Perhaps not reinforcements nearly every [mod edit: please keep the language to relatively clean] mission would be nice. I was fielding a Centurion, Shadow Hawk, Vindicator and Blackjack and a couple times in the past two days (on 2 skull missions) had pretty much all 55 ton mechs in opfor and then had reinforcements of all 55 ton mechs that showed up before I could even knock down one of the original mechs for the mission. I was slaughtered - multiple times.
That isn't fun. To be annihilated multiple times and subjected to essentially eliminate two full lances of 55 ton mechs to defeat when I have one 55 ton mech and 50's and 45's with two skull strength. If I'm contracting for 2 skull missions, I should reasonably expect to face equal force - not every d@mned mission has to be stacked against me - oh and then the reinforcements...
The game has become not very fun to play under these circumstances. Nice game for the most part, but I'm not looking for challenge to the point that I essentially don't want to play the game anymore because it seems that the skull difficulty doesn't match what you encounter. It seems skewed.
I realize that I don't have to finish the missions, I can leave / withdraw at any time. Point is, I shouldn't have to if the difficulty realistically matches what is advertised. Plus, it would be nice to have a chance to eliminate the original mech opfor prior to the damned reinforcements spawned immediately
I like the game, but if it becomes a source of frustration for me instead of fun and downtime from the stresses of life - if it becomes a source of stress for me I can simply choose not to play at all and not purchase any further updates or expansions for it. As the title suggests, less reinforcements would be appreciated - especially if it makes the game unenjoyable and frustrating to play. I play to avoid the frustrations of life and as an outlet to diminish stress - NOT add to it.
That isn't fun. To be annihilated multiple times and subjected to essentially eliminate two full lances of 55 ton mechs to defeat when I have one 55 ton mech and 50's and 45's with two skull strength. If I'm contracting for 2 skull missions, I should reasonably expect to face equal force - not every d@mned mission has to be stacked against me - oh and then the reinforcements...
The game has become not very fun to play under these circumstances. Nice game for the most part, but I'm not looking for challenge to the point that I essentially don't want to play the game anymore because it seems that the skull difficulty doesn't match what you encounter. It seems skewed.
I realize that I don't have to finish the missions, I can leave / withdraw at any time. Point is, I shouldn't have to if the difficulty realistically matches what is advertised. Plus, it would be nice to have a chance to eliminate the original mech opfor prior to the damned reinforcements spawned immediately
I like the game, but if it becomes a source of frustration for me instead of fun and downtime from the stresses of life - if it becomes a source of stress for me I can simply choose not to play at all and not purchase any further updates or expansions for it. As the title suggests, less reinforcements would be appreciated - especially if it makes the game unenjoyable and frustrating to play. I play to avoid the frustrations of life and as an outlet to diminish stress - NOT add to it.
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