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Feb 23, 2009
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I have a game going as Brazil, I have two factories, furniture, and two tuxedo supermen (capitalists). I've been concentrating on getting my industry going in Para but not much luck. I'm not in deficit and I've set my trade to import those things that I need to grow my pops. As I watch my trade it seems that I'm not importing some item like wood which I need. If I let the computer manage my pops and trade I seem to import a few more of these type items. I can not see what the computer is doing differently than what I have been doing. The settings appear to be the same or at least similar.

So, my question is:

If I can not import items that I need for my pops, and I'm not currently producing these items because I don't have the pops to make them then how do I over come this issue? How can I but/import specific items that I need if I currently don't produce them?
 

RELee

A stranger in a strange land.
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If you are talking about life needs, luxury goods, etc, then you don't have to import those items for your pops. They will buy what is available off the world market without your intercession. The best thing that you can do is insure you are not overtaxing them so that they can afford to buy those goods, and attempt to produce as many of those goods as you can and export them to the world market so that your pops can buy the cheaper domestic goods.

I know that is not intuitive, but it is how it works.

Any question?;)
 
Feb 23, 2009
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I see, so sell what I make and buy the resources for the factories instead of the pops. Sounds like I have been in competition with my pops.

What about wood? I have been struggling with raw materials and the world market hasn't been a steady supplier. I don't produce this myself, I think.

And, I've haven't been able to increase my work force pops. As soon as I assign a worker they disappear. What factors influence their re-assignment/disappearance?

My learning strategy is to concentrate on developing an economy before waging war or some such activity. I suspect that all of these actions are interdependent and I need to broaden my learning curve??
 

RELee

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I see, so sell what I make and buy the resources for the factories instead of the pops.
You understand perfectly.

What about wood? I have been struggling with raw materials and the world market hasn't been a steady supplier. I don't produce this myself, I think.
Are you talking about timber or lumber. Timber comes from an RGO, while you build a factory to produce lumber from timber. Anyway, getting to choose materials from the world market is given out by a nation's ranking. #1 ranked nations get first dibs at drawing what they need from the world market, then #2 gets a shot at what is left, and so on. So, if you are way down the pole, you will sometimes see difficulty in getting those materials you are in need of getting right away. About the only thing you can do is set you "need" to 1000 units (maxed) and hope for the best. Do this from day one and you may have a chance of getting some timber before the supply dries up from higher ranked nations taking it away. Seems I remember Brazil have a problem with timber in 1.04. It could be very frustrating.

And, I've haven't been able to increase my work force pops. As soon as I assign a worker they disappear. What factors influence their re-assignment/disappearance?
Small pops will merge if you are not careful. If you have two pops with the same culture/religion stats and both are below 10,000 in size, let's say one is a craftsman and the other is a laborer. You convert the laborer into a craftsman and *bang*, they merge and it looks as if one of the pops has disappeared.

My learning strategy is to concentrate on developing an economy before waging war or some such activity. I suspect that all of these actions are interdependent and I need to broaden my learning curve??
You are learning pretty much the way I learned. Patience is called for. You are learning an extremely complicated game that happens to possess the user interface from Hell. Just about the time you think you have a handle on it, the game will throw you a curve you were not expecting. Hang in there. It is worth the learning curve, in my opinion.

And, yes, if you do not have a successful economy, you can forget waging war as a successful strategy. Here on the outset, I would recommend aiming to get you nation into Great Power status and keeping it there until game's end. That will be your first successful game.
 

unmerged(81390)

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It is possible to wage war without an industry, if you only use cavalry (prefrebly brigaded) and attack non-industrialized nations. The UK, France etc. is industrialized from start, nations like Siam isn't likely to be industrialized ever. Russia will be industrialized by mid-game