Leaving a Faction -- Is it a big deal?

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Yik Lin

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I checked a few places but could not get an answer, so I suspect this question is either too trivial or too complex.

Basically, I am wondering if there is any disadvantage to joining then leaving a faction.

Let me use my current scenario as an example:

I am playing a small unaligned European nation. One of my own meta-goals is to form my own faction. However, with passing time, the whole region has become much more dangerous with factions forming quickly. Any war with a faction (whether they declare on me or vice versa) will tend to pull in the whole faction.

I have just been invited to join a faction, so I am thinking I join first for "safety" then when I am powerful enough, I leave to set up my own faction and become faction leader.

Any views?


Yiren.
 

jacekgk

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Feb 19, 2021
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I think You can do it :) there is modifier: "traitor of the faction", but it is no so hard to remove it: for example, if You are in the same war as a faction leader. But one mention: I don't know, which country You wait to join in, but if You want to join Allies, be careful, how much world attention You generated. If numbers will be to high, they can have some problems :)
 

eastcoastceojam

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I was curious about this myself, so I booted up a test game as Sinkiang. I joined the Comintern before unpausing the game, then left a few days later.

After you leave, you have the -75 "Faction Traitor" opinion with your former faction leader. In this case, that will leave you with a -55 opinion with the USSR, so you will need to Improve Relations for a while before you can rejoin.

Once your opinion is positive, you can ask to rejoin again, but it seems that the -75 "Faction Traitor" opinion is permanent. So while it's no big deal for Sinkiang, if you barely squeezed into joining the faction in the first place (maybe you have differing ideology, or used a temporary modifier from a focus) you might not be able to rejoin a faction after you leave it.

sinkiang_join_leave_rejoin.png


sinkiang_join_leave_rejoin2.png
 
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Yik Lin

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Thanks, Jacekgk and especially EastCoastCEOJam, for running the experiment. Very helpful. :D

EastCoastCEOJam -- In your experiment, does the "Leave Faction" indicate any conditions? I think I read somewhere that you are still fighting the same war with the faction leader, then you cannot leave or something along those lines...

be careful, how much world attention You generated.

Jacekgk -- Do you mean "World Tension" instead of "World Attention"? ;)
 
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FocusedHope

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Not sure if you know this or not, but if you're in faction and at war with the faction you can't leave the faction. So if you meant wait till you manage to win the war and get at peace, then it might be a good plan; but if you meant to start doing well in the war then leave during, the game mechanics won't allow that. (I'm not sure if it is a good plan or not, I usually don't join factions I intend to leave.)
 

Yik Lin

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Not sure if you know this or not, but if you're in faction and at war with the faction you can't leave the faction. So if you meant wait till you manage to win the war and get at peace, then it might be a good plan; but if you meant to start doing well in the war then leave during, the game mechanics won't allow that. (I'm not sure if it is a good plan or not, I usually don't join factions I intend to leave.)

Thanks, Focused Hope. That was what I somewhat remembered from reading somewhere. : )
 

bitmode

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does the "Leave Faction" indicate any conditions?
Aside from fighting a war alongside the faction leader, you also can't select the leave faction action if you are a puppet/subject or government in exile.
it seems that the -75 "Faction Traitor" opinion is permanent.
It should last for a year:
Code:
            FROM = {
                add_opinion_modifier = {
                    modifier = faction_traitor
                    target = ROOT
                    days = 365
                }
 
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