Anyways further thoughts on tweaks for just exploration protocol rogue servitors. Given that the service umbilicals is useless and that my agricultural district didn't see much use. Like it went a few years unused because I could afford to run a deficit on food and latter got the hydroponics bay, but I didn't demolish it because the mineral cost more than offsets what little energy I would save. Perhaps give exploration protocol rogue servitors the tech to build hydroponics bays from the start, replace their service umbilicals with a hydroponics bay, remove the agricultural district and maybe either give them a more minerals on hand or an additional mineral deposit in their system to offset not having that agricultural district. Even for one that goes with lithoids, that would be more useful than the service umbilicals because the excess food can always be sold for more energy than the hydroponics bay uses. They save some energy by having one less district and it might not be a huge hit if they are compensated for that in some other way because those do take time and minerals to build.
Truth is I've always thought that the Remnants Origin should start with Hydroponics, one Hydroponics building on-planet, and 0 Agricultural Districts (unless you're playing a Lithoid empire in which case you should start 3 additional Mining Districts). Maybe I will put that in my personal mod one day.