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birch23

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JRaup said:
Well, I'm not sure how much is really ever going to get used, especially for those nations over run by 1942 (generally speaking). As the game doesn't deal with the various government-in-exile, some nations, are just going to disappear, unless "liberated." As the AI never does this (except when forced by event), I have the feeling that much of the post-occupation elections will never be seen. There are also the hard coded aspects concerning the political blocks that have to be considered. The ease of influence with in a given block is at times too great for the logorithms to account for properly. That's why we have seen such ahistorical Axis members cropping up in nearly every game (SoAm nations, Greece, Afghanistan, etc). It makes for some ahistorical necessities to keep the over all situation in line. Like Afghanistan and Greece, while both would certainly be considered PA in the period, we can't actually do that, or we end up with them as Axis members 75% of the time.

As for CORE, there is a different philosophy behind it. The point isn't just to make every possibility available, just the most historically plausible ones. So, while you may have a Stalinist option for say France in 36, this really wasn't a possibility. While a player may like to do that, it's not in line with CORE's basis, so in all likelyhood, would be #'d out of the event. So, given all that, CORE will probably make changes to fit with in it's basic premise.

Well I pointed out that those mid elections options are basically there for the player who choose to play Greece.What I meant by getting CORE and this in agreement is that since these are the final no.changings whatever it takes,there could be the option for CORE to make those in agreement,not necessarily adopt the election scheme.....that would be folly I guess...:)
 

birch23

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TM1 said:
Hi birch
it sounds like a great idea this new folder and should work quiet well for the election system pluus the events also, i gathered you would have known about the Greece/ Romania/Turkey/Great Briton agreement there are at least another dozen such Guarantees in that period but they were the major ones it would be just impossible to have all of them in, the games program might blow a fuse trying to implement them all since some countries sitch back and forth at the drop of a hat.
i have not been online lately and was not until 2 days ago i got back to look at the forum and see how things were going here but you wrote in a post that you would like some feed back o your German election idea so i browsed throught the post and thought what you planned was great but i did read you were getting rid of Hitler in 1945 thats fine if your kicking Germany off the map as a opponent but what if your playing Germany and they control just about everything on the map the reason why i bring this up is if Germany is winning i cant see the man commiting suicide when he rules the world is there or will have elelction path so to speak where he continues to control Germany till 1947 as i mention i looked at your plan for there elections but that was at 3am in the morning and breezed through about a dozen other countries election programs while trying to stay awake, also my online connection has been bad and have not been able to get to the site for last 24 hours thanks to bad weather i use the net through the phone, another thought that has crossed my mind if you recall in earlier posts before christmas we wrote some posts about human players puppeting countries and putting in democratic governments but that do not have elections you said that i could be done that is that democratic puppets would be able to vote well i thought on the matter and if you look at history those things are happening write now (Iraq) and i feel that that would be great idea to have in the game, i dont see why if Germany or Russia was puppeted that the occupying powers would want to show that these countries were now fully democratic, now of course you have your hands full just doing what your doing now this might be better being done some time in the future also there might need to be some sought of vote in the forum that might be fine in my eyes but others may not agree to idea.
Regards TM1

well I have finished Germany by now and quite a lot of fun doing that..:) Hitler will die,it can be anything from suicide to heart attack and he will be followed by Dönitz heading an NS governemnt,there will even be a election in 46 where he "strenghtens" his position,and sees the return of some ex-NS like von Papen,Schacht,while he gets rid of the worst NS political leaders,it looks very realistic to me.One of the things which was much on my mind was not to let the dead continue..and I have gotten rid of them all not exactly always in the year when they passed away due to the election dates,but as close at it can be.

Besides that the German player will now have the option right from the beginning to choose between 4 different roads. NS-the historical one although extended beyond 45.FA Beck and his people although these starts with Oskar v.Hindenburg,these guys disappears in 46 but can be kept for the player as Keep Current.3rd.option.restauration to monarchy (von Papen/Goerdler option)these guys are all PA and continues till 46 after which they can only continue as Keep Current.The 4.th option was one I added in the last minute,the possibility for the player to play a Red Germany (commie) these continues all the way,although they actually only participate in three election 36-39-46,but if the playeruse Keep Current he can stay commie.(I know this one is far out...:)There is a 5.th option in 46..to go democratic LC Bundesrepublik...I doubt anyone will take that but they have the best traits available....:)
 

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Germany finished with new csv,ministers lists,elections,INC 36,revised sleepleader,revised Germany events and 81 pics and sent.

Now it is Haiti..what a change...:)
 

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birch23 said:
Mainly because I'm a nice guy....:) Thanks for the info
No, you're not.

The project is almost finished and the new files probably won't grow much bigger. So far the stats are as follows:
Total Land Leaders: 151
Avg Skill is 2,18
Highest skill: 4
2 Field Marshalls
Avg Field Marshall Skill is 2,50
Total number of Major Generals is 99
Total number of low level Major Generals is 28

Total Naval Leaders: 14
Avg Skill is 1,36
Highest skill: 2
0 Grand Admirals

Total Air Leaders: 32
Avg Skill is 1,34
Highest skill: 2
0 Air Marshalls
with more than 145 pics so far (will be more than 180 pics in a week or so).

Ceterum censeo Bachem deletam esse.
 

JRaup

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birch23 said:
Well I pointed out that those mid elections options are basically there for the player who choose to play Greece.What I meant by getting CORE and this in agreement is that since these are the final no.changings whatever it takes,there could be the option for CORE to make those in agreement,not necessarily adopt the election scheme.....that would be folly I guess...:)

I wouldn't say it was folly.
;)

In fact many of the schemes will probably be left as is, once all is said and done. Even so, some will be changed, or deleted entirely. The German "elections" for example. I highly doubt that we will keep those 36 events in, and instead use situational triggers for the potential coups. There is just no real historical basis for such a possible change in 36, in the absence of specific conditions. Offering such a change in a "vacuum" just isn't plausible. While it may be nice for a player, it doesn't fit in with the concept of producing a historically plausible flow of events. The same would apply to traits, as well as the events. I don't see how Bhutan having a Panzer leader (which they never did), makes they any more "playable" than not having one. CORE would much rather have a player deal with the historical situation (and all the challenges there of), rather than just giving them one of everything. It's a philosophical approach issue. The "game" issue is secondary in CORE to historical plausibility. So, while a player may want a Sea Wolf admiral for Bolivia, it doesn't mean that they should have one.
 
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Uh. I have found a handfull of odd leaderships things using a 'mod' of my leadership Excel hack.

Using this tool of mine, I found this Brittish Lt.General Hughes in my HOI 1.05c wihout any mod.
To verify the result, I looked at this Air leader within HOI (while playing), I noticed that the guy is displayed as Winter specialist, Trickster, Engineer, Panzer Leader, Old Guard, Sea Wolf and Blockade Runner...!
The trait code in the leader file english.csv seems to be invalid.

Did a search on "Hughes" in this forum but didn't get any relevant hit.

Using my hack on the japan file, I also found the JAP Mj.General Tanaka, which as an air leader has the Blockade Runner trait. Yes, I noticed that the name Tanaka has been discussed here. And I saw the other Tanaka leader entry. Still, the trait combo is invalid by itself, isn't?

Also found the German Grand Admiral Albrecht in the german file using the same Excel hack. Am not sure about this trait though. Maybe it is valid?
Can a naval leader have 'Old Guard'...? I didn't think so.

Just saw that the greek air leader Mj General Stathakis has the trickster trait.

Sorry if this is all old news... I am just playing around with my hack.
 
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birch23

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JRaup said:
I wouldn't say it was folly.
;)

In fact many of the schemes will probably be left as is, once all is said and done. Even so, some will be changed, or deleted entirely. The German "elections" for example. I highly doubt that we will keep those 36 events in, and instead use situational triggers for the potential coups. There is just no real historical basis for such a possible change in 36, in the absence of specific conditions. Offering such a change in a "vacuum" just isn't plausible. While it may be nice for a player, it doesn't fit in with the concept of producing a historically plausible flow of events. The same would apply to traits, as well as the events. I don't see how Bhutan having a Panzer leader (which they never did), makes they any more "playable" than not having one. CORE would much rather have a player deal with the historical situation (and all the challenges there of), rather than just giving them one of everything. It's a philosophical approach issue. The "game" issue is secondary in CORE to historical plausibility. So, while a player may want a Sea Wolf admiral for Bolivia, it doesn't mean that they should have one.

no that's right but he might come in handy when Bolivia reaches the ocean...:) which they do when Chile seeds Antofagosta I think..:) no my real goal was that CORE can use the approbiate no's in the files so in that way there will be agreement.
 

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MostlyHarmless said:
Uh. I have found a handfull of odd leaderships things using a 'mod' of my leadership Excel hack.

Using this tool of mine, I found this Brittish Lt.General Hughes in my HOI 1.05c wihout any mod.
To verify the result, I looked at this Air leader within HOI (while playing), I noticed that the guy is displayed as Winter specialist, Trickster, Engineer, Panzer Leader, Old Guard, Sea Wolf and Blockade Runner...!
The trait code in the leader file english.csv seems to be invalid.

Did a search on "Hughes" in this forum but didn't get any relevant hit.

Using my hack on the japan file, I also found the JAP Mj.General Tanaka, which as an air leader has the Blockade Runner trait. Yes, I noticed that the name Tanaka has been discussed here. And I saw the other Tanaka leader entry. Still, the trait combo is invalid by itself, isn't?

Also found the German Grand Admiral Albrecht in the german file using the same Excel hack. Am not sure about this trait though. Maybe it is valid?
Can a naval leader have 'Old Guard'...? I didn't think so.

Just saw that the greek air leader Mj General Stathakis has the trickster trait.

Sorry if this is all old news... I am just playing around with my hack.

Yep i read about your tool....:) Hughes has been changed a long time ago by me,so has Tanaka and Stathakis,but it is not certain that these files has reached the "public" yet...ask Vulture about that..:) and yes an admiral and a flyboy can now both have OG trait,it was especially needed for the navy files.There were a lot of OG's there....:)

But it seems to be a useful tool(if you use Excel that is) which I don't do,so if you care why not run a check an all the files and report any error you find..thanks in advance.
 
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birch23 said:
Yep i read about your tool....:) Hughes has been changed a long time ago by me,so has Tanaka and Stathakis,but it is not certain that these files has reached the "public" yet...ask Vulture about that..:) and yes an admiral and a flyboy can now both have OG trait,it was especially needed for the navy files.There were a lot of OG's there....:)

But it seems to be a useful tool(if you use Excel that is) which I don't do,so if you care why not run a check an all the files and report any error you find..thanks in advance.
Ok! Good to hear.

If I find anything else of the same, I will put it in this thread then. Will probably make a small auto-loading feature. Am lazy with opening that many files manually!

I have a feeling there aren't that many obvious 'physical' errors left thou. Meaning invalid trait codes/combinations of traits. I am sure there is a lot of other things that need correcting or tweaking, but that is something for the human handicraft I guess! :D

If I get the time, I will do a variant of that basic code that does the same thing as the Excel leaderfiles hack, but without using Excel. It may get slower, but it could be a question of having a rather straightforward text line reading/line-parsing loop.
If I do that I will post the stuff in the hack thread I started. Or at least a description of the changes needed.
 
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Soviet Mj General Berzarin is an Air leader, but has the trait Offensive Doctrine.

I wonder, is this kind of errors known to effect the game in some 'technical' way? I am thinking in terms of exception handling for example.
Sometimes HOI behaves in a strange way while listing leaders...often slow, in rare occasions very erratic slow in an endless loop until one leave the leader listing. But sure, can't say I am sure about this... I guess one must validate the autosave also to see if it is the leader information that causes some in-game stability & performance trouble.
 
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unmerged(15998)

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By the way, have you realized that:

- Each Skill level gives a 5% combat bonus to the leader
- Offensive Doctrine gives a 10% when attacking
- Defensive Doctrine gives a 10% when defending

So a leader with both traits is, in fact, as good as a leader two levels above!!!

(he is even better, because he earns experience faster!)

You should really abolish those "Ofensive-Defensive" leaders. Also it's self-contradictory that one can be defensive and ofensive (in the tech-tree, offensive techs deactivates defensive techs and vice-versa).
 

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MostlyHarmless said:
Ok! Good to hear.

If I find anything else of the same, I will put it in this thread then. Will probably make a small auto-loading feature. Am lazy with opening that many files manually!

I have a feeling there aren't that many obvious 'physical' errors left thou. Meaning invalid trait codes/combinations of traits. I am sure there is a lot of other things that need correcting or tweaking, but that is something for the human handicraft I guess! :D

If I get the time, I will do a variant of that basic code that does the same thing as the Excel leaderfiles hack, but without using Excel. It may get slower, but it could be a question of having a rather straightforward text line reading/line-parsing loop.
If I do that I will post the stuff in the hack thread I started. Or at least a description of the changes needed.

That sounds nice...I'm a little tired doing that manually,although I almost instantly knows what is wrong...:)
 

birch23

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MostlyHarmless said:
Soviet Mj General Berzarin is an Air leader, but has the trait Offensive Doctrine.

I wonder, is this kind of errors known to effect the game in some 'technical' way? I am thinking in terms of exception handling for example.
Sometimes HOI behaves in a strange way while listing leaders...often slow, in rare occasions very erratic slow in an endless loop until one leave the leader listing. But sure, can't say I am sure about this... I guess one must validate the autosave also to see if it is the leader information that causes some in-game stability & performance trouble.

Well he has Carpet Bomber in my files,so I guess I have changed that..keep looking....:)

No it doesn't affect the game that an airleader has a wrong trait,he will simply go as having none.
 

birch23

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Ivan the red said:
By the way, have you realized that:

- Each Skill level gives a 5% combat bonus to the leader
- Offensive Doctrine gives a 10% when attacking
- Defensive Doctrine gives a 10% when defending

So a leader with both traits is, in fact, as good as a leader two levels above!!!

(he is even better, because he earns experience faster!)

You should really abolish those "Ofensive-Defensive" leaders. Also it's self-contradictory that one can be defensive and ofensive (in the tech-tree, offensive techs deactivates defensive techs and vice-versa).

Yep I knew that,but take in mind that those things has only been given to the very best of generals,who usually has either a high rank in which case they won't be promoted or a high skill which actually drastically reduces the points earning..i.e a skill 1 one gen earns twice as fast as 2 etc. etc. so it doesn't do anything than reflect that these leaders were really a class of their own.And I don't see them as contradicting look at von Kluge for example.

But in some case I have to say that I have changed it...:I I think I changed Model.But one thing I'm doing constantly and that is to make OG's better,so peole (or the AI)will use them despite the fact that they only earn at half rate,usually I at least add code 1 to them,experience would mean that they really knows how to save....:) (apart from me that is...:)
 

birch23

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and Holland made with 42 pics(all politicians) and csv and ministers and electioons and sent.

and I see Vulture is still absent....methinks there's a new girl in town.. :rofl: :p
 
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I have some good new with regards to that auto-loading feature I mentioned above.

Today I learned how to make a graphical user interface dialogue that allows me to easily choose a large number of files.
I am now testing a prototype where I use this dialogue to make a list of leader files which I 'feed' to the error-checking routines. It works very well in a technical sense. I run 78 leadership files on a 700 MHz PC in about a minute.

The checks are pretty basic... bit I am trying to add some more checks and may post the 'verification-mod' to my hack within a day or two.
Any ideas of basic, 'absolute', checks are welcome.
I think this verification mod of mine could be nice to have to make simple, basic, mass-verification of new modded leadership files.
 

jdrou

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MostlyHarmless said:
Using this tool of mine, I found this Brittish Lt.General Hughes in my HOI 1.05c wihout any mod.
To verify the result, I looked at this Air leader within HOI (while playing), I noticed that the guy is displayed as Winter specialist, Trickster, Engineer, Panzer Leader, Old Guard, Sea Wolf and Blockade Runner...!
The trait code in the leader file english.csv seems to be invalid.

Did a search on "Hughes" in this forum but didn't get any relevant hit.

Using my hack on the japan file, I also found the JAP Mj.General Tanaka, which as an air leader has the Blockade Runner trait.
These are both fixed in the Aug 10 and Nov 4 "picture" packs.
 
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Is the Hungarian Air leader Lt General Rapaich correct? He is a Fortress Buster. That isn't an air leader trait, is it?
 

unmerged(15998)

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birch23 said:
Yep I knew that,but take in mind that those things has only been given to the very best of generals,who usually has either a high rank in which case they won't be promoted or a high skill which actually drastically reduces the points earning..i.e a skill 1 one gen earns twice as fast as 2 etc. etc. so it doesn't do anything than reflect that these leaders were really a class of their own.And I don't see them as contradicting look at von Kluge for example.

But in some case I have to say that I have changed it...:I I think I changed Model.But one thing I'm doing constantly and that is to make OG's better,so peole (or the AI)will use them despite the fact that they only earn at half rate,usually I at least add code 1 to them,experience would mean that they really knows how to save....:) (apart from me that is...:)

Well I agree that the best leaders must have a bonus, what surprised me is that the off/def leaders are not the most renowed ones. I mean, List and Kluge, but not Manstein, Guderian or Model (who is Def/Pzleader if my memory serves). Mc Arthur but not Patton. Alexander but not Monty. Zhukov also is not off/def and that's something that surprised me also, since he is most renowed for his defensive battles (Moscow, Stalingrad, etc...)

I agree Old Guards must be given a boost in skill but specially in rank, due to their experience, that's why I gave a 4 to Sanjurjo in nat Spain and why I gave to all those Republican old guards the rank of General. But also a negative due to the fact that they whould be reluctant to learn the new warfare style - that's the 1/3 PX learn.

Talking about bussines, I have some new volunteers recruited in the spanish forum. Some with rep minister pics, and some with nat minister pics. I hope to improve the ministers_csv files as soon as I get the photos. :)
 
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