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NosgothKingdom

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I loved the ideas.
As with the proper functioning, I'd go for a fixed amount of ships, which in turn are upgradable. (so maybe it starts with 10, but can get to 30 or so if the owner build stuff in it).

And maybe it could automatically include neighbouring ones in its ships' pool, if the neighbouring trade posts belong to the same republic/patrician family and thet're obviously free.


Either that or you could have something similar to CK1. You get your troops to a single trading post of a republic/patrician family and negociate a *one way trip* somewhere if they had enough ships to transport your army. Price would depend on army size and distance (and relation?). Then you paid them if they accepted it (not if you're at war with them or a dynastic member of theirs, or if they're at war and need the ships) and get a "call out" option to ask them to take your troops back (or somewhere else) if it's the case some months later.

I think it makes sense rather than the republic comits their ships to you for as long as you want, I suppose negotiating only trips is more realistic.
Maybe you didn't need to have an army there to negotiate, just ask a single republic to take your ships from somewhere somewhere else and see if they accept and comit their navy to this trip.
 

Negru Voda

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(as people said, you cant seriously have the King of England (or Norway!) requiring a merchant state fleet to get troops off the islands)

Am I the only on here who thinks that England, Norway and most coastal Kingdoms have 2-3 times the amount of ships they need to get by?
That's not to mention the gamey exploits of naval transportation at a very friendly cost to the player. You all know how to lure enemy AI with a 6k stack on the coast, and a 60k stack in ships off the coast.

I know it's perhaps not the most historical game mechanic. But I think it strikes a decent balance and brings in some engaging new gameplay possibilities.
 

Sir Tornado

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Am I the only on here who thinks that England, Norway and most coastal Kingdoms have 2-3 times the amount of ships they need to get by?

Yep... even if the quantity of ships from cities is nerfed to, say 1/3rd of current value, England, Norway, Denmark, Hispania etc will still have more than enough ships to cater their needs... it is the relatively inland realms such as France, HRE and the smaller inland kingdoms that will need to borrow ships. It does make sense.
 

Tapscott

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In most cases for including new naval mechanics I tend to be rather apathetic and disinterested. However the suggesstions in this thread have caught my eye. I would really enjoy seeing some of the features outlined here to be included in game.
 

liamgamer55

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Excellent idea, infact it's an idea so good I think the devs may have already thought of it, if not it's a really good one. I'd go for option number 1 as that seems to be the general trend gameplay wise and I don't really see what adding a ship limit that only very occasionally runs out of ships adds.

A better version would perhaps be that the trade post's ship levy depends on the host merchant republic's total pool... in which case when they run out of ships them running out would make a lot more sense and be less random (lots of wars causes a ship shortage maybe... but only for a short while till the enemy army disembarks). Call this version 4 or 5 or whatever you want if you want to add it to the original post.

I like additional options
1 and 2... ship levee will need to be rebalanced anyway, I don't know whether a nerf or a buff is better. Doge relations and possibly the stewardship stat modifying the cost seems very ck2 style and good.
 
Last edited:

CurtisManning

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I totally support this idea, except the nerfing of cities.
I want this in my DLC. Trade posts and supplying ships for other kingdoms could be great, but a Patrician should be able to refuse to sell the ships if the war is not in his interests.
 

Sir Tornado

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I totally support this idea, except the nerfing of cities.
I want this in my DLC. Trade posts and supplying ships for other kingdoms could be great, but a Patrician should be able to refuse to sell the ships if the war is not in his interests.

The Patrician's game is supposed to be based around making more money. So, unless the war is against his own republic, it will always be in Patrician's interest to lend the ships...