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ShadowCammy

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So this is just a simple thing: being able to kill other leaders, and other leaders being able to kill you.

To trigger the chance of being killed, or being able to kill, a nation must have -150 relations with the other.
When they send an assassin, the chance of it succeeding, and being found out, if based off of the spy offence of the attacker, and the spy defense of the victim. If they succeed, there's another chance, based on their spy defense, whether they find out who killed their leader. If the victim find out it was the attacker, they get a CB and a -100 relations against the attacker, and the attacker's neighbors also get a -50 relations. The victim's rivals, however, get a +50 relations towards the attacker.
 
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Entreri

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I think it would be cool to tie this into the Espionage Idea group as the final idea or something so that it was something you had to work to attain as well as making the Espionage idea group somewhat more relevant. It would also be cool if being caught or failing entailed a diplomatic reputation and relations penalty. The chances of success, while i'm sure would be much more complicated than just using spy offense and defense, would also make people care more about spy offense/defense.
 
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Mattius

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This really needs to be done well or not at all, and should really be integrated into a much larger system
 
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t6.28

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Assassination is definitely not a bad idea. But I think the penalties you propose are not severe enough. How about giving a lot of aggressive expansion against you to most countries in the region?
There should also be some ways to defend against assassinations. Maybe you could allow for sending diplomats as a defensive spy to your own lands?
 
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ShadowCammy

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Assassination is definitely not a bad idea. But I think the penalties you propose are not severe enough. How about giving a lot of aggressive expansion against you to most countries in the region?
There should also be some ways to defend against assassinations. Maybe you could allow for sending diplomats as a defensive spy to your own lands?
I was thinking about the AE, but really I decided against it since you really aren't "expanding".
Now that I think about it, you COULD use it to "force" a union or something. Say the other nation broke their alliance and you still have the marriage. They have no heir, and you're still really pissed at them. Kill their king and get the union! Could bring some AE if caught.

I think it would be cool to tie this into the Espionage Idea group as the final idea or something so that it was something you had to work to attain as well as making the Espionage idea group somewhat more relevant. It would also be cool if being caught or failing entailed a diplomatic reputation and relations penalty. The chances of success, while i'm sure would be much more complicated than just using spy offense and defense, would also make people care more about spy offense/defense.
Yeah, it should be in the Espionage idea group. It is really something I rarely see taken by me or AI. The spy offence and defence is just there as a base for the chances of succeeding and also getting caught. Maybe relations between the nations can also be factored into it.

Also with this, I want ways to lower YOUR OWN opinion of a nation. Currently it's just too limited.