• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sybreal

Second Lieutenant
54 Badges
Jun 22, 2010
153
380
  • Europa Universalis III
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Victoria: Revolutions
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • War of the Roses
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
If y'all want an example of how opening these commands would help outside of "the gays", go look at the Princes of Darkness mod thread. They are having issues with assigning childer to female vampires, which could be resolved with a simple 'set_mother'.

Or the Ork race in the Warhammer Fantasy mod (if they move it to CK3), They're fungus so they don't reproduce in the normal way. Or the ability to make new government types like a playable form of republic.
 
  • 14
  • 1Like
  • 1
Reactions:

legalboxerbriefs

Corporal
75 Badges
May 13, 2015
30
149
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Imperator: Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Supreme Ruler 2020
  • Prison Architect
  • Victoria 2
  • Cities: Skylines - Parklife
  • Battle for Bosporus
  • Cities: Skylines
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Conquest of Paradise
Adding in my voice in support of allowing same-sex marriage and same-sex adoption. As many others have said, objections about it being "ahistorical" for a variety of reasons. First, it's simply wrong. Adoption has an extraordinarily long history, reaching back until at least the Roman Republic. More recently, American Revolutionary War hero, and openly gay man, Friedrich Wilhelm von Steuben famously adopted two of his lovers so that they could inherit from him. Similarly, same-sex marriage has a long history, also reaching back to the Roman Republic, and was practiced in a variety of cultures outside of Europe.

Second, there are already dozens of aspects of the game that are ahistorical. The game allows you to create an entirely new religion! You can make 75% of the world population gay or bi or asexual. You can use actually win the Crusades as a Catholic ruler. You can restore the Roman Empire. You can convert the Byzantine Empire to Judaism. In CK2, you could make the Pope a horse (not sure if that's still possible in this one). The list goes on and on.

Anyway, it feels distinctly odd that there are all these options relating to queer people, including making them more common and the ability to have your religion accept homosexuality, only to then make sexuality basically irrelevant in the base game--e.g., I had to download a mod to get same-sex concubines/consorts, and there's no way at all for me to do gay marriages.

Fix this!
 
Last edited by a moderator:
  • 17Like
  • 4
  • 3
Reactions:

Seraron

Private
32 Badges
Sep 3, 2019
19
31
  • Crusader Kings II
  • Magicka 2
  • Surviving Mars
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Leviathan: Warships
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
If y'all want an example of how opening these commands would help outside of "the gays", go look at the Princes of Darkness mod thread. They are having issues with assigning childer to female vampires, which could be resolved with a simple 'set_mother'.
Yeah I have a few plans in my long-distance projet pipe to make a total conversion mod for my homebrew / worldbuilding endeavours; and there's a fair few species in my setting that don't reproduce like humans do (as well as magics that would make gay and trans reproduction possible). Being able to edit these values is simply beneficial to everyone!
 
  • 4Like
  • 1
Reactions:

Sybreal

Second Lieutenant
54 Badges
Jun 22, 2010
153
380
  • Europa Universalis III
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Victoria: Revolutions
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • War of the Roses
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
Adding in my voice in support of allowing same-sex marriage and same-sex adoption. As many others have said, objections about it being "ahistorical" for a variety of reasons. First, it's simply wrong. Adoption has an extraordinarily long history, reaching back until at least the Roman Republic. More recently, American Revolutionary War hero, and openly gay man, Friedrich Wilhelm von Steuben famously adopted two of his lovers so that they could inherit from him. Similarly, same-sex marriage has a long history, also reaching back to the Roman Republic, and was practiced in a variety of cultures outside of Europe.

Second, there are already dozens of aspects of the game that are ahistorical. The game allows you to create an entirely new religion! You can make 75% of the world population gay or bi or asexual. You can use actually win the Crusades as a Catholic ruler. You can restore the Roman Empire. You can convert the Byzantine Empire to Judaism. In CK2, you could make the Pope a horse (not sure if that's still possible in this one). The list goes on and on.

Anyway, it feels distinctly odd that there are all these options relating to queer people, including making them more common and the ability to have your religion accept homosexuality, only to then make sexuality basically irrelevant in the base game--e.g., I had to download a mod to get same-sex concubines/consorts, and there's no way at all for me to do gay marriages.

Fix this!

The ahistorical and lore-breaking excuses are also invalid because this is all for modding anyway. There is already a mod on the Workshop to give yourself a trait with 100 in all stats, and that is pretty tame compared to all the wacky stuff there was in CK2. Regardless, the only argument you really need against that would be: "It's going to be for modding. If you don't want it in your game, don't download them."

wouldn't this mod make the game much harder?

This isn't just to make mods that simply allow same-sex marriages and concubinage. Though, that is one use of it. And as Waffle said, the difficulty of propagating the dynasty is up to the modder. They could add adoption mechanics, magic babies, more... fantastical means of procreation, etc...

These scripts also free up the ability for "procreation" in fantasy species. For example as mentioned in the previous page, vampires in the Princes of Darkness mod. Depending on the lore for vampirism, vampires are technically dead so they cant have children the old-fashioned way. Their heirs are usually picked by them.

Another example would be the one I mentioned at the top of this page: Orks from the Warhammer Fantasy universe. They're essentially sentient fungus. All they really care about is fighting, so realistically there isn't a whole lot of "dynasty" building. Just whoever is the biggest and baddest Ork usually leads the rest.
 
Last edited by a moderator:
  • 7Like
  • 1
  • 1
Reactions:

FieserMoep

First Lieutenant
87 Badges
Apr 11, 2012
298
43
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Supreme Ruler 2020
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Is it even necessary to have a code about assigning father/mother to portray adoption? What does the code about disinheriting someone do? Or the bastard legitimization? Isn't there anythign that can't be used? Just curios here.
 

Sybreal

Second Lieutenant
54 Badges
Jun 22, 2010
153
380
  • Europa Universalis III
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Victoria: Revolutions
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • War of the Roses
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
Is it even necessary to have a code about assigning father/mother to portray adoption? What does the code about disinheriting someone do? Or the bastard legitimization? Isn't there anythign that can't be used? Just curios here.

Pretty much.

Disinheriting does this:
Code:
disinherit_interaction = {
    category = interaction_category_hostile
    interface_priority = 60

    desc = disinherit_interaction_desc
    
    is_shown = {
        NOT = { scope:recipient = scope:actor }
        scope:actor.faith = scope:recipient.faith

        scope:actor = {
            is_dynast = yes
            dynasty = scope:recipient.dynasty

        }
        scope:recipient = {
            NOT = {
                has_trait = disinherited
            }
        }
    }

    is_valid_showing_failures_only = {
        scope:actor.dynasty = {
            dynasty_prestige >= medium_dynasty_prestige_value
        }
        scope:recipient = { is_diplomatically_available = yes }
        scope:recipient = { NOT = { has_strong_hook = scope:actor } }
        custom_description = {
            scope:recipient.top_liege = scope:actor.top_liege
            text = "same_realm_as"
        }
    }

    on_auto_accept = {
        scope:recipient = {
            trigger_event = char_interaction.0020
        }
    }
    
    on_accept = {
        scope:actor = {
            stress_impact = {
                forgiving = minor_stress_impact_gain
                compassionate = minor_stress_impact_gain
            }
            hidden_effect = {
                send_interface_toast = {
                    title = disinherit_interaction_notification

                    left_icon = scope:actor                   
                    right_icon = scope:recipient

                    scope:recipient = {
                        show_as_tooltip = {
                            disinherit_effect = yes
                        }
                    }
                }
            }
        }

        scope:recipient = {
            disinherit_effect = yes
        }
    }
    
    cost = {
        renown = {
            value = {
                add = medium_dynasty_prestige_value
                if = {
                    limit = {
                        scope:recipient = {
                            is_landed = yes
                        }
                    }
                    add = major_dynasty_prestige_value
                }
                if = {
                    limit = {
                        scope:recipient = {
                            is_landed = no
                            any_heir_title = {
                                exists = holder
                            }
                        }
                    }
                    add = medium_dynasty_prestige_value
                }
            }
        }
        prestige = {
            value = {
                add = major_dynasty_prestige_value
                if = {
                    limit = {
                        scope:recipient = {
                            is_landed = yes
                        }
                    }
                    add = massive_prestige_value
                }
                if = {
                    limit = {
                        scope:recipient = {
                            is_landed = no
                            any_heir_title = {
                                exists = holder
                            }
                        }
                    }
                    add = major_dynasty_prestige_value
                }
            }
        }
    }
    
    auto_accept = yes

    ai_potential = {
        is_at_war = no
        NOT = {
            has_trait = forgiving
        }
    }
    
    ai_targets = {
        ai_recipients = dynasty
        max = 20
    }
    
    ai_frequency = 96
    
    ai_will_do = {
        base = 0
        
        modifier = {
            add = 100
            scope:recipient = {
                OR = {
                    has_relation_rival = scope:actor
                    has_relation_nemesis = scope:actor
                }
            }
        }
        
        modifier = {
            add = 100
            scope:recipient = {
                is_primary_heir_of = scope:actor
                OR = {
                    has_trait = inbred
                    has_trait = intellect_bad_3
                    has_trait = incapable
                }
            }
        }
        
        modifier = {
            add = 5
            ai_vengefulness >= medium_positive_ai_value
            scope:recipient = {
                is_heir_of = scope:actor
            }
            OR = {
                AND = {
                    scope:recipient = {
                        has_trait = incestuous
                    }
                    NOT = { is_incestuous_trigger = yes }
                    trait_is_criminal_in_faith_trigger = { TRAIT = incestuous FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
                AND = {
                    scope:recipient = {
                        has_trait = kinslayer
                    }
                    NOT = { has_trait = kinslayer }
                }
                AND = {
                    scope:recipient = {
                        has_trait = adulterer
                    }
                    NOR = {
                        has_trait = adulterer
                        has_trait = fornicator
                    }
                    trait_is_criminal_in_faith_trigger = { TRAIT = adulterer FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
                AND = {
                    scope:recipient = {
                        has_trait = fornicator
                    }
                    NOR = {
                        has_trait = adulterer
                        has_trait = fornicator
                    }
                    trait_is_criminal_in_faith_trigger = { TRAIT = fornicator FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
                AND = {
                    scope:recipient = {
                        has_trait = deviant
                    }
                    NOT = {
                        is_deviant_trigger = yes
                    }
                    trait_is_criminal_in_faith_trigger = { TRAIT = deviant FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
                AND = {
                    scope:recipient = {
                        has_trait = witch
                    }
                    NOT = {
                        is_witch_trigger = yes
                    }
                    trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
                AND = {
                    scope:recipient = {
                        has_trait = sodomite
                    }
                    NOR = {
                        has_trait = sodomite
                        any_secret = {
                            secret_type = secret_homosexual
                        }
                    }
                    trait_is_criminal_in_faith_trigger = { TRAIT = sodomite FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
                AND = {
                    scope:recipient = {
                        has_trait = cannibal
                    }
                    NOT = {
                        is_cannibal_trigger = yes
                    }
                    trait_is_criminal_in_faith_trigger = { TRAIT = cannibal FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
                }
            }
        }
        
        modifier = {
            factor = 0
            scope:recipient = {
                OR = {
                    has_relation_friend = scope:actor
                    has_relation_best_friend = scope:actor
                }
            }
        }
        
        modifier = {
            factor = 0
            scope:recipient = {
                is_ai = no
            }
        }
    }
}

Legitimization does this:
Code:
dynast_legitimize_bastard_interaction = {
    category = interaction_category_diplomacy
    desc = dynast_legitimize_bastard_interaction_desc

    is_shown = {
        scope:actor = scope:recipient.dynasty.dynast
        scope:actor = {
            religion = scope:recipient.religion
            NOT = { house = scope:recipient.house }
            faith = { has_doctrine_parameter = bastards_legitimize }
        }
        scope:recipient = {
            has_trait = bastard
            faith = { has_doctrine_parameter = bastards_legitimize }
        }
    }

    is_valid = {
        scope:actor.dynasty = {
            dynasty_prestige >= medium_dynasty_prestige_value
        }
        scope:recipient = { is_diplomatically_available = yes }
    }

    auto_accept = yes
    
    on_accept = {
        scope:actor.dynasty = {
            add_dynasty_prestige = medium_dynasty_prestige_loss
        }
        scope:actor = {
            stress_impact = {
                arrogant = minor_stress_impact_gain
            }
            send_interface_message = {
                type = event_generic_neutral
                title = dynast_legitimize_bastard_interaction_notification
                right_icon = scope:recipient
                show_as_tooltip = {
                    scope:recipient = {
                        add_trait_force_tooltip = legitimized_bastard
                        add_opinion = {
                            target = scope:actor
                            modifier = legitimized_me_opinion
                        }
                    }
                }
            }
        }
        
        hidden_effect = {
            scope:recipient = {
                trigger_event = bastard_interaction.0009
                every_parent = {
                    limit = {
                        is_landed = yes
                        NOT = { this = scope:actor }
                    }
                    hidden_effect = { #Nudge towards friendship
                        if = {
                            limit = {
                                NOR = {
                                    has_relation_friend = scope:actor
                                    has_relation_potential_friend = scope:actor
                                }
                            }
                            set_relation_potential_friend = scope:actor
                        }
                    }
                    trigger_event = bastard_interaction.0010
                }
                every_sibling = {
                    limit = {
                        is_landed = yes
                        NOT = { this = scope:actor }
                    }
                    trigger_event = bastard_interaction.0010
                }
            }
        }
    }
}

All of this is in plaintext in the game folder. You can find them in various locations starting in \steamapps\common\Crusader Kings III\game\ assuming you purchased the game through steam. I also recommend a more advanced text editor than notepad. Notepad++ is awesome. And some sort of GREP tool helps. I use PowerGREP. This tool lets you search for things like phrases, which gets you to a starting point. Then you can go down the rabbit hole and figure out what every little bit does.
 
  • 5Like
  • 1
Reactions:

Sybreal

Second Lieutenant
54 Badges
Jun 22, 2010
153
380
  • Europa Universalis III
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Victoria: Revolutions
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • War of the Roses
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • 500k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
This would also help for some kind of modern day/futuristic mod. Like that one CK2 mod where it's set in space.

It would. I've mentioned Crisis of the Confederation a few times already. Though they stopped development of it in CK2 and I don't think we'll see it in CK3 because Stellaris is a thing now. But I'd love to see another space total conversion mod. CK3 might even handle it better than Stellaris because it won't have to calculate what thousands of pops are doing in the late game.
 
  • 3Like
Reactions:

Poputt

Sergeant
73 Badges
Sep 11, 2012
73
38
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Ah, right, right ok. A new Dune is coming out though so maybe the idea of Medieval Space Houses will be revived, also this company published a Battletech game.
 
  • 2Like
Reactions:

Werson

Captain
8 Badges
Aug 14, 2012
406
365
  • Divine Wind
  • Europa Universalis III Complete
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
I like how many dislikes/disagrees there are within the first pages of this thread... Really shows you the colors of a lot of people here :rolleyes:.

I totally agree on this! Anything that allows the game to be more mod-able is a plus for me. Why shouldn't I be able to marry my own same-sex concubine if I'm a bad-ass, 100-dread, tough king? Who's gonna stop me, some old wrinkly dude who says he's God on Earth? Pshhh... If the old Roman Emperors could do it, I say let us mod that feature in.
 
  • 16Like
  • 2
  • 2
Reactions:

Plancklength

Recruit
39 Badges
Oct 5, 2018
5
37
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I would also like to advocating changing CK3 to allow gay marriages, in modding, at minimum.

I do not think it would even be especially reasonable if the base game included gay marriage. This may not be historically accurate for the time period, but I think it could make sense for player-created religions. If I create a religion featuring both the gender equality doctrine, and which is accepting of same-sex relations, I think it could make sense in context to permit same-sex marriage in that religion. If a gay man creates the empire of Scandanavia via force, and then reforms the Asatru faith, and becomes its High Priest who, exactly, is going to stop him from marrying his lover?

It is possible in CK3's base game to create a religion which allows, or even encourages rulers to marry four of their own daughters, while it is not possible to create a religion which allows a man to marry another man, or a woman to marry another woman. As far as I am aware, neither possibility is especially accurate for any offshoot of Christianity within the time period. I do not see why historical realism should prevent the creation of an offshoot of Christianity (or another religion) which does permit same-sex marriages. If I am permitted to look to more recent times in history, several currently extant Christian sects permit gay marriage. To the best of my knowledge, no Christian sect currently, or previously existing permits plural father-daughter marriages.

I was excited to see CK3 normalizing non-heterosexual characters in the medieval time period, even asexual people (almost never represented in video games). I think it is disappointing that CK3 is also designed to restrict the possibilities of permitting gay marriage in actual game, only allowing unofficial affairs. While I appreciate that Paradox games depict historical situations, I always thought the entertainment value of Paradox games was in that they allowed the depiction of alternative histories, even some alternative possibilities that would be implausible in the real world, such as re-creating the Western Roman Empire, along with re-instating Hellenism as its state religion, in the year 1300.

I have a less strong opinion on the issue of implementing same-sex pregnancies in CK3, and I see no real rationale for it in the base game. However, I am aware that people clearly desired it in modded CK2, and I feel that CK3 should permit same-sex pregnancies in mods as well.

I would also like to see the return of the set_gender command from CK2, especially as the game lacks a character creator. I think it would be interesting to allow people to explore playing as say, Queen Louisa the second, of Italy. It would help add variety to the initially playable characters.

It would be interesting to also add a command to set sexual orientation. I was excited to get a chance to play as an asexual character in CK3, because I almost never see asexual people, like myself, represented in video games.

In 867, there are, a total of 6 Asexual top-level characters (browsing vassals in the map at the start of the game is hard), according to my best attempt to examine the entire map (it is not possible to use the character finder to search by sexual orientation). Of these, the most powerful is the Duke of Nepal, with the other 5 independent asexuals being counts. Interestingly, none of them follow an Abrahamic faith. Introducing a command to set sexual orientation would allow people to more easily explore the implications that a ruler's sexuality may have on the game, in a variety of settings.

In general, it is disappointing to see that there are any aspects of CK3, as a game, which are more restrictive on queer experiences in the game than in CK2, even in mods which change large aspects of the gameplay. I was excited to see that CK3 intended to be more inclusive of queer perspectives, and it is a let down to find out that it restricts the potential to queer the game via modding.
 
  • 20Like
  • 5
  • 1
Reactions:

Caeserion

Major
64 Badges
Nov 21, 2016
756
704
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Magicka 2: Ice, Death and Fury
  • Europa Universalis IV: Cossacks
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Victoria: Revolutions
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Magicka
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
Also note that one of the most requested time periods is antiquity to early medieval which had adoption in spades. Julius Caesar himself adopted Octavian in his will. The Code of Hammurabi details the duties and rights of adoptees and adopters. And if someone makes a mod for Japan its going to have feature adult adoption as well.
 
  • 10Like
  • 1
Reactions:

Belph

First Lieutenant
44 Badges
Oct 16, 2018
214
1.189
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Cities: Skylines - After Dark
  • Victoria 3 Sign Up
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Cities: Skylines Industries
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Darkest Hour
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
RE: gender I think content exploring gender roles and identities in medieval times would be extremely interesting be it official from PDX or modded.
 
  • 11Like
Reactions:

Werson

Captain
8 Badges
Aug 14, 2012
406
365
  • Divine Wind
  • Europa Universalis III Complete
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Also note that one of the most requested time periods is antiquity to early medieval which had adoption in spades. Julius Caesar himself adopted Octavian in his will. The Code of Hammurabi details the duties and rights of adoptees and adopters. And if someone makes a mod for Japan its going to have feature adult adoption as well.
And Paradox should expand on wards and tutors, it was so very common to have the court of a powerful monarch full of foreign children and nobles in training, and they often were more than mere "wards," but full on foster sons and daughters. Take Athelstan, first King of England for example, he fostered a future king of France, of Norway, a Great Duke of Brittany, and there was another but I forgot who it was. They were basically his children, and came to support each other as they grew and moved unto their inheritance/claims. Athelstan helped all three of them either keep their throne or regain it.
 
  • 11Like
  • 1
Reactions:

Nationality

Recruit
65 Badges
Jun 30, 2010
6
31
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Pillars of Eternity
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I don't really even plan on using this feature, but I still support it. It is mystifying that some people are so dead-set against this. If the situation were reversed, and gay marriage was hard-coded to be possible, I'm sure some of the same people who believe this isn't worth development time would now be demanding a way to mod it out.
 
  • 16Like
  • 1
  • 1
Reactions:

nyanarchist

nyanarchist
31 Badges
Mar 16, 2015
2
7
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Tyranny - Tales from the Tiers
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Magicka 2
  • Magicka 2 - Signup Campaign
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
This should definitely be allowed with mods. Honestly it's disappointing you can't in the base game depending on your religion and culture, and I'm hoping a future update/dlc changes the way marriage works to be less eurocentric
 
  • 6Like
  • 1
Reactions:

Maldenman

Private
53 Badges
Jan 7, 2018
10
11
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
You guys realize these are arranged marriages right? There's nothing glorious about these, they're just meant for alliances and children. All you would be doing in this mod is forcing probably straight people to marry other probably straight people of the same gender, which is funny I guess but it's kinda lame that this thread has more discussion than mods like Kingdoms in Exile or literally any of the other mods on this forum.
 
  • 25
  • 1
Reactions:

ImperatorRoman

Major
50 Badges
Mar 18, 2014
634
667
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
You guys realize these are arranged marriages right? There's nothing glorious about these, they're just meant for alliances and children. All you would be doing in this mod is forcing probably straight people to marry other probably straight people of the same gender, which is funny I guess but it's kinda lame that this thread has more discussion than mods like Kingdoms in Exile or literally any of the other mods on this forum.

They're video game entities, not real people. There's no "forcing"of straight people to marry other straight people of the same gender. And no, it's not lame that this thread has such a large amount of discussion. Plenty of lgbt gamers, myself included, would like to be able to see ourselves more fully in CK3. Hence why this thread exists. Just because it doesn't interest you doesn't make it lame.
 
  • 12Like
  • 4
  • 2
Reactions: