These initial suggestions are made with my ideas for quarters, multiple advisors, skill-based levelling and free recruitment, etc. in mind, but should be roughly applicable within a game more similar to Majesty at present.
I think we can all say that those Rogues have had it too good for too long.
Notion 1: Crime and Punishment
Go to your Security tab, and simply select desired penalties for various crimes and misdemeanours.
These penalties can vary from specified fines, monetary compensation to the victim, prison time, or various corporal punishments- the pillory for minor offences, flogging in more serious cases, and execution (by either quick and clean or prolongued and agonising methods. Note- public punishments will often take place in your fairgrounds as a source of public edification. Hooray!)
Offences Include:
Intimidation and harassment
Theft
Trespass
Vandalism
Assault
Murder
Slavery
Curfew violation, public disorder or disturbance of the peace
Cowardice and desertion
Perjury and corruption
Indolence and debauchery
Smuggling and contraband
(There might also be various modifiers for the severity of the offence, repeat offenders, and the age of the defendant.)
All these penalties, of course, apply only to citizens of your own or possibly allied kingdoms. Neutral kingdoms who persistantly violate your laws are essentially giving you fair grounds for a declaration of war, while citizens of hostile kingdoms vanquished in battle guilty of such crimes can only be tried as war criminals under certain circumstances- rank & file soldiers who massacre eachother on the battlefield are not generally guilty of murder, for instance.
You may also choose to apply no penalty for chosen offences, essentially legalising the practice. For instance, if you apply no penalty to indolence and debauchery, citizens can freely visit bordellos and casinos, and you can tax the proceeds on their trade!
Bear in mind that various guilds, races and temples or factions will take exception to certain patterns of enforcement (or the lack thereof,) in addition to impacting general citizen mood and reputation. Legalising murder or slavery is apt to horrify most parties and makes citizens very reluctant to settle in your fiefdom. Vice or contraband will repel the Church of Dauros, but draconian enforcement is a draw for them. Elves and the Cult of Fervus, on the other hand, detest curfews and actively demand the right to indolence. The Kryptan sects have few preferences either way, and so on and so forth et cetera.
Notion 2: Individual hearings.
Cases awaiting trial will show up at your guardhouse or keep (where trials and hearings are generally held) and, by default, are handled by your Palace Guard, or perhaps a citizen jury or other appointed magistrate. However, you may also choose to handle cases personally, granting clemency or inflicting punishment as you see fit.
An individual case shows a list of witnesses (with basic information on their reputation/prior record,) and whether they support or deny the charge in question. You may pass judgement as you see fit, and future trials will render verdicts that attempt to approximate your own over time- if you are lenient toward smuggling, but tough on perjury, future penalties will be applied on this basis. If your decisions are haphazard of course, no firm conclusions can be drawn, and depending on the severity of your punishments will be seen as wishy-washy at best and a capricious tyrant at worst.
Notion 3: Trial proceedings and combatting corruption.
Note: Normally, automatic trials are made on the basis not only of the evidence, nature of the crime and status of the defendant, but by bribery or coercion of witnesses (or even the judge,) and their own Charisma score and Etiquette skill in arguing against conviction. Naturally, you may freely ignore any of these factors- (in any case, only the most extraordinary felon would have the means or nerve to bribe or blackmail kings and queens!)
Inidividual hearings are the first means available to combat Corruption within your city and among henchmen- if you render judgement fairly and wisely, magistrates will be obliged to follow your example.
Allowing citizen juries is the second means- one man is far easier to bribe than 13- but applies greater drawbacks to overriding the trial if a decision seems unfair, and grants you less control over the quality of magistrates.
The third method of fighting corruption is to survey the records, reputation and abilities of individual magistrates to ensure they're reliable, and sack those that don't measure up. A magistrate with a reputation for greed, or with low Intelligence and few levels in the Acumen skill, can't be relied on the deliver good judgements. (Of course, arbitrary dismissal can also make you seem capricious and despotic unless there are real grounds for concern.)
The fourth method of fighting corruption is to attract guilds, races, temples and factions that promote integrity, logic or honour- Dwarves in particular, followers of the Churches of Dauros or Lunord, or to some extent Warriors/Rangers/Wizards/Eastern province natives, tend to be quite resistant to corruption.
Notion 4: Caught Red-handed.
You see someone doing something you don't like? Arrest them! Slap a nice fat bounty on their behind and watch the sparks fly. Eventually, one hopes, they'll observe an underlying pattern and stop doing it.
Of course, this makes substantial demands on AI by way of pattern recognition, and is almost certain to be perceived as arbitrary and unfair unless you're very careful.
And that's that. Any thoughts?
I think we can all say that those Rogues have had it too good for too long.
Notion 1: Crime and Punishment
Go to your Security tab, and simply select desired penalties for various crimes and misdemeanours.
These penalties can vary from specified fines, monetary compensation to the victim, prison time, or various corporal punishments- the pillory for minor offences, flogging in more serious cases, and execution (by either quick and clean or prolongued and agonising methods. Note- public punishments will often take place in your fairgrounds as a source of public edification. Hooray!)
Offences Include:
Intimidation and harassment
Theft
Trespass
Vandalism
Assault
Murder
Slavery
Curfew violation, public disorder or disturbance of the peace
Cowardice and desertion
Perjury and corruption
Indolence and debauchery
Smuggling and contraband
(There might also be various modifiers for the severity of the offence, repeat offenders, and the age of the defendant.)
All these penalties, of course, apply only to citizens of your own or possibly allied kingdoms. Neutral kingdoms who persistantly violate your laws are essentially giving you fair grounds for a declaration of war, while citizens of hostile kingdoms vanquished in battle guilty of such crimes can only be tried as war criminals under certain circumstances- rank & file soldiers who massacre eachother on the battlefield are not generally guilty of murder, for instance.
You may also choose to apply no penalty for chosen offences, essentially legalising the practice. For instance, if you apply no penalty to indolence and debauchery, citizens can freely visit bordellos and casinos, and you can tax the proceeds on their trade!
Bear in mind that various guilds, races and temples or factions will take exception to certain patterns of enforcement (or the lack thereof,) in addition to impacting general citizen mood and reputation. Legalising murder or slavery is apt to horrify most parties and makes citizens very reluctant to settle in your fiefdom. Vice or contraband will repel the Church of Dauros, but draconian enforcement is a draw for them. Elves and the Cult of Fervus, on the other hand, detest curfews and actively demand the right to indolence. The Kryptan sects have few preferences either way, and so on and so forth et cetera.
Notion 2: Individual hearings.
Cases awaiting trial will show up at your guardhouse or keep (where trials and hearings are generally held) and, by default, are handled by your Palace Guard, or perhaps a citizen jury or other appointed magistrate. However, you may also choose to handle cases personally, granting clemency or inflicting punishment as you see fit.
An individual case shows a list of witnesses (with basic information on their reputation/prior record,) and whether they support or deny the charge in question. You may pass judgement as you see fit, and future trials will render verdicts that attempt to approximate your own over time- if you are lenient toward smuggling, but tough on perjury, future penalties will be applied on this basis. If your decisions are haphazard of course, no firm conclusions can be drawn, and depending on the severity of your punishments will be seen as wishy-washy at best and a capricious tyrant at worst.
Notion 3: Trial proceedings and combatting corruption.
Note: Normally, automatic trials are made on the basis not only of the evidence, nature of the crime and status of the defendant, but by bribery or coercion of witnesses (or even the judge,) and their own Charisma score and Etiquette skill in arguing against conviction. Naturally, you may freely ignore any of these factors- (in any case, only the most extraordinary felon would have the means or nerve to bribe or blackmail kings and queens!)
Inidividual hearings are the first means available to combat Corruption within your city and among henchmen- if you render judgement fairly and wisely, magistrates will be obliged to follow your example.
Allowing citizen juries is the second means- one man is far easier to bribe than 13- but applies greater drawbacks to overriding the trial if a decision seems unfair, and grants you less control over the quality of magistrates.
The third method of fighting corruption is to survey the records, reputation and abilities of individual magistrates to ensure they're reliable, and sack those that don't measure up. A magistrate with a reputation for greed, or with low Intelligence and few levels in the Acumen skill, can't be relied on the deliver good judgements. (Of course, arbitrary dismissal can also make you seem capricious and despotic unless there are real grounds for concern.)
The fourth method of fighting corruption is to attract guilds, races, temples and factions that promote integrity, logic or honour- Dwarves in particular, followers of the Churches of Dauros or Lunord, or to some extent Warriors/Rangers/Wizards/Eastern province natives, tend to be quite resistant to corruption.
Notion 4: Caught Red-handed.
You see someone doing something you don't like? Arrest them! Slap a nice fat bounty on their behind and watch the sparks fly. Eventually, one hopes, they'll observe an underlying pattern and stop doing it.
Of course, this makes substantial demands on AI by way of pattern recognition, and is almost certain to be perceived as arbitrary and unfair unless you're very careful.
And that's that. Any thoughts?
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