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Cossack8559

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Swear to God! I have not been this excited for a game since god knows when!!! Thank you paradox! Gal Civ 3 sucked balls. This game looks fing amazing!

I bought Gal Civ 3 to help deal with my space conquest needs while i wait for Stellaris to release. What as waste of money that was... it did indeed suck balls. Can't wait for stellaris !
 
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Kavonde

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Wish I could put my finger on exactly what GC3 screwed up. I mean, besides the obvious dumbness with Steam Workshop mods. I think it's how linear it felt. Sure, you *could* devote all your research to production or government techs, or have your shipyards cranking out builders to create dozens of starbases. But then the AI, even "good guy" ones, would come kick over your sandcastles and pee in your cereal thanks to the huge "you are weak" malus. If you didn't focus on military power, even on lower difficulties, you would inevitably be sucked into wars with everyone in the galaxy. Plus, the size of a large or bigger galaxy combined with the slooooooow speeds of your ships was just... so... boring.

And back to the mods, I HATE having to play a full game as a downloaded Dalek of Galactic Empire civ just so the AI knows to use the custom ship mods for them. And even then, just the ones I specifically use. Otherwise, instead of shrieking monotone omnicidal cyborg maniacs, you just have generic fleets only differentiated from other factions by the leader portrait.

Grr.
 
Mar 18, 2016
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Wish I could put my finger on exactly what GC3 screwed up. I mean, besides the obvious dumbness with Steam Workshop mods. I think it's how linear it felt. Sure, you *could* devote all your research to production or government techs, or have your shipyards cranking out builders to create dozens of starbases. But then the AI, even "good guy" ones, would come kick over your sandcastles and pee in your cereal thanks to the huge "you are weak" malus. If you didn't focus on military power, even on lower difficulties, you would inevitably be sucked into wars with everyone in the galaxy. Plus, the size of a large or bigger galaxy combined with the slooooooow speeds of your ships was just... so... boring.

To me the issue was that there was literally only one way to play. As you point out, militarism was basically necessary. Combined with how easy conquest was, how powerful snowballing was and how much positive feedback (in the systems sense) there was, it meant that the game was the opposite of automation: the game dictated to you what your strategy had to be and then left you to manually implement that strategy.
 
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lockdown51

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To me the issue was that there was literally only one way to play. As you point out, militarism was basically necessary. Combined with how easy conquest was, how powerful snowballing was and how much positive feedback (in the systems sense) there was, it meant that the game was the opposite of automation: the game dictated to you what your strategy had to be and then left you to manually implement that strategy.

I like to turtle in games so this made me sad when I played GC3. I tend to go econ and science heavy and so the entire galaxy declares war forcing a military build up in response.
 
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