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ejnomad07

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As some of you already know they have the latin (roman) culture in the game to be used for back history on the Roman Empire. I believe that it should be added into the game as the culture for the islands of Sardinia and Corsica for the ToG startdate for a couple of reasons and I hope you and Paradox consider my reasons and opt to make a change to the game.

1: http://en.wikipedia.org/wiki/Romance_language#Classification_and_related_languages That's a comparison of the breakdown of modern languages from Latin. As you can see, these islands languages are extremely conservative and aren't even in the same ballpark as Italo-Western Romance would evolve into.

2: Dante Alighieri stated in De Vulgari Eloquentia (1303-1305) that Sardinians were not Italics and, furthermore, had never developed any Vulgar language of their own in his opinion, preferring to imitate Latin instead. Now if this is common thought in 1303 I think we can assume in late 800's they have got to be pretty conservative latin in culture.

3: Unlike the mainland Italy, Roman rule was maintained in the area except for a small period of 78 years starting in 456. The muslim conquest of Sicily between 827 and 902 cutoff communication with the E.R.E. but the culture and administration continued as is but independent during this time. At ToG start date they just became independent. Their culture should have a lot more in common with the Eastern Roman Empire as opposed to the italian mainland. Sidethought: If a player were to recapture all of Sicily from the Muslims the Empire would never write them off as an imperial province in 952.

3: Having escaped the barbarian conquests and mass settlement that reshaped the rest of Western Europe, early medieval Sardinian political institutions evolved from the millennium old Roman imperial structures with relatively little Germanic influence. Although they used hereditary lordships for the rulers, the old Roman imperial notion that separated personal title or honor from the state still persisted, so the state was not regarded as the personal property of the monarch as was common in later European feudalism. Like the imperial systems, they also preserved "semi-democratic" forms, with national assemblies. Seems to me they should reflect this with a latin culture to suggest their backwater conserative style as opposed to the mainlands evolution in less conservative thinking for the time.

4. And I think this is the most important reason: For those that want to return Latin to the mainland or recreate a united Latin Roman Empire without cheating in the culture or using a ruler designer character this is the best way to do so while being historically viable.


I hope my reasons persuade a change to these provinces.
 
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classicist

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The comparative divergence of Corsica and Sardinia from continental developments would be a nice thing to model, certainly. I've been particularly wishing for some sort of modelling of the Sardinian giudicati - though that would also require a re-division of the island into four provinces.

A couple of points, though, regarding this particular suggestion about 'Latin' culture. Firstly (to the OP's arguments 1 an 2), though it's not completely clear at all times what Paradox means by a character's 'culture', it's always a good rule of thumb not to draw an equals sign between language and culture. And while it's clear that Sardu is an extremely conservative Romance language and retains many characteristics from Late Imperial 'vulgar' Latin (I'd personally oppose the use of 'vulgar' in any linguistic context, but unfortunately it is still quite established...), this does not mean that the society or institutions on Corsica and Sardinia were 'Latin'.

Besides, what can be understood by 'Latin' culture at this stage? The Romanization (a challenging subject in itself) of C. and S. was patchy and coastally oriented to begin with, even during the Late Empire. Apart from the few urban centres, the Sardinian popular culture would have betrayed only few signs of 'Romanitas', and for instance Peter of Aleria, a local bishop in the late 6th century, complained to pope Gregory that the islanders still worshiped "sticks and stones" (Greg. PP ep. 8.1. ad Petrum Aleritanum). [Though to be sure, this could have been partly just a literary commonplace.]

Finally, there really cannot be argued to be a straight derivation of early Medieval Sardinian polities from Late Roman "semi-democratic" institutions (the reality of which - or at least the "semi-democratic" form of which - I'd be reluctant to accept simply argumentis causa). I think it's really quite crucial to point out that the rise of the giudicati has more to do with the weakening of Byzantine power than any continuations from the Imperial era. It seems to be part of the structural change in the Byzantine fringes and frontier areas. Similar developments were taking place on the Italian peninsula, too, so the "freedom from Germanic influence" is not extremely plausible either.

But I'd like to note again that I'm not opposing the suggestion, instead simply pointing out a few potential over-simplifications. And I certainly have nothing against the point 4) [or 5) as it should be I suppose, with the duplication of 3)?].
 
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iron0037

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Minor quibble: it's actually the Roman culture in the game. Latin is a culture group that includes French amongst other things.

That being said, cultures in the game are mostly used for the name database. Do you have any info supporting the notion that Sardinians were named Titus, Julius, and the like in 867? Personally, I think that would be rather strange. A better solution would be to create a new culture with an appropriate list of names. Someone may have already done that in the New Cultures thread over in mods...
 

DominusNovus

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On the topic of Roman culture in general in the game, it would certainly help if it was, in general, fleshed out more, to represent the difference between early Roman culture (with triple nomens and and pagan overtones) with the later, more Christian Romans. Given that the game is now capable of recognizing religious names, perhaps that a fairly easy trick.
 

classicist

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On the topic of Roman culture in general in the game, it would certainly help if it was, in general, fleshed out more, to represent the difference between early Roman culture (with triple nomens and and pagan overtones) with the later, more Christian Romans. Given that the game is now capable of recognizing religious names, perhaps that a fairly easy trick.

I certainly hope that Paradox would at some point devise a way to model the different kinds of Roman onomastics. I'm not sure how much recognizing religious names helps in this, but it may - at least with the later onomastics. Even so, the Late Imperial naming conventions, especially the so-called signo names (aka qui et names - essentially being personally adopted nicknames, e.g. Smaragdus, Quidvultdeus, etc.) might be a nice thing to see. If the studio is ever planning to do EU: Rome II, then of course the forming of the 'classical' Roman tria nomina should be modelled in some way, and preferably the gender differences taken into account.

ADDITION: Well, actually I've long wanted to have the genderified name forms also in Byzantine names. It seems so silly to have to read e.g. Zoe Palaiologos when it would have been rendered Zoe Palaiologina, etc.
 

ejnomad07

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Minor quibble: it's actually the Roman culture in the game. Latin is a culture group that includes French amongst other things.

That being said, cultures in the game are mostly used for the name database. Do you have any info supporting the notion that Sardinians were named Titus, Julius, and the like in 867?

No documents I can find point to much of anything when it comes to names from nearly that long ago, but I can point out the rulers were using names like Constantine in 1065. This and many other points go on to suggest their naming convention were more influenced by Roman than by Lombard naming conventions. It might look a little weird in the 800's when compared to everywhere else, but their ideas were a little weird and backwater compared to everyone else!

They could certainly update the names database with more Christian Roman names to make up for this though.
 

iron0037

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No documents I can find point to much of anything when it comes to names from nearly that long ago, but I can point out the rulers were using names like Constantine in 1065. This and many other points go on to suggest their naming convention were more influenced by Roman than by Lombard naming conventions. It might look a little weird in the 800's when compared to everywhere else, but their ideas were a little weird and backwater compared to everyone else!

They could certainly update the names database with more Christian Roman names to make up for this though.
To each his/her own, but I think that Italian names are closer to reality than Roman for the islanders. A specific Medieval culture would be the best solution. Sure enough, a couple of Sardinian cultures have been created. In particular, I'm sure that cybrxkhan's creation is of high quality.

However, this conversation has already been had, too. People have debated whether or not the Italian culture should be split up (see here and here). I tend to agree with those that think there's very little payoff for the effort. There are more important things for Paradox to be working on.
 

killerbee256

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I've been thinking about this kind of thing too. The Romance Languages (and Germanic for that matter) were still evolving during this time and the game doesn't simulate that very well. So let's say if Italy took lands in Southern France and held them, wouldn't that cause Catalan to converge with Italian over time. And there are other issues, why is Italian culture unified, but Castilian and Portuguese and Occitan and Catalan different? I can understand Italian being a unified culture in 867 but not in latter start dates. One last thing that bugs me a bit; why are Vlachs in the south Slavic group and not in the Latin group?
Minor quibble: it's actually the Roman culture in the game. Latin is a culture group that includes French amongst other things.

That being said, cultures in the game are mostly used for the name database. Do you have any info supporting the notion that Sardinians were named Titus, Julius, and the like in 867? Personally, I think that would be rather strange. A better solution would be to create a new culture with an appropriate list of names. Someone may have already done that in the New Cultures thread over in mods...
They weren't Sardinian still changed some from Latin, for instance they drop the final "s" like other romance languages but the "u" does not become "o" like in Spanish and Italian. So my guess is that those names would be something like Titu and Juliu in old Sardinian.
 
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classicist

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I've been thinking about this kind of thing too. The Romance Languages (and Germanic for that matter) were still evolving during this time and the game doesn't simulate that very well. So let's say if Italy took lands in Southern France and held them, wouldn't that cause Catalan to converge with Italian over time. And there are other issues, why is Italian culture unified, but Castilian and Portuguese and Occitan and Catalan different? Why are Vlachs in the south Slavic group and not in the Latin group? I can understand Italian being a unified culture in 867 but not in latter start dates.

Well, these problems of representation (or rather: the level of distinguishing) are a prime example of what is encountered when people try to chop down a dialect continuum into linguistic (not to mention cultural!) blocks. It appears forced every which way you portion it. The probable situation in the field for most of the medieval era was, as in most dialectal continuums, that each neighbouring village or town from Porto to Fiume would have understood each other, yet between any two further-away points along that line mutual intelligibility would have been broken.
 

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I've been thinking about this kind of thing too. The Romance Languages (and Germanic for that matter) were still evolving during this time and the game doesn't simulate that very well. So let's say if Italy took lands in Southern France and held them, wouldn't that cause Catalan to converge with Italian over time. And there are other issues, why is Italian culture unified, but Castilian and Portuguese and Occitan and Catalan different? I can understand Italian being a unified culture in 867 but not in latter start dates. One last thing that bugs me a bit; why are Vlachs in the south Slavic group and not in the Latin group?

Because Vlachs are culturally more connected to the Balkan than to Western Europe, France, Italy? We speak about culture, not about languages.

They weren't Sardinian still changed some from Latin, for instance they drop the final "s" like other romance languages but the "u" does not become "o" like in Spanish and Italian. So my guess is that those names would be something like Titu and Juliu in old Sardinian.

The point isn't how the names are spelled... The point is which names they use.
 

killerbee256

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Well, these problems of representation (or rather: the level of distinguishing) are a prime example of what is encountered when people try to chop down a dialect continuum into linguistic (not to mention cultural!) blocks. It appears forced every which way you portion it. The probable situation in the field for most of the medieval era was, as in most dialectal continuums, that each neighbouring village or town from Porto to Fiume would have understood each other, yet between any two further-away points along that line mutual intelligibility would have been broken.
Do you know any mods that fixes that I would love to play a mod that has more actuate representation of the dialect continuum, like having minority languages like Corsican, Dalmatian, Romansh, Sardinian represented in the Latin culture group.
 

classicist

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Do you know any mods that fixes that I would love to play a mod that has more actuate representation of the dialect continuum, like having minority languages like Corsican, Dalmatian, Romansh, Sardinian represented in the Latin culture group.

I wish there was one! Sadly, I don't think any modder has taken up the challenge...
 

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ADDITION: Well, actually I've long wanted to have the genderified name forms also in Byzantine names. It seems so silly to have to read e.g. Zoe Palaiologos when it would have been rendered Zoe Palaiologina, etc.

This. I've been asking for this since v. 1.00 -- where's Doukaina, Komnene, Angelica, Laskarina, Palaiologina, etc etc? Far more relevant to me than some fantastic implementation of the trianomina would be getting actual gendered surnames correctly! Paradox made sure that there were patronymics and all that, but not gendered surnames. They need to be a thing: make it so that dynasties.txt has a separate line that says something like "female = Palaiologina" where the game will use the male name for most purposes except for displaying surnames of female characters.
 

killerbee256

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I wish there was one! Sadly, I don't think any modder has taken up the challenge...
I've done some personal mods for hearts of Iron 3, I might be willing to give it a go if I other people join. I think the hardest part would be names, for example I doubt there is list of Dalmatian forename & surnames on the internet. They would have to constructed from linguistic data and historical research if you wanted it to be authentic.
 

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This. I've been asking for this since v. 1.00 -- where's Doukaina, Komnene, Angelica, Laskarina, Palaiologina, etc etc? Far more relevant to me than some fantastic implementation of the trianomina would be getting actual gendered surnames correctly! Paradox made sure that there were patronymics and all that, but not gendered surnames. They need to be a thing: make it so that dynasties.txt has a separate line that says something like "female = Palaiologina" where the game will use the male name for most purposes except for displaying surnames of female characters.

It would be such a pleasant surprise if that was somehow implemented! I've likewise been quietly pining for it since day one... But it's good to know that there are others advocating the same.