay, it's 867 start date and if the Abbasids were walking by or even the endboss (I've already seen Byzantion ally Abyssinia and send their armies down there), I would keep my feet still. But those pesky counts, who just fight a duke besides me are allowed to march through like they plead?
Sorry, but this is bonkers!
Pdox, please give interactions with rulers who are sending their armies through my territory, my realm, because... well, it is MY domain! A ruler should have a say if someone can get through with his/her armies or not.
This may even stop the cases, were christian rulers in middle europe or somewhat similiar away from Byzantion just ally them and let them fight their wars. Even if Byzantion is able to beat every ruler who does npt let their army pass, this could very much significantly weaken their army before they even reach the battlefield.
Also waging war would involve finally more planning and not just randomly declare on someone which is on a corner of a realm and then also call in an ally far away.
Troop movement would become much more important this way!
Edit:
As @Deshiba mentioned something remarkable further down, here are some thoughts how to handle this as "enforcing border laws":
Somewhat similiar to the crown authority a player/AI realm should have the decision how to handle their borders. They may start with "open borders", but by spending prestige one could enforce "closed broders" for specified other realms:
- close borders for hostile/evil faith rulers
- close borders to your neighbours
- close borders for same faith rulers
- close borders for everyone
- other decisions yet to be named inserted here
It would need some fine tuning, but ultimately it would turn those 'neutral armies' to 'hostile armies' (from gray color to the somewhat brighter red/brown like those hostile armies you can face when you attack someone and some other AI ruler also attacks your target for the same country/duchy/kingdom you are fighting for). It would also reflect how different faiths can react to each other: For example 'pluralist faiths' could get opinion malus if they close borders for pilgrims while 'fundamentalist faiths' get an opinion malus by letting the border open for other faith pilgrims. In the end the pope has a real reason to announce crusades when I as muslim ruler in the region of Jerusalem would close my borders for christian pilgrims.
Last edited:
- 2
- 2