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Sybreal

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I don't think preserving historical accuracy throughout the game at all costs is a huge deal with Paradox. Otherwise, they wouldn't have made pretty much all of the CK2 DLC. In fact, the historical accuracy argument flies out the window as soon as they add the lunatic event to make a horse your chancellor and then give him your magical blood to make him immortal. The point should be to enjoy the game. Mods can be a big part of that for a lot of people. Regardless of whether or not it gets added to the base game, the hardcoded scripts and effects should still be released.
 
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If this is to be in the game. its better if its based on the religion reaction. the reaction of religions toward any issue should be in 4 levels (Not 3) = Accepted,; Tolerated( new) ; Shunned ; Criminal. the majority of the more tolerant religions would only tolerate homosexuality. meaning they would still see it as a misconduct , but not enough to shun a person (only the more zealous or conservative characters would have a negative reaction, while the rest would ignore ) .

A religion that completely accept homosexuality could accept same sex marriage , maybe through some doctrine locked for these religions. but notice these religions would be very rare. Nero for example did this, so greek paganism could allow such thing. making sense historically would be more logical.
That's fine. And while that's possible there can even be a game rule.

Hell you could have a rare event in Byzantium for your two best bros to both marry jesus together.
 
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someone else might have posted this, but I feel like adoption messing with the family tree could cause problems with genetics. But it could be interesting to see adoption put people in line for the throne, which, while I don't know if that has happened, I do know is something the byzantines were afraid of happening when one of the emperors adopted a persian as a formality so they adopted him as a barbarian which he took as an insult and went to war over.
 
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They intentionally coded this out because they are going to include gay marriage in some DLC. They know there is a substantial subset of the community that will pay $10 just for this. They don't want mods taking away their money.
 
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Demon Investor

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Totally in favour of adding modding options. A lot of people still seem to be shadowboxing in the direction of PDX, seeing how it's more likely a technical/time limitation we're having here, than PDX actually speaking out against anything.
 
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M426

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I can understand why they didn't take the time to code something that wouldn't be used in their base game. I also understand why these things may be hardcoded as they could easily break the game because of the complexity of the marriage system in this game. It's not just as easy allowing same-sex marriages. You now need to program the AI to work and interact with it properly, you also need to try and avoid all of the potential exploits that may come with the inclusion of such a feature. Marriage affects many things like children and inheritance, how would certain succession laws work with this?

All that being said, I'm not against it being opened up for modding. I think having this feature modded would be the only realistic way it would be added in any meaningful and significant way tbh.
 
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Sufferjets

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I can understand why they didn't take the time to code something that wouldn't be used in their base game. I also understand why these things may be hardcoded as they could easily break the game because of the complexity of the marriage system in this game. It's not just as easy allowing same-sex marriages. You now need to program the AI to work and interact with it properly, you also need to try and avoid all of the potential exploits that may come with the inclusion of such a feature. Marriage affects many things like children and inheritance, how would certain succession laws work with this?

All that being said, I'm not against it being opened up for modding. I think having this feature modded would be the only realistic way it would be added in any meaningful and significant way tbh.
Immortality also isn't used by the base game but it can be modded in. Mods are one of the major selling points of Paradox games. The fact that they advertised the sexuality and gender equality options and then made it impossible to actually allow gay marriage even through a mod is not just silly, it's insulting.

And I disagree with the idea that it makes sense to prevent gay marriage through hardcoded rules because it may break the game. Mods will always have the possibility of breaking the game. I've broken the game several times just trying out modding myself. No one is being protected from anything by hardcoding this. Also, since when do the base game devs worry about AI problems and exploits created by mods? If the modding system is robust enough then the modders will take care of those things themselves. After all, that IS what they did in CK2.
 
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Sybreal

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I can understand why they didn't take the time to code something that wouldn't be used in their base game. I also understand why these things may be hardcoded as they could easily break the game because of the complexity of the marriage system in this game. It's not just as easy allowing same-sex marriages. You now need to program the AI to work and interact with it properly, you also need to try and avoid all of the potential exploits that may come with the inclusion of such a feature. Marriage affects many things like children and inheritance, how would certain succession laws work with this?

All that being said, I'm not against it being opened up for modding. I think having this feature modded would be the only realistic way it would be added in any meaningful and significant way tbh.

The mechanics and interactions would be handled 100% by the modders. Paradox releasing the use of the scripts just allows modders to use those functions to make their mods work. Figuring a way to balance it in the base game would take some time and effort, that's true. However, this thread is simple asking Paradox to un-hardcode (I know that not a word) the scripts to let modders work on it. All the balancing, AI interactions, mechanics, and the bugs that come with all of that would be dealt with by the modder. Just to re-iterate to all the hopefuls: the simplest solution at this point in time would be for Paradox to let modders do the work. Unless they've secretly been working on it already.
 
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M426

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The mechanics and interactions would be handled 100% by the modders. Paradox releasing the use of the scripts just allows modders to use those functions to make their mods work. Figuring a way to balance it in the base game would take some time and effort, that's true. However, this thread is simple asking Paradox to un-hardcode (I know that not a word) the scripts to let modders work on it. All the balancing, AI interactions, mechanics, and the bugs that come with all of that would be dealt with by the modder. Just to re-iterate to all the hopefuls: the simplest solution at this point in time would be for Paradox to let modders do the work. Unless they've secretly been working on it already.

I agree, it should be moddable.
 
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All the balancing, AI interactions, mechanics, and the bugs that come with all of that would be dealt with by the modder.
And all the people that don't play with mods are left dumbfounded by over 9000 bugs in vanilla CK3.

But hey, at least a handful of people got what they wanted. A handful of people that might not play the game anymore in a month or two.

It's not worth it and there are far more important concerns than this.

No.
 
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And all the people that don't play with mods are left dumbfounded by over 9000 bugs in vanilla CK3.

But hey, at least a handful of people got what they wanted. A handful of people that might not play the game anymore in a month or two.

It's not worth it and there are far more important concerns than this.

No.

Yes, because we all know that there is only one single team for CK3 and they are only there to work on bugs. /sarcasm

There are several teams that work on a variety of things since they work on different aspects. Bug fixing people are not the team that works with developing the modding side of things. You have graphic artists and scripters that are working on DLC and flavor packs for future release.

If you don't like mods then why are you here?
 
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Sybreal

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And all the people that don't play with mods are left dumbfounded by over 9000 bugs in vanilla CK3.

But hey, at least a handful of people got what they wanted. A handful of people that might not play the game anymore in a month or two.

It's not worth it and there are far more important concerns than this.

No.

Because you didn't read any of my posts on the previous page that say this (there is at least one on each page because people don't read): Letting modders use the scripts would do absolutely nothing to the base game. Nothing at all. The scripts themselves don't change. Their functionality doesn't change. The entire point of this thread is to allow modders to use scripts that already exist. They're there. They're working. They're doing what they're meant to do. We just can't use them. That is the problem. Letting modders call those scripts does nothing to the base game. What it does do is let people make mods that can affect the functionalities those scripts are for. The mods might have 9000 bugs that the modders would need to work on, but definitely not the base game.

I'll try an analogy. The base game is a plain old room. Plain lights. The controls to change the lights are in a locked panel (hardcoded scripts) that no one but paradox has the keys for. Now, someone wants to make a mod of the base game, so they copy the plain room and add stuff to it. Let's say some birthday decorations, chairs, a table, and a cake. But we'd like to change the colors of the lights to make it more fun. We can't because we don't have the keys to the panel. If Paradox leaves that control panel unlocked, when modders copy the room to make their mods, they now have access to the light controls (which again, were always there and doing what they're supposed to be doing) and can change the lights. So everyone who downloads the mods can have fun at the birthday party copy of the room, while people who hate birthday parties can continue being in the plain room with plain lights.

We aren't asking Paradox to add a control panel to change the color of the lights. The panel is ready there. Just locked.
 
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famaouz

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And all the people that don't play with mods are left dumbfounded by over 9000 bugs in vanilla CK3.

But hey, at least a handful of people got what they wanted. A handful of people that might not play the game anymore in a month or two.

It's not worth it and there are far more important concerns than this.

No.
At this point, people shouldn't be allowed to mod then, all of the codes should be hardcoded because it is clear the majority of people don't play with mods, "this will solve over 9000 bugs in vanilla CK3" as you pointed out just like any other games that can't be modded, there is no bug whatsoever in those games.
 
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famaouz

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By anything holy, can we please just talking about anything related to MODDING? Any argument related to history or real life has nothing to do with the MOD-ability of adding homosexual marriages
 
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Belph

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If y'all want an example of how opening these commands would help outside of "the gays", go look at the Princes of Darkness mod thread. They are having issues with assigning childer to female vampires, which could be resolved with a simple 'set_mother'.
 
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