• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

zaboron

Sergeant
60 Badges
Aug 16, 2010
89
29
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Adding the kingdoms for thankmars rebellion meant they were in for all start dates. Adding Avaria - > Pannonia with Charlemagne meant that a non magyar king of Hungary had his domain renamed to Pannonia. Fixing the bugs we have atm is a far better decision than opening a new can of worms of possible bugs.

Also don't make assumptions about someone incase you make an ass of yourself

So are you against all new feature requests or just this particular one?
 
  • 23
  • 14
  • 2Like
Reactions:

WaffleIroner

Corporal
On Probation
Sep 5, 2020
42
702
Against this for the possible bugs it could introduce into the base game. That mod that let you play as any character including unlanded, let you set your own father and mother, so I don't see why the listed change is needed to allow adoption mechanics
Unfortunately in CK3 you are hard blocked from setting a character's mother after they are born. This is why I am specifically asking for that feature to be included, as it currently is not.

Currently all of the features I have mentioned are also gender limited in the scripting files, in addition to the hard-coding limitations. If the developers are worried about misusing their own builtin functions then a syntax like:
Code:
marry = {
    target = scope:recipient
    ignore_participant_gender = yes # defaults to no if unspecified
}
Will keep the same level of bug prevention as currently so long as the devs choose not to setignore_participant_gender in base-game code.
 
Last edited:
  • 13Like
  • 11
  • 4
Reactions:

Sybreal

Second Lieutenant
50 Badges
Jun 22, 2010
153
360
  • Europa Universalis III
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Victoria: Revolutions
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
Against this for the possible bugs it could introduce into the base game. That mod that let you play as any character including unlanded, let you set your own father and mother, so I don't see why the listed change is needed to allow adoption mechanics

The only modification to the base game that they would need to do is to make it possible for those hardcoded lines to be changed. They won't actually change anything mechanically in the base game. Only a mod would change something, and Paradox isn't responsible for bugs introduced by mods. The entire point of this is to make it moddable, not introduce it into the base game.

Edit: And, as Waffle pointed out in the post above, there are already ways to prevent bugs due to same-sex relationships. They've been modded into CK2 for a long time. Modders are already familiar with the mechanics.
 
  • 17Like
  • 7
  • 2
Reactions:

bbaab

Recruit
Aug 14, 2016
6
40
I wholly support all of the suggestions. In addition, I'd like for set_gender to make a comeback. It might be a fantasy even today (but we're getting there!), but damn it, we sometimes just want to play a game to escape.
 
  • 24
  • 7Like
  • 6
Reactions:

WaffleIroner

Corporal
On Probation
Sep 5, 2020
42
702
I wholly support all of the suggestions. In addition, I'd like for set_gender to make a comeback. It might be a fantasy even today (but we're getting there!), but damn it, we sometimes just want to play a game to escape.
I too would love to have set_gender back. In fact, this was the feature that allowed people to (with some issues) mod gay marriage into CK2. Unfortunately I have seen word from a Dev that set_gender may be more difficult to implement in CK3's engine, which is why I have not asked for it in this petition.
 
  • 8Like
  • 5
  • 4
Reactions:

gamemaster

Second Lieutenant
27 Badges
Nov 17, 2013
115
305
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
I too would love to have set_gender back. In fact, this was the feature that allowed people to (with some issues) mod gay marriage into CK2. Unfortunately I have seen word from a Dev that set_gender may be more difficult to implement in CK3's engine, which is why I have not asked for it in this petition.

Since theres no set_gender in CK3, does that mean a gender change mod isn't possible?
 
  • 3Like
  • 2
  • 1
Reactions:

bbaab

Recruit
Aug 14, 2016
6
40
Since theres no set_gender in CK3, does that mean a gender change mod isn't possible?
Unless someone finds a workaround or makes a script extender like those for Bethesda games, that's exactly what it means. Of course, you can always edit your savegame.
 
  • 5
  • 2Like
  • 2
Reactions:

rocsharr

Recruit
44 Badges
Sep 7, 2020
1
13
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
I agree with the fact that it should be able to be implemented.

Technically, everyone playing this game is NOT adhering to strict real life history. Many things gamers will do will not reflect real history.

Divorcees probably went up from what I read about this game, more money from divorcing? Sorry, that already breaks the "realism". Cause divorcing subtracts, not adds in real life.

That was the very first thing.

Besides that, doesn't matter if I play everyone gay in a world, or all straight in the world. Its my game, not anyone else's. How I play is how I play.

This should be reflecting already in game, and why isn't this fixed?!

Remember historically, there were several bisexual and gay leaders as well. Lesbian queen who became a nun to not get ruined, a gay king that is only referenced in memoirs, along with other ideas.
 
  • 9
  • 7Like
  • 6
Reactions:

SMiki Lorebringer

First Lieutenant
17 Badges
May 27, 2020
289
1.192
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Honestly, as long as it isn't accessible in the base game by any means, I don't see why a mod shouldn't be able to change gay marriage. That way the only way you could even enable it would be through downloading a mod. There would be no way to accidentally game over yourself.

If you don't want it, you don't have to download the mod(s) that enable it. If you do, you have to download the mod(s). The act of downloading the mod should be enough of an "I realize this is so utterly lore-breaking for a royal in 1066 but I don't care" waiver it shouldn't matter. Also, CK2 got pretty wonky near the end there with immortal horse popes and demon babies summoning mythical witch armies. But we loved it.
Meh, I don't see why couldn't it be an option in the basegame. There are already rules that make 75% of population homosexual or every county having a random religion, both of which are way more ahistorical than gay marriages.
 
  • 14Like
  • 14
  • 2
Reactions:

Rhipeen

Second Lieutenant
46 Badges
Jun 23, 2016
145
165
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
Supported by me
 
  • 7
  • 5Like
  • 5
Reactions:

Lord Asgar

First Lieutenant
43 Badges
Dec 26, 2013
242
95
  • Crusader Kings II
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
I also support this. I don't know about anyone else, but to me, the appeal of Crusader Kings is not just being a recreation of the middle ages. It's also unique for its blend of being a map game and a character-driven game/RPG. The latter of which makes it interesting for all sorts of scenarios and modding opportunities, as we've seen with the many total conversions 2 got.

One thing that is probably worth noting: I distinctly remember that in CK2, if you brute-forced a F/F marriage, you could end up with one (or both?) of the women still getting pregnant from each other, because the game simply fired the standard fertility checks for all married couples without accounting for the sex of the participants, since it never expected such a marriage to happen in the first place. That could be an optional feature, especially in fantasy mods, but by default, it should probably be set not to happen. I remember being very baffled the first time my female ruler got pregnant from another woman.
 
Last edited:
  • 7Like
  • 5
  • 3
Reactions:

Szeron

Private
55 Badges
Jan 17, 2016
13
64
  • A Game of Dwarves
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
While I understand the reason for it within the context of the original setting, It's a pretty bad limitation for potential total conversions or even just mods for people who are inclined to have it.

Hard-coding that directly interdicts stuff like this(if manually forced via console/modding) is a real step down from even CK2's draconic limitations(the dynastic assignment of children from same-sexed couples was a bit of a nightmare to predict and work around, but there were scriptable ways to resolve it).

For a game where Relations are such a core component, I'm definitely in support of opening this up for accessibility to be modded at the very least.
 
  • 19
  • 3
  • 2Like
Reactions:

Silwith

Recruit
68 Badges
Jan 4, 2014
2
12
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: The Old Gods
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Imperator: Rome Deluxe Edition
  • Knights of Honor
  • Hearts of Iron IV: Colonel
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Darkest Hour
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Hearts of Iron III
  • Victoria: Revolutions
  • Age of Wonders III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
Absolutly! As a gay person I was happy to see that CK3 does more in this direction from the start, but I was very disappointed when i could indeed create a religion in which same sex relationships are accepted, but they still wont let me take a official samesex partner?
I set my church up so nicely, even with children in mind, main partner same gender, but concubine for heir, but nooo... CK3 thinks its good to ban that, even though you already can completly turn faith around...
 
  • 13
  • 9Like
  • 3
Reactions:

LeSingeAffame

Loyal ally to Durcorach the Black Drake
72 Badges
Sep 16, 2012
3.496
1.529
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
Totally agree. Or at least let us bypass some checks by using an unsafe version of the command, this is how CK2 did it.
 
  • 7
  • 6
Reactions:

dekeche

Sergeant
85 Badges
Dec 5, 2016
76
77
  • Tyranny - Tales from the Tiers
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Season pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Premium edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Against this for the possible bugs it could introduce into the base game. That mod that let you play as any character including unlanded, let you set your own father and mother, so I don't see why the listed change is needed to allow adoption mechanics

What bugs could it introduce? All they'd need to do is remove the redundant checks in the code for male/female. And those checks are redundant, everything that happens in the game is in the scrypt, and that already checks for gender. So, say, removing the check from marry = target would not effect the base game at all, as every event that calls it already checks for sex_opposite_of = scope:actor.
 
  • 7
  • 5
  • 2Like
Reactions:

sreckom92

Field Marshal
11 Badges
Dec 17, 2012
3.755
5.747
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
I support this.
It would be fun to have this option when creating your own religion.
 
  • 6Like
  • 5
  • 3
Reactions:

sSpellweaver

Recruit
63 Badges
Sep 3, 2017
7
33
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Lithoids
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Crusader Kings II: Jade Dragon
I support this as well. The setting I'm working in for a total conversion mod canonically has same sex marriage... so not being able to represent that properly is a disappointment. Not to mention the rather ahistorical things we can already do with the religion system anyway, suddenly same sex marriage is too much?
 
  • 4
  • 3
  • 2Like
Reactions:
Sep 7, 2020
10
28
Against this for the possible bugs it could introduce into the base game.
"...and don't go outside, there are murderers out there!" - Dara O'Briain

On a more serious note - I haven't really seen any gender checks in blocks that control the list of potential spouses in the "Arrange Marriage" interaction. I'm not saying that the Paradox Gay Ban was intentional (#paradoxgayban), but they clearly knew about this when they were writing the code. Maybe they forgot to remove the checks?
 
  • 9
  • 4
Reactions:

WaffleIroner

Corporal
On Probation
Sep 5, 2020
42
702
"...and don't go outside, there are murderers out there!" - Dara O'Briain

On a more serious note - I haven't really seen any gender checks in blocks that control the list of potential spouses in the "Arrange Marriage" interaction. I'm not saying that the Paradox Gay Ban was intentional (#paradoxgayban), but they clearly knew about this when they were writing the code. Maybe they forgot to remove the checks?

Same sex marriages are in fact guarded against in the scripting files, usually with the sex_opposite_of effect. You can see this in common\character_interactions\00_marriage_interactions.txt . The primary guard appears to be in common\scripted_triggers\00_marriage_triggers.txt as shown below:
Code:
#two characters could potentially marry (does NOT check that they're unmarried)
could_marry_character_trigger = {
    save_temporary_scope_as = can_marry_check
    can_marry_common_trigger = yes
    $CHARACTER$ = { can_marry_common_trigger = yes }
    #Opposite genders only, for as long as childbirth is the only way of passing on your dynasty
    sex_opposite_of = $CHARACTER$
    ...

As the above comment mentions, this is guarded against to ensure dynastic lineage. This sort of check makes a certain amount of sense in the base game, as new players might find themselves in frustrating game-overs if they don't understand how dynasties work. The Developers did put some thought into this, but the end result of hard-coded limitations on modders is still unfortunate.
 
  • 4Like
  • 3
  • 2
Reactions:

Alluvian

Private
69 Badges
Jun 5, 2013
22
15
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Pirates of Black Cove
  • Knights of Pen and Paper +1 Edition
  • A Game of Dwarves
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines
  • Europa Universalis III Complete
  • Magicka
Good suggestion. For the purposes of modding, it would be ideal if CK3 allowed us more options than CK2 rather than less.
 
  • 4
  • 3Like
  • 2
Reactions: