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unmerged(94346)

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The leader skill system implemented in HoI2 is very simplistic and doesn't take into account other facets of military and logistic organisation. Basically, I'm suggesting that leaders have two skills, their "field" skill and their "organisational/planning" skill.

A fair part of the generals in HoI2 (for Germany at least) never commanded a field division but were part of planning, yet are still represented by their "field" skill in game; Fellgiebel was Chief of Communications, Jodl who was chief of OKW, and Halder was head army general staff. None of these generals played a role in WW2 on a "field" level, but each played their role in a strategic level.

What I suggest is perhaps having these positions, 'chief of OKW' and a General Staff etc... where you can appoint generals based on a "strategic skill" which will affect battle boni in some way. The Germans had a very strong officer corps while Stalin decimated his and this certainly affected the early stages of the conflict.

And this fits in nicely with a proper command structure to be implemented in the next installment, Major-generals serving under L. generals and so-on. Officers/generals can be appointed to an army as Chief of Staff etc. based on their logistical skill so the army gets a bonus depended on the skill of the general.

It's a minor thing to implement but as I see it, HoI3 will be far more realistic than HoI2 and it would be nice to see something along these lines used in the game.
 

Rommel 459

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sorry, i read it earlier and liked it , i just tend not to post unless i either disagree with the vast majority or have something i would like to see changed in an idea. one question though, what do you think their logistical skill should modify differently than their feild command skill? if they're just two names for things which have the same effects i don't think it's worth it, but i doubt that is what you had planned
 

unmerged(94346)

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sorry, i read it earlier and liked it , i just tend not to post unless i either disagree with the vast majority or have something i would like to see changed in an idea. one question though, what do you think their logistical skill should modify differently than their feild command skill? if they're just two names for things which have the same effects i don't think it's worth it, but i doubt that is what you had planned

Well the logistical skill could affect supplies as there won't be any TC (I think that's what was said) apart from being a battle modifier.

What I was mainly trying to say is that the system is overly-simplistic; there's no representation of the OKW and such even though these structures were fundamental to the war and its planning.

Does anyone else have any ideas how this type of feature could be added and used? Or am I the only one demanding greater realism?
 

Battlecry

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I should think something along these lines (re: the OP) will have to be done now that there are theatre commanders etc. There is no way to get around the fact that numerous generals had superb field skills (esp. tactics), while having little or no skill or experience at higher staff functions such as upper-administration, theatre logistics, strategic planning, etc etc.

I'm anxiously awaiting a Dev Diary on changes to leaders individually, as this is an aspect of the game that will pervade all combat situation; land, naval, and/or air.