• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

L G

Lt. General
47 Badges
Apr 16, 2002
1.527
0
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Majesty 2 Collection
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
As a one time huge player of MP, i definitely think Smn is correct. Though i think random death should still happen it definitely sucked worse than when you lost your stack.

You at LEAST should have a pretty high percentage (60%?) of losing your leader if you lose your stack. Its honestly one of the best things when conducting a huge war and you let your greatest leader get attacked and his army annihilated. If that happens you should lose your leader not gain him back. I know it was great sending a couple armies chasing a smaller army to destroy his leader, which was even the point of the war some times... And after losing that leader I've even seen nations surrender.

Please reconsider heh.
 

unmerged(2833)

Grandpa Maur
Apr 10, 2001
8.614
5
Visit site
smn said:
Sounds like that's needed yes, what a shame.

It's really quite funny, my MP experience was so the opposite, losing a leader with stack annihilation was deserved, losing the leader randomly in battle was the suckiest thing ever. I seriously hope Johan reconsiders this.
Reasoning: Just try killing a good leader from a good warlord like Tonio or King John. It just doesn't happen. It just doesn't.
I'd like to say i like the change, and not because of the lag, but exactly because of the MP perspective. I wouldn't like it with historic leaders, but with bought ones, its good.
 

unmerged(2833)

Grandpa Maur
Apr 10, 2001
8.614
5
Visit site
Dr Bob said:
Yeah, one of my worst moments in Eu2 MP was losing frederick in his second battle due to random death. That was simply not fun and ruined the game.

On the other hand losing Suvorov to a huge coaltion army in Holland after he marches across Europe and takes down 3X as many enemies in his last glorious battle was one of the better times playing MP.

I am pretty mystified why they would chose to give random chance far more importance than being able to spend time and effort to attrition down an uber leaders stack and finish him off :confused:
The thing is, in EU 2, you had no chance of getting second Frederick. In EU III you have. Same for trying to kill enemy uber leader. Yes, you lose a lot of troops, but you gain tradition that way. I think it will work well.
 

unmerged(64768)

First Lieutenant
Jan 21, 2007
266
0
Actually, this is historical. It was the exception, not the rule, when a leader died in battle.

Most leaders had an entourage that would flee before things were completely lost. They didnt see their army falling to pieces and then run into battle to martyr themselves.

Napoleon didnt die at Waterloo.
 

minority

Meat Eater
28 Badges
Feb 24, 2002
908
0
  • Europa Universalis III Complete
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • Cities: Skylines
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Although I think explorers should have a lower chance of surviving stack annhilation, conquistadors should be a different breed.

Aren't there cases of Spaniards surviving with the help of the locals and then being rescued later by relief ships?

cheers
 

Snake IV

Avatarless for the 3000 club
46 Badges
Sep 24, 2005
4.063
2
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • Europa Universalis III
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
minority said:
Although I think explorers should have a lower chance of surviving stack annhilation, conquistadors should be a different breed.

Aren't there cases of Spaniards surviving with the help of the locals and then being rescued later by relief ships?

cheers
There is a chance, but it is much lower than if it had happened in Portugal for example.
 

unmerged(59737)

Strategos ton Exkoubitores
Aug 9, 2006
3.100
25
Explorers should NOT survive stack destruction, but they are a special case. I suppose that most generals would surrender and be ransomed but explorers can’t be ransomed by the Atlantic Ocean.
 

grumbold

General
52 Badges
Feb 20, 2001
1.774
35
Visit site
  • Hearts of Iron III
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH
  • Europa Universalis III
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Age of Wonders: Planetfall
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
A smaller chance of random death but the reasonable possibility of capture for ransom when decisively losing a battle would be good.
 

knul

General
17 Badges
Jan 15, 2006
2.412
3
  • Magicka
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
Fulcrumvale said:
I suppose that most generals would surrender and be ransomed but explorers can’t be ransomed by the Atlantic Ocean.
Maybe if Neptune has some money woes? ;)

Your suggestion is a good one, hopefully implemented in 1.1 or later patch.
 

smn_

Local
Aug 9, 2002
1.778
0
Visit site
grumbold said:
A smaller chance of random death but the reasonable possibility of capture for ransom when decisively losing a battle would be good.

The way it should be:
Enemy stack gets annihilated ->
33% chance general/monarch dies
33% chance general/monarch escapes
34% chance general/monarch is captured, which launches a series of events:
"You have captured enemy general/monarch X, what do you want to do?"
A Demand ransom
B Imprison him for now, decide later
C Release him as a gesture of goodwill
D Off with his head

Ransom depending on generic 'goodness' of the leader and biggest for monarchs. If the other side doesn't pay ransom, the leader stays imprisoned/dies.

And admirals that sink at a non-coastal province should always perish. Good chances to survive at a friendly coast, small chances to survive at hostile/uninhabited coast.

But I don't think the engine is moddable enough to allow this.
 

Grubnessul

Your Friendly Dictator Next Door
76 Badges
Dec 17, 2006
6.000
559
  • Magicka 2 - Signup Campaign
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
what we really need is an event when a general returns to chop of his head, who wants a general who losses a battle?
 

contecorti

Captain
60 Badges
Sep 16, 2005
333
42
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Victoria 3 Sign Up
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
I totally agree with SMN what's the point of having leaders which always survive if your stack is annihilated.It's not only unrealistic but makes the game more arcade and cut som strategy to the game.
I would also really like the proposal of SMN of having a chance to lose a ganeral,escape and capture general, with the option to release him or cut his head.
About the explorer it is a lot worst than i thought because as other people pointed out you can just use one explorer and discover all the world.
Please fix it!
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.881
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
smn said:
It's really quite funny, my MP experience was so the opposite, losing a leader with stack annihilation was deserved, losing the leader randomly in battle was the suckiest thing ever. I seriously hope Johan reconsiders this.
Reasoning: Just try killing a good leader from a good warlord like Tonio or King John. It just doesn't happen. It just doesn't.
Well, my EU2 MP experience was the opposite of yours. Losing a leader happened primarily through random die rolls in battle (which sucks, but those are the breaks), and secondarily when lag between my computer and the host caused my retreat order to arrive just one or two "ticks" of combat too late resulting in stack annihilation. The cases where I was so very badly pressed that there was nowhere to retreat and I lost leaders due to being outgeneralled were incredibly rare - there's always somewhere to retreat unless your realm is as good as gone..

Overall, I like the change - it reduces the need to watch armies with leaders in like a hawk, ready to retreat and break combat on a second's notice (it doesn't eliminate that need, of course, since you'll in most cases want to preserve regiments for auto-reinforcing, just lessen it) and makes lag a non-issue where leader survival is concerned.
 

smn_

Local
Aug 9, 2002
1.778
0
Visit site
Peter Ebbesen said:
Well, my EU2 MP experience was the opposite of yours. Losing a leader happened primarily through random die rolls in battle (which sucks, but those are the breaks), and secondarily when lag between my computer and the host caused my retreat order to arrive just one or two "ticks" of combat too late resulting in stack annihilation. The cases where I was so very badly pressed that there was nowhere to retreat and I lost leaders due to being outgeneralled were incredibly rare - there's always somewhere to retreat unless your realm is as good as gone..

I have a reasonably similar experience in terms of leader loss, but I draw different conclusions from it. The reason for not losing them more often were mostly due to restraint, careful picking of fights and good planning of reinforcements. Also I have more than enough experience of fighting under enormous leader disadvantage then turning the catastrophe around by annihilating the invading superleader. In my opinion the risk of getting a few days of lag is something one needs to prepare for, instead or risking it all to see one more round of combat.

What I'm worried about with this change is that it removes the sanctions from risk-taking. Why not sneak your monarch-superleader to Mexico with 25k and sneak-dow Spain? You can reinforce him magically with the regiment reinforce thing, and if Spain brings the sufficient troops to Mexico to counter, well, your monarch is going to be safe even if you lost the naval superiority. Likewise, where is the risk with invading the British isles now? Basically with this death-evasion capability one risks a whole lot less when planning offensive operations. Also, no more need for daring rescue operations.

Of course there are a few new factors in EU3 which even the score somewhat. With slowly replenishing garrisons an EU2-like superleader blitz is much less possible. Another factor is that the opponent will gather a lot of MT when fighting the superleader so having a superleader is not as clear an advantage as it used to be.

Summa summarum, I don't like the change since it doesn't penalize over-risky operations, it removes some of what was the best tension of EU2 warfare and also it's somewhat unrealistic.

Oh yes and in EU2 MP, there still exists that a lag-related bug that occasionally 'ghosts' an army when retreating. That's the suckiest way to lose a leader, random death coming next.
 

unmerged(27108)

Dancing
Mar 24, 2004
2.207
0
www.geocities.com
Al_Qassam said:
Actually, this is historical. It was the exception, not the rule, when a leader died in battle.

Most leaders had an entourage that would flee before things were completely lost. They didnt see their army falling to pieces and then run into battle to martyr themselves.

Napoleon didnt die at Waterloo.

I do agree with that.

It also open more option :

A group of players could sign a treaty that says that a defeated leader couldn't be re-used. What would be funny is the end of this treaty sometime in the game.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.881
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
smn said:
What I'm worried about with this change is that it removes the sanctions from risk-taking. Why not sneak your monarch-superleader to Mexico with 25k and sneak-dow Spain? You can reinforce him magically with the regiment reinforce thing, and if Spain brings the sufficient troops to Mexico to counter, well, your monarch is going to be safe even if you lost the naval superiority.
That specific example - as applied to monarch-superleaders - is much less clearcut. Losing your monarch in battle, even a trivial skirmish, can be anything from a trivial nuisance to a catastrophy depending on the outcome of the succession and the overall strength of the opposition you are facing. Evaluating the overall benefits of using a super monarch in war vs the risk of him dying is non-trivial and very much dictated by circumstance. However, scratch the monarch from the equation and talk just about an ordinary general, and you are right. I still prefer having my best (non-monarch) leaders on the right front to start with but your milage may vary.

Likewise, where is the risk with invading the British isles now? Basically with this death-evasion capability one risks a whole lot less when planning offensive operations. Also, no more need for daring rescue operations.
I'll admit that losing the daring rescue operations for leaders is a shame - but it is a price I'm happy to pay overall. There's still the daring rescue operations for cut off regiments left. Particularly before regimental camps become available losing a significant portion of your regiments can seriously crimp your style, even if you have the manpower and money to replace them.

In EU2 losing an invasion force in the British Isles wasn't that big a deal - assuming you had the manpower, you could stamp a new effective army out of the ground in no time flat from a few high-recruitment provinces. That's no longer the case.

Still, let's see how it works out in practice in MP.
 

vertinox

Field Marshal
75 Badges
Aug 10, 2002
3.742
271
twitch.tv
  • Mount & Blade: Warband
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Prison Architect
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Balor said:
Leaders have random chance to die in combat.

Not just guaranteed cause army surrendered.

Shouldn't leaders still die if their ships die? It would be really impossible for Christopher Columbus to to row back by himself.

Also shouldn't distance be a factor?