I've started to pick up the Soviets recently and had a pretty good run against the axis.
The question now is what the best changes to templates and general army composition should be. I basically just let Germany charge into 40w INF-ONLY monsters. I sat on my arse until 42 when the 'Führer command' bs ran out and then just crushed them with the help of a cookie cutrter medium tank template (meaning 10x mArm 10xMot) and the general flood of pure INF.
Is it the right approach to just spam subs or is there a better naval strat?
How should my tank template be altered now that I have Germany's industrial capacities at my disposal?
Is there a point in putting hArm in my Inf divisions now that I have IC monies?
Also some of the things that ticked me off:
"If you fail, do not return."
The question now is what the best changes to templates and general army composition should be. I basically just let Germany charge into 40w INF-ONLY monsters. I sat on my arse until 42 when the 'Führer command' bs ran out and then just crushed them with the help of a cookie cutrter medium tank template (meaning 10x mArm 10xMot) and the general flood of pure INF.
Is it the right approach to just spam subs or is there a better naval strat?
How should my tank template be altered now that I have Germany's industrial capacities at my disposal?
Is there a point in putting hArm in my Inf divisions now that I have IC monies?
Also some of the things that ticked me off:
- The game could at least tell me as the player that spending 50pp will swap the Spanish leader, effectively blocking them from stabbing me in the back.
- The game might want to tell me what the negative repercussions Republican Spain will be for stealing their gold.
- It annoys me to no end that France becomes auto-liberated on a German capitulation. It means that even if you are the one to whom Italy surrenders, the north-west of the country will become bloody expensive at the peace conference.
"If you fail, do not return."