Here's some food for thought - I'd like to hear what you guys have to say.
Lemme illustrate why this is kinda nice with a hypothetical example of this stuff in action:
The upshot of this mechanic is that the rented fleet can be 10 ships, just enough to do the trick for a small Lord, without bankrupting him.
Debatable Details:
1 - The simplest version - Trade post has infinite ships:
2 - More complicated, but more interesting - Trade post has upgradable ship levee:
EDIT: 3 - [Sir Tornado's counter/additional-proposal] - Trade Posts in the Mercenary Screen:
4 - Most complicated - Just expanding the 2nd version
- So we have confirmed that there will be trade post holdings, that the player will be able to build in coastal provinces of foreign realms.
- I never really liked mercenary navies and how they worked. Basically the idea for these troops was to allow landlocked forces to cross the seas.
- One drawback of this method was that it was very costly and inflexible, and almost impossible to use if you weren't a powerful lord, as it was very expensive.
- I was wondering if now, with the trade posts, it could be possible to use them as universal ports for raising ships.
Lemme illustrate why this is kinda nice with a hypothetical example of this stuff in action:
- Say I am a Croatian count of Usora [a landlocked county]
- Venice has a trade post in Zadar.
- I am at war with County of Malta [don't ask why - You can think of Count of Modena fighting Count of Corsica with a trade post in Lucca]
- I raise my troops, go to Zadar. If there is a trade port, a mechanic should be in place by which I can rent a fleet and embark my troops.
- The rent I pay should go to the owner of the trade post.
The upshot of this mechanic is that the rented fleet can be 10 ships, just enough to do the trick for a small Lord, without bankrupting him.
Debatable Details:
1 - The simplest version - Trade post has infinite ships:
- If you have troops in a province with a trade post, you have the "embark army" option available, and you rent out exactly the number of ships you require to get the troops ferried.
2 - More complicated, but more interesting - Trade post has upgradable ship levee:
- You can click the "raise ship levee" button on the trade post.
- Every click raises 5 or 10 ships.
- You don't have to have troops stationed in the province.
- You can raise ships from any trade post you think is most practical.
- You can raise up to the max that the trade post has disposable.
EDIT: 3 - [Sir Tornado's counter/additional-proposal] - Trade Posts in the Mercenary Screen:
- Open military section
- There should be a tab next to mercenary called "Republic fleets" or something
- Below that, a list of trading posts within range from your capital, with its price, depending on number of ships the trade post can supply.
- You can select the one that fits your needs just like you do with mercenary armies right now.
- Once hired, the ships can show up in a sea near your capital.
- The rent I pay should go to the [Patrician] owner of the trade post.
4 - Most complicated - Just expanding the 2nd version
- Nerfing City Ship Levee: The more complicated version would become even more interesting if cities' ship levee size would be reduced by 25%-50%, so that trade posts' naval significance is emphasized and lords might have to appeal to Republics to get their whole army ferried in mass.
- Doge Relations and Rent: The cost of the ship rent that the Lord must pay could be modified by relations with the Doge, or perhaps some new Realm Laws that deal with trade post rights and obligations. EDIT [Sir Tornado's suggestion]: or instead of Doge, it might be more fun whichever Patrician the trade post is under.
- Rent and Crew Costs:Finally, maybe not all the rent payed by the Lord goes to the Doge, simulating Crew Costs and other costs [Perhaps just half or one forth of the rent - this could also be affected by Republic Realm Laws affecting rights and obligations of trade posts]
- EDIT - Crew, Patrician, Doge [Sir Tornado inspired]: Alternatively to the above arrangement, maybe some of the rent goes to crew and ship upkeep (no one gets it), some goes to the Patrician, and some goes to the ruling Doge - again Republic laws might affect this break-down.
- EDIT - Stewardship playing a role [DamianGrim's suggestion]: "Maybe the embark button should lead to negotiation event of the rent price. I.e. if you have great stewardship, you can try to lower the price (or get even higher price if your stewardship is poor)"
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