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unmerged(10750)

Defender of the Indefensible
Aug 21, 2002
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I'd like to see a chance of leaders dying.

I'd also like to see the game better handle leaders who fought for more than one country. There were numerous examples - aside from turncoats like Paulus and Vlasov, there were many leaders who temporarily fought for other nations as part of expeditionary forces or even as permanent members of another nation's army (like MacArthur).

BTW, if every feature that people think should be "options" get implemented as options, the option screen is going to be about 3 pages long. :p
 

unmerged(33058)

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Aug 10, 2004
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My opinion upon the subject is that in order for a general to be captured his army must be defeated while cut of from home territory. This would seem historical as it would have been rare to see a defeated general trying to get back into safe territory. Plus at least to me it seems rather logical. Just my two cents upon the subject. :)
 

Asudulayev

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Xizo said:
My opinion upon the subject is that in order for a general to be captured his army must be defeated while cut of from home territory. This would seem historical as it would have been rare to see a defeated general trying to get back into safe territory. Plus at least to me it seems rather logical. Just my two cents upon the subject. :)

I agree with the above, leaders should only have the chance of dying in encirclement, not after bomb raids, defeats adjacent to home territory, or even when their entire armies are destroyd, the reason for this is that how would you (all who read this) feel if Guderian froma bomb raid, while on his way to attack the SU. You would be understandbly pissed :mad: and would most likely reload to a more wonderful time when he was still alive.

As for encirclement, a general should automatically be evacuated after the battle (assuming that he lost) be it via air, land, or dressing up like a civilian, but there should be a chance that that leader dies during Evac., dies, gets captured, surrenders, whatever, the point is that he is no longer usable. Regular chances should be 50-50 and depending on the Gov. would change, ie, Communist Govs and Fascists (Nazi) ones would be more hardlined (not a step back) and would have a higher chance of loosing a leader in Encirclement.

As for options and usability, well to be fair, this is really and option for the AI since most humans (with most of their brain intact) rarely go into encirclement and if they do, they either find a way to get out or, if worse comes to worse, reload. How ever it is very annoying for me to be encircling Manstein in Oslo, than meeting and defeating him in Budapest, encircling him at Berlin, then Vichy, and then seeing him at Marseilles.

Finally, the ability to change leaders in encirclement is a cheap option, much like putting your best leader at the helm before each battle (for different armies), or Strategically redeploying units in encirclement, while realistic, it would be (is) abused too often.
 

LordStark

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There should be a statistical chance that leaders die upon the destruction of the field force they command. I do not agree that this will require randomly generated commanders as replacements. Limited, mortal leadership is realistic and provides incentive for caution when assigning generals, admirals, etc.
 

Asudulayev

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LordStark said:
There should be a statistical chance that leaders die upon the destruction of the field force they command. I do not agree that this will require randomly generated commanders as replacements. Limited, mortal leadership is realistic and provides incentive for caution when assigning generals, admirals, etc.

Agreement and I second this, having alot of random leaders will be far too easy and will make the game uninteresting, finally, it will dumb the game down and that is never good.
 

unmerged(33169)

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Aug 13, 2004
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Asudulayev said:
Agreement and I second this, having alot of random leaders will be far too easy and will make the game uninteresting, finally, it will dumb the game down and that is never good.
I do not think anybody suggested having leaders roll out at rates 10 per day. Just a small, reasonable amount to keep your army staffed. But let us keep at least some of the random leaders who participated in many battles, and gained some experience... Pretty please.
 

Asudulayev

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MegaPimp said:
So I guess that Germany would not get new generals if all were killed/captured/went to the moon etc.

Well since the the way for leaders to get killed/captured/sent to the moon, would be if the units are encircleled and destroyed, since Germany has enough Field Marshals to lead all of their armies (let alone generals, most of whom are highly skilled), if the German player finds that he is effectively out of Generals, like the historical III Reich, than he is probably in the same situation as the Historical III Reich, at which point victory is quite impossible.

Shaby said:
do not think anybody suggested having leaders roll out at rates 10 per day. Just a small, reasonable amount to keep your army staffed. But let us keep at least some of the random leaders who participated in many battles, and gained some experience... Pretty please.

Which army would that be? Most countries have alot more leaders than there are needed, I have never played as a country that had te ability to build a huge army, but lacked the leadership to lead it.
 

unmerged(20661)

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MB15 said:
In HOI1 it was so:An army was encircled and then destroyed by attack but the leader isnt dead,you can take him and put him in command of another army!Even if an army get nuked,their leader survives.I think in HOI2,the leader of an encicled army should die if the army was destroyed,even if an army is getting nuked he should die

You should be able to evacuate leader buy air or sea, depending on the situation this should have some chance.
 

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Maybe there should be something called Frontline HQ, and a few leaders should have this, like Rommel, and only forces that was on the frontline, it should boost Moral, and Strenhgt but also higher the cahns of the leader getting KIA...