Lemme get one thing straight: clone army origin is massively OP, and it's GOOD this way!

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Bezborg

Grumpy Old Man
Nov 12, 2008
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I like single-planet tall RP builds, but I find the building slot price to be too steep :/

I wish they had an option to build 5 separate clove vats - OR upgrade one to 5 levels.

Or something.
 

Willy Waggler

Captain
Jan 19, 2019
373
375
Nope, still waiting for that much needed buff for Hivemind Necrophage. That was the part I cared the most about from the recent patch but turns out Necrophage Hiveminds suck :(
It bothers me that it is bugged(?) as well.
You can't change which species to grow, species sometimes stop growing/assembling as well.
The plan was to get bio ascension asap and start growing and assembling secondary hivemined species. but it works really wonky.
 

Tech Noir Synth

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We're talking about hiveminds, in stellaris. When have the dev's ever actually made them good?

Way back with the release of Megacorp, there use to be an edict you could enact for +10% growth which was pretty good (cost 1000 food every 10 years if I remember correctly). However Hiveminds got +30% or 33% growth from it.

Also Synth Ascension was broken and unplayable, and it was much weaker back then. And post people were not accustomed to the new pop and job system at that time, so Hiveminds were both easy to play and had good growth.

So, that lasted for not more than 2 weeks if I remember correctly. Their growth edict was quickly nerfed. Thats all I remember of Hiveminds ever "being good".
 

Tamwin5

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I for one like to have non-balanced origins so I can fight against them in single player. Personally I think the Clone Origin is great as is, if you don't become a unstoppable force before a certain point, you can be left behind.

So far in the couple games I played, having them as a fanatical purifier, they have lasted significantly longer than every other purifier except the necroid and exterminators. It's kind of nice to see some surviving until midgame for once.
The role of "AI with a significant advantage over you" should be fulfilled by advanced starts, not specific origins/empire types IMO. You can't control what origins spawn (outside of force spawning empires), but there is a slider for advanced starts.

Hear Hear.

It doesn't matter if origins are unbalanced. After all, where's the fun in the fact that one is type A and other is type H, yet they play mostly the same.
If anything MORE OP STUFF THAT COMPLETELY SHIFTS HOW YOU PLAY IS GOOD.
More stuff that completely shifts how you play is amazing. It doesn't have to be OP to accomplish that. Removing the clone admiral trait granting +25% fire rate and -10% ship upkeep, or lowering it to something like +10% and -5% wouldn't effect the building or pop mechanics which make clone army so interesting. Void dwellers represents a pretty complete overhaul, and it's fine in terms of balance (at least for current patch).
 

Willy Waggler

Captain
Jan 19, 2019
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We're talking about hiveminds, in stellaris. When have the dev's ever actually made them good?
They were great when you could switch species between drones and livestock freely. Surpricingly few people knew about this, even fewer utilized it. But then devs fixed it for some reason. Now you can purge, but not livestock them. Weird.