Before anything I'd like to say that I love the challenge the new low-tech civics pose, it definitely kept me on my toes.
Onwards to the lessons learned.
(Physics) If you are not gunning for the new achievement which requires you to not research hyperdrive tech, your first mission is to research Hyperspace Travel.
This is specially true if you are not a fan of micro-managing ships. Without hyperdrive tech you cannot set your explorer ships to auto-survey, you cannot even queue multiple survey orders because of the subspace drive cooldown time. Getting hyperdrive tech does not remove your ability to make subspace drive ships so unless an achievement is on the line you have everything to gain and nothing to lose by prioritizing hyperdrive tech.
(Physics) It is advised that your next physics tech target after hyperdrive tech is Scientific Method, which gives you Research Labs.
I don't think I need to go into detail on how important Research Labs are, yes?
(Society) Research Planetary Government/Planetary Plexus/Planetary Instantiation so that you can build Tier 2 Capital buildings.
Thankfully you start out with a Tier 2 Capital in your homeworld, but you won't be able to upgrade any colonies to Tier 2 without this tech. So it is best to have this tech research before any colonies reach 10 population or you are looking at some massive opportunity costs.
(Engineering) If you are inclined towards military action, you should prioritize researching Corvettes.
Low-tech starts do not start with the Corvettes technology, so that means you start with 0 Corvettes. While you can opt to make researching Corvettes a second or third priority, do keep in mind that the galaxy is a very dangerous place.
EDIT
My apologies to those who have read this before I realized that I play with Remnants origin and so start with a research-type building. For those who don't use Remnants origin the order should be Scientific Method first and Hyperspace Travel second.
(Physics) If you are not gunning for the new achievement which requires you to not research hyperdrive tech, your first mission is to research Hyperspace Travel.
This is specially true if you are not a fan of micro-managing ships. Without hyperdrive tech you cannot set your explorer ships to auto-survey, you cannot even queue multiple survey orders because of the subspace drive cooldown time. Getting hyperdrive tech does not remove your ability to make subspace drive ships so unless an achievement is on the line you have everything to gain and nothing to lose by prioritizing hyperdrive tech.
(Physics) It is advised that your next physics tech target after hyperdrive tech is Scientific Method, which gives you Research Labs.
I don't think I need to go into detail on how important Research Labs are, yes?
(Society) Research Planetary Government/Planetary Plexus/Planetary Instantiation so that you can build Tier 2 Capital buildings.
Thankfully you start out with a Tier 2 Capital in your homeworld, but you won't be able to upgrade any colonies to Tier 2 without this tech. So it is best to have this tech research before any colonies reach 10 population or you are looking at some massive opportunity costs.
(Engineering) If you are inclined towards military action, you should prioritize researching Corvettes.
Low-tech starts do not start with the Corvettes technology, so that means you start with 0 Corvettes. While you can opt to make researching Corvettes a second or third priority, do keep in mind that the galaxy is a very dangerous place.
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