• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Alexandre

Gave Johan Wallachia's Shield
56 Badges
Jun 24, 2001
1.284
6
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Heir to the Throne
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
I'm getting increasingly annoyed by the micromanagement required in dealing with the entire world going to war with you when you add territories too fast. This kind of balance of power approach isn't historically accurate.

Instead, it seems to me, that the approach should be to have an increased chance of distant provinces breaking off upon the sovereign dying and a new one taking over:

1) distance from the capital (especially if in a different empire)
2) relationship between the vassal and both the current and last liege (i.e., ,if your old king just went on a "revoke everyone's title" spree, you have a much higher chance of border provinces breaking away.)
3) cultural and religious differences, both of the vassal and the provinces ruled
4) the capital's trade tech level (as it increases, so does the region that you can comfortably rule).

I'd suggest that distance be calculated differently over land than over sea provinces to reflect the greater ease of ruling, say, Egypt or Italy from Constantinople than it would have been to also rule Nubia or Middle Frankia.

I would give the new sovereign a claim on the breakaway title, but taking it back would require a war, and if you have multiple vassals on all sides who have broken away, that will keep you trying to maintain control over the same border provinces rather than blob across the map. It will also force you to think more strategically as you expand.

Another positive is that, unlike the current system, there wouldn't be a benefit from creating nice, neat, straight borders, but rather allow the far more historically accurate mixed ownership that was common throughout Europe, but especially in the HRE.

I also believe that this would address the concerns about blobbing in a way that is less contrived and more fun from a game play aspect. "Do I create a strong border kingdom to protect my imperial flank, or am I better off with more, weaker, vassals, who may not break away? Will this bring me over my vassal quota, requiring me to decentralize still more?
 
  • 2
Reactions: