Individual experience, as well as leader levels, really need a rethink in this game. There is no such thing as education, college, apprenticeship, or knowledgebase in any of the empires. Your governor knew really well how to manage a sector? Tough, he died, and his replacement finished high school in 2200, and hasn't learned a thing since. This goes double for scientists. Shouldn't there be some kind of... increasing skill floor as time/tech goes on?
And, related to that, can we, as a playerbase, finally come to an agreement that most traits, civics, techs, or whatevers that grant extra leader level caps are absolutely useless in a vacuum? The first one, maybe two are okay, but outside of a venerable tree-of-life or outright immortal species, a skill cap of 8+ is just not going to happen. Unless it happens to a scientist, moments before they randomly die.
And, related to that, can we, as a playerbase, finally come to an agreement that most traits, civics, techs, or whatevers that grant extra leader level caps are absolutely useless in a vacuum? The first one, maybe two are okay, but outside of a venerable tree-of-life or outright immortal species, a skill cap of 8+ is just not going to happen. Unless it happens to a scientist, moments before they randomly die.