• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

malakhglitch

Rogue Servitor
6 Badges
Sep 13, 2020
706
888
  • Knights of Pen and Paper +1 Edition
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Magicka 2
  • Age of Wonders III
  • Shadowrun Returns
Anyways further thoughts on tweaks for just exploration protocol rogue servitors. Given that the service umbilicals is useless and that my agricultural district didn't see much use. Like it went a few years unused because I could afford to run a deficit on food and latter got the hydroponics bay, but I didn't demolish it because the mineral cost more than offsets what little energy I would save. Perhaps give exploration protocol rogue servitors the tech to build hydroponics bays from the start, replace their service umbilicals with a hydroponics bay, remove the agricultural district and maybe either give them a more minerals on hand or an additional mineral deposit in their system to offset not having that agricultural district. Even for one that goes with lithoids, that would be more useful than the service umbilicals because the excess food can always be sold for more energy than the hydroponics bay uses. They save some energy by having one less district and it might not be a huge hit if they are compensated for that in some other way because those do take time and minerals to build.

Truth is I've always thought that the Remnants Origin should start with Hydroponics, one Hydroponics building on-planet, and 0 Agricultural Districts (unless you're playing a Lithoid empire in which case you should start 3 additional Mining Districts). Maybe I will put that in my personal mod one day.
 

TSBasilisk

First Lieutenant
41 Badges
Apr 18, 2021
213
630
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Impire
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
Fun fact 1: The anomaly which clones a Science Ship creates one with a Hyperdrive, even if the original ship had a Subspace Drive and you haven't researched the tech.

Fun fact 2: The reduced pop count actually helps somewhat with early game Doomsday food/luxuries. At start with my previous Doomsday empire, I would always immediately have negative income on both when Devastation and habitability drop hit. With fewer pops, I stayed in the positive for the first drop.

Fun fact 3: Auto-designer does not use the Subspace Drive on newly researched ship types unless you add it manually, even if that's your only drive system. The reason your Corvettes cost 5 alloy less than usual is nobody put an engine on them, they're just resting on some orbital cinderblocks.
 
Last edited:
  • 5
Reactions:

malakhglitch

Rogue Servitor
6 Badges
Sep 13, 2020
706
888
  • Knights of Pen and Paper +1 Edition
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Magicka 2
  • Age of Wonders III
  • Shadowrun Returns
Getting Fluffy, the ruined shipyard (Frigate Dark Wanderer or the Raider spectral trio), the From Beyond, Warform S875.1, the Cruiser Salvage, the Racket Destroyer, the Numistic Cruiser, the Cruiser Seaborn, the Nanite Interdictor, and that re-assembled Shroud Cruiser also give you Hyperspace Travel capable ships (with a jump drive for the re-assembled Shroud Cruiser).
 
  • 1
Reactions:

Rock Gunnar

Sergeant
Mar 8, 2023
67
18
Another lesson learned... If you find out that you are neighbors with a fanatical purifier early in the game, go start a new game. o_O
Not gonna lie I’m a junk droid industrialist and one of my neighbors is a rouge defense ai and it’s like telling me it’s trying to protect me from the organics and that I should stay outta its way I could side with it and fight the organics lol ya vs 8 other factions