'Legitimacy' government mechanic for Tribes: Tribal Authority

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Krajzen

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In 1444 there are over 100 nations in the world with Tribal government: Tribal Despotism, Tribal Federation, Tribal Kingdom, Tribal Democracy + we should also count Native Council and Siberian Clan Council.

Most of of them use Legitimacy; some use Republican Tradition. I don't think that stuff really fits them. In the recent DLCs Theocracies and Steppe Hordes got their special mechanics despite there are barely 20-30 such nations in 1444 and they don't upgrade in any way, same as with Tribes. So, why do they have a special stuff and Tribes cannot? ;)

I'd propose some meter called, for example, Tribal Authority, or Ritual Respect, or whatever, which depicts the authority of a governing body of a tribe among its people. It is impacted by stuff such as prestige, stability and religious unity, and provides following bonuses/penalties:

-/+10% Land Morale
-/+2 True Faith Tolerance
-/+ 2% Missionary Strength (this one would help counter usual religious domination of 'organized' religions)

What do you think?
 
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elpibeuruguayo

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Agreed with all except the missionary strength.
 

TheMeInTeam

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Agreed with all except the missionary strength.

They could literally max that and take every possible decision to their religion and still have less conversion power and fewer missionaries than Abrahamic faiths, while having their provinces easier to convert :p.
 
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elpibeuruguayo

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They could literally max that and take every possible decision to their religion and still have less conversion power and fewer missionaries than Abrahamic faiths, while having their provinces easier to convert :p.
As it should be.
 

Krajzen

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As it should be.

Well, I think pagan faiths die too easily in the eu4... In the New World their relatively quick fall was due to the fall of 90% of population because of those damn germs, but for example in Africa they were quite resistant during the period (Dahomey, Ashanti, Benin, Mutapa, many other pagan nations survived Abrahamic onslaught), as in the Far East.

I thought it'd fit thematically - the authority of tribal elders convinces folk how dangerous 'alien faiths' are and how we must defend our cult of ancestors and magic etc :p Some religious rituals, also causing morale bonus and lower unrest.
 

TheMeInTeam

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As it should be.

I'll buy what you're saying if you concur that the bonus missionaries should be stripped from owning holy cities.

Otherwise, other religions need a consistent way to access additional missionaries with similar difficulty. It's asinine that the strongest bonus faiths are also by far the best conversion faiths, to the tune of 2-3 times faster than even Hindu/Sikh/Buddhist...not that anybody in their right mind would stay Buddhist other than for role play anyway.