I like EU4 and believe it's one of my favorite games for sure and I've logged over 1000 hours on it. Yet, I have a problem with the leader system.
In 1.8 generals are significantly more important than they were in previous versions. When I first played the game in 1.1, I felt that having a great leader didn't make a huge difference mostly to do with the number of pips involved. Maneuver didn't seem to matter at all except for speed and maybe choosing where the defender fought.
Again in 1.8, maneuver now lets a general avoid river crossing but it's certain what bonuses a defender will get based on terrain. These were good changes.
The trouble is that getting a particular stat is still too randomly obtuse to be useful. I'll have 90 tradition with no bonuses and I'll click the button for general and get a 2 fire / 1 shock / 5 maneuver / 0 siege. At that point, maneuver doesn't do me almost any good because I'll get slaughtered during the shock and fire stages of battle on average. Shock, especially prior to military tech 10, is too important to not get. At this point, I'll use cheat codes to make sure I get a decent shock leader based on my tradition. I usually go tradition for shock divided by 4. So, 80 tradition would get net a 4 shock and I leave fire and maneuver to whatever is generated.
I hate doing that but the random generator makes me crazy. Shock is way too important in 1.8 to not get a decent shock leader based on tradition. Leader options should be closer to Victoria II where you have a pool of leaders to choose from based on tradition and national ideas.
It feels like the leader system is something leftover from EUIII like a lot of the other systems they've updated to make less obtuse.
In 1.8 generals are significantly more important than they were in previous versions. When I first played the game in 1.1, I felt that having a great leader didn't make a huge difference mostly to do with the number of pips involved. Maneuver didn't seem to matter at all except for speed and maybe choosing where the defender fought.
Again in 1.8, maneuver now lets a general avoid river crossing but it's certain what bonuses a defender will get based on terrain. These were good changes.
The trouble is that getting a particular stat is still too randomly obtuse to be useful. I'll have 90 tradition with no bonuses and I'll click the button for general and get a 2 fire / 1 shock / 5 maneuver / 0 siege. At that point, maneuver doesn't do me almost any good because I'll get slaughtered during the shock and fire stages of battle on average. Shock, especially prior to military tech 10, is too important to not get. At this point, I'll use cheat codes to make sure I get a decent shock leader based on my tradition. I usually go tradition for shock divided by 4. So, 80 tradition would get net a 4 shock and I leave fire and maneuver to whatever is generated.
I hate doing that but the random generator makes me crazy. Shock is way too important in 1.8 to not get a decent shock leader based on tradition. Leader options should be closer to Victoria II where you have a pool of leaders to choose from based on tradition and national ideas.
It feels like the leader system is something leftover from EUIII like a lot of the other systems they've updated to make less obtuse.