Laws Expansion: Discussion and Suggestions

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Dimo87

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EDIT: Moved to Suggestion forum Here
Laws were another system that was lackluster at best in CK2. While they allowed a degree of customization and mechanical impact, the implementation was static and fairly uninspired. Conceptually laws were a huge part of being a ruler and being part of a realm, and while we do have vassal contracts (which I’d like to revise at some point, too) there’s room for more. For CK3, a law system would be deeply driven by characters, rather than confined to a static setup. Dynamism and evolution would be two keywords for the vision here.
As stated above, this is one of the expansions that Paradox said they wanted to do in their floor plan, which I’m very excited about. To me, this feels like what the game is lacking the most. If I’m going to form a kingdom I want to feel like I’m actually ruling it and making it distinct. What’s the point of forming Israel if it looks the same as every other kingdom? Not to mention being able to do something other than just declare war or wait for events to happen to you. I’ve put my own suggestion for how a new system to implement laws might work.

So my idea is sort of a mix between the culture system and changing laws in the upcoming Victoria 3.
  1. Laws: Just like cultural traits, your government starts with a set of laws. You can add or replace one every 10 years, which costs prestige or piety if it’s a religious law.
  2. Support: You will see a list of which vassals support and don’t support the new law. You will need enough support to pass it. Various factors affect their support like personality, opinion, religion, and certain cultural traits (like equal for changing gender laws). Bribery and hooks are a solid choice here, but only get you so far.
  3. Scheme: Once you are ready to try and pass your law, you start a law scheme. During the scheme you will have events like a vassal asking for a change to their contract for support, threatening to depose you, or getting dirt on your opponents. In the end you must choose whether to try to pass it or not with a chance of it failing (like assassination attempts).
  4. Backlash: Your vassals can start a faction against you during the scheme to stop a law being passed. Even if it does pass, they will have a malus for 10-20 years, which might lead to them waging war against you anyways.
I believe these changes will give the player more choice in how their realm functions and are character driven like was mentioned in the floor plan without being too easy to pass. Let me know your thoughts and your own ideas!
 
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Dimo87

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Pigposting

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Would be great if whatever future laws from a DLC we're getting would be tied to the Titles themselves so I can design different kingdoms under me in different ways. Maybe bring back Viceroys?
 
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