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birch23

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Originally posted by bmk1st
Can you please explain why he's an excellent planner? I don't recall that Nagumo made plans for Pearl Harbor attack, Midway operations, or Guadalcanal campaigns.

Spotter: Nagumo wasn't good at reconnaissance. Look at Midway. He didn't find carriers until it was too late. Nagumo didn't do much with lack of reconnaissance planes. Some planes had engine troubles and he did not send more planes.

Superior Tactican: He wasn't good with carrier warfare and never accept the concept that aircraft rules over battleship. He might do good with battleships. Maybe so but we would never know.

Skill 4: Nagumo wasn't aggressive as Hasley or Spurance. He complained too much about Pearl Harbor plans and didn't do his job well enough in Midway and Guadalcanal battles. Yamamoto showed his displeases with Nagumo on occasion but he could not replace him. Only Naval Personnel Bureau in Tokyo could do that.

I'm not trying to attack on Nagumo's poor performances, but just simply point out that he wasn't good as peope thought he was.

Nagumo was a case of code 512..:) and he will have that added as well as skill 3 instead of 4,but he will not loose his traits
 

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The non historical govt plan

hi to all
Birch i have just been reading a lot of posts, you and the others guys are doing top work for the game thanks again to you all, im interested in this non historical election and government plan sounds great i mention this because im hoping that Austria might be a candidate i have wrote before in the wish list post before about them getting just one and i know this is the leader file post but since your talking about the elelction subject i thought i would bring it again while your working on this project there are two reasons why i went Austria to get and election 1. because i tend to play them against Germany call me sentimental but i like to stick it to Hitler i have mentioned this in a few posts before, im just in the process of finishing a game where i joined the Axis for some time then got out for a number of years ( neutral) and waiting for the final collapse of the German state and then joining the Allies and helping the Soviets thrust the final dagger into Germany, melodramatic but it was nice to be part of the annextion of Germany than the other way round.

2. On a more practical note i see no reason why if the Czech republic can get a number of elections if it survives the events program, why cant Austria also have that opportunity besides game can be played as a ahistorical game why cant they get a Democratic govt elected of a communist one.
regards TM1
 

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Re: The non historical govt plan

Originally posted by TM1
hi to all
Birch i have just been reading a lot of posts, you and the others guys are doing top work for the game thanks again to you all, im interested in this non historical election and government plan sounds great i mention this because im hoping that Austria might be a candidate i have wrote before in the wish list post before about them getting just one and i know this is the leader file post but since your talking about the elelction subject i thought i would bring it again while your working on this project there are two reasons why i went Austria to get and election 1. because i tend to play them against Germany call me sentimental but i like to stick it to Hitler i have mentioned this in a few posts before, im just in the process of finishing a game where i joined the Axis for some time then got out for a number of years ( neutral) and waiting for the final collapse of the German state and then joining the Allies and helping the Soviets thrust the final dagger into Germany, melodramatic but it was nice to be part of the annextion of Germany than the other way round.

2. On a more practical note i see no reason why if the Czech republic can get a number of elections if it survives the events program, why cant Austria also have that opportunity besides game can be played as a ahistorical game why cant they get a Democratic govt elected of a communist one.
regards TM1

The idea is to try and implement all options for the player as I've done in Romania (and actually sticking to the historical development there...with an altenative)The problem with Austria is that is has so sparse a time to develop in...:) 36-38 this means and of course the fact that to hold elections you have to have a democratic starting gov..so we will have to "cheat" a little in Austria,so in my notes for Austria I have intended to make them LC/PA with the first elecion in 36 being the option between LC or PA (the hostorical solution)although Austria had been PA for a number of years. the 37 election should put the NS option one year ahead (thereby nullifying the risk for annexation/war against Germany,but if the NS option is taken then there can't be more elections (no.2 election) is meant to be an "independent puppy state of Germany...could have happened.The 40 election will again be LC versus PA (last chanche to join the Axis) and the 43 election(or 44) the option of a commie takeover LC/ST.That is my plan so far,but when we get to this (in due time...:) I will put each of my suggestions forward,for discussion.Unfortunately as the game is at present we can only hold elections in democratic states.I know Vulture has put forward a change in that.(would make it a LOT easier to implement all the hsitoric changes/options by elections.

and thanks for the "roses" they should be distributed to all who has been in on this project.I just put it together....:)
 

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Originally posted by Raczynski
hmmm Halibutt Zajac is still CoA :confused:
Not anymore :) I'll script an event for Rayskis dismissal as well.
Originally posted by Vulture
The hanging prolly occurs because of a misspelled minister personality
I checked the file several times and even found several typos, but it still fails to load properly... Any ideas?
Cheers
 

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Re: Re: The non historical govt plan

Originally posted by birch23
The idea is to try and implement all options for the player as I've done in Romania (and actually sticking to the historical development there...with an altenative)The problem with Austria is that is has so sparse a time to develop in...:) 36-38 this means and of course the fact that to hold elections you have to have a democratic starting gov..so we will have to "cheat" a little in Austria,so in my notes for Austria I have intended to make them LC/PA with the first elecion in 36 being the option between LC or PA (the hostorical solution)although Austria had been PA for a number of years. the 37 election should put the NS option one year ahead (thereby nullifying the risk for annexation/war against Germany,but if the NS option is taken then there can't be more elections (no.2 election) is meant to be an "independent puppy state of Germany...could have happened.The 40 election will again be LC versus PA (last chanche to join the Axis) and the 43 election(or 44) the option of a commie takeover LC/ST.That is my plan so far,but when we get to this (in due time...:) I will put each of my suggestions forward,for discussion.Unfortunately as the game is at present we can only hold elections in democratic states.I know Vulture has put forward a change in that.(would make it a LOT easier to implement all the hsitoric changes/options by elections.

and thanks for the "roses" they should be distributed to all who has been in on this project.I just put it together....:)

Birch
Thanks for getting back me on your election idea on the non Historical plan, particularly Austria 's sounds great,but i have to confess when playing the game i have been mainly concentrating and focusing on the military mechanics and aspects( particularly when playing Germany)the political dynamics were secondary to me, i just used the diplomalitc screen to get allies and as for the elections it did not bother me what ideology they were as long as the helped me win, as a E.G. i often got a democractic Czech Rep. to join the Axis,now from what you have told me the pieces are all fitting into place, see i could not figure out why there were so few elections taking place as the years rolled over, i see now why democrat's elected autocrats or fascists, i also just assumed the big 3 (Germany, Italy and the Soviets ) were the only countries not to have elections because they were dictatorships and that all others countries in the game did whatever there ideology was, i also see why the Czech Rep . get to still vote if they survive the Munich Treaty they were democrats from day one so there entitled too and Austria is not because they autocrats which is fair enough, i have learnt something new about this great game,i dont now how is missed it but i did, the one thing great about this game is the fact that the game is based on the actual history of the era and its up to each player through general play and event decisions they choose how much of degree (1or 50 degrees ) the game becomes ahistorical, so i have to say i completely indorse the games election system (meaning only democrats get to vote ) this does not mean i have changed my mind about a Austrian election, your idea as i read it still remains true to history the Austrians will still start out the game as Paternal Autocrats technically but will get a chance to have elections, and supporters (players) of all 3 ideologies get there chance to decide if there game sticks to history or moves to ahistorical game of varying degrees and im certain there will those who want to annex Austria or have them as puppets or Axis allies, the democrats will want to go it alone and the communists will want there pound of blood,as for your term "Cheating a little " i would term it as "creative thinking",the impotant thing to me about the game is that the march 1938 event can still stay in but there can be a election as the plan you are working on sets out for this country, i would rather we stick to history or as close to it in the game and for go a Austrian election to keep with the spirit of the game.

keep those "Creative Ideas" rolling

Regards TM1
 

birch23

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Re: Re: Re: The non historical govt plan

Originally posted by TM1
Birch
Thanks for getting back me on your election idea on the non Historical plan, particularly Austria 's sounds great,but i have to confess when playing the game i have been mainly concentrating and focusing on the military mechanics and aspects( particularly when playing Germany)the political dynamics were secondary to me, i just used the diplomalitc screen to get allies and as for the elections it did not bother me what ideology they were as long as the helped me win, as a E.G. i often got a democractic Czech Rep. to join the Axis,now from what you have told me the pieces are all fitting into place, see i could not figure out why there were so few elections taking place as the years rolled over, i see now why democrat's elected autocrats or fascists, i also just assumed the big 3 (Germany, Italy and the Soviets ) were the only countries not to have elections because they were dictatorships and that all others countries in the game did whatever there ideology was, i also see why the Czech Rep . get to still vote if they survive the Munich Treaty they were democrats from day one so there entitled too and Austria is not because they autocrats which is fair enough, i have learnt something new about this great game,i dont now how is missed it but i did, the one thing great about this game is the fact that the game is based on the actual history of the era and its up to each player through general play and event decisions they choose how much of degree (1or 50 degrees ) the game becomes ahistorical, so i have to say i completely indorse the games election system (meaning only democrats get to vote ) this does not mean i have changed my mind about a Austrian election, your idea as i read it still remains true to history the Austrians will still start out the game as Paternal Autocrats technically but will get a chance to have elections, and supporters (players) of all 3 ideologies get there chance to decide if there game sticks to history or moves to ahistorical game of varying degrees and im certain there will those who want to annex Austria or have them as puppets or Axis allies, the democrats will want to go it alone and the communists will want there pound of blood,as for your term "Cheating a little " i would term it as "creative thinking",the impotant thing to me about the game is that the march 1938 event can still stay in but there can be a election as the plan you are working on sets out for this country, i would rather we stick to history or as close to it in the game and for go a Austrian election to keep with the spirit of the game.

keep those "Creative Ideas" rolling

Regards TM1

we will try and keep them rolling.but I have to let Austria start as LC and then in the first election give the player the option to go the historical route instead(PA)When the AI plays Austria it will automatically choose PA in the first election..this has something to do with the alignment.
 

birch23

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Halibutt

If you still don't get any reponse then I think I now from my making csv's in the thousands that you should look 1)numbering 2) have we missed a ;,and 3)and this is probably where it goes wrong..you have let out a section.(or made a double section)
 

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Re: Halibutt

Originally posted by birch23
If you still don't get any reponse then I think I now from my making csv's in the thousands that you should look 1)numbering 2) have we missed a ;,and 3)and this is probably where it goes wrong..you have let out a section.(or made a double section)
1) I'll renumber all the leaders - just in case... (God, I hate all that work)
2) I don't think so.
3) What do you mean by a 'section'?
Mail it to me...
Sent :)
Cheers
 

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Re: Re: Halibutt

Originally posted by Halibutt
1) I'll renumber all the leaders - just in case... (God, I hate all that work)
2) I don't think so.
3) What do you mean by a 'section'?
Sent :)
Cheers

54002;Head of Government;Muhammed Hashim;NA;PA;NA;NA;hashim_khan_afg;x


As you can see each entry consists of 8 sections (yes I know you know this...:)but it is surprising how often it is here it goes wrong when copy/pasting..or copying and then intending to write in say...Great Compromiser etc.

another possible mistake is the leaving out of that last vital x...this is usuallywhat is wrong if a leader csv won't load.
 

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I got your file Halibutt... The weird thing is when I open it in EXCEL is that it looks just like I would open it in Wordpad, whereas normally it would look tidy, in columns etc. Open one of the default files in Wordpad for an example.
 

Halibutt

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Originally posted by Vulture
I got your file Halibutt... The weird thing is when I open it in EXCEL is that it looks just like I would open it in Wordpad, whereas normally it would look tidy, in columns etc. Open one of the default files in Wordpad for an example.
I don't get it. When I open my file in excel it looks exactly the same way as the others (and when I open it in wordpad the only vissible difference is the lack of columns, but it's not a problem as all the information is put in the first column anyway).

Wait, I found it! All the vanilla files have the starting date in two-digit system (i.e. 39 or 44) while I've used the Havards site as a guidebook and have the four-digit system (1939 or 1944). Maybe that's it.
Cheers

EDIT/ Nope... :( That's not it, the minister file is still corrupt. I corrected some typos and there used to be an extra space after the pic name, but it still doesn't work. Maybe the minister files simply cannot do withou the elections?
 
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Halibutt

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I edited the first post on this page and posted the most up to date version of the file. I found some spelling mistakes in minister traits (Havard has them wrong), revised all the traits and added the ";Replacements;Name;Pool;Ideology;Personality;Loyalty;Picturename;x" line (as in ministers_eng.csv file). It's still corrupt, though.
Cheers

BTW, what does the ministers.csv file do? It's the one with some german NS leaders and very weird synthax. And what does the "Undying" loyalty do?
 
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Originally posted by Halibutt
I edited the first post on this page and posted the most up to date version of the file. I found some spelling mistakes in minister traits (Havard has them wrong), revised all the traits and added the ";Replacements;Name;Pool;Ideology;Personality;Loyalty;Picturename;x" line (as in ministers_eng.csv file). It's still corrupt, though.
Cheers

BTW, what does the ministers.csv file do? It's the one with some german NS leaders and very weird synthax. And what does the "Undying" loyalty do?

well it is where you get your ministers from...:) and that actually has a LOT of influence on the game.Undying well usually I change that,but it was AFAIK something which was introduced by those who originally wrote the files..telling that these ministers should not be replaced.

'll bet that Vulture finds the fault..else you could try and send it to me too.(I'm almost finished with the units csv.(and INCS)..which means a return to pics and csvs and countries etc etc.
 

Wolf52

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Did you ever notice...

How Italy's Lt. General Gambara looks a lot like Ernest Borgnine? :D
 

Halibutt

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Originally posted by birch23
well it is where you get your ministers from...:) and that actually has a LOT of influence on the game.
Yeah, right. I mean the ministers.csv file, not ministers_pol.csv, ministers_eng.csv nor ministers_bhu.csv. Just a plain ministers.csv with eight NS germans in it and a very unusual synthax. I reinstalled the game recently and did not install C.O.R.E. yet, so it must be a vanilla HoI file.

Undying well usually I change that,but it was AFAIK something which was introduced by those who originally wrote the files..telling that these ministers should not be replaced.
Thanks
'll bet that Vulture finds the fault..else you could try and send it to me too.
I will.
Cheers