The problem: in a late game Stellaris time speed became very slow especially in a larger galaxies.
The solution: add option for Stellaris multiplayer which allows running distributed calculations between selected payers.
The one of the reasons why the game becomes slower with time is an increasing amount of calculations which game host have to process. However these calculations could be split between several player's machines. This approach can be accelerate multiplayer games even with large number of systems and empires.
Implementing this feature for Stellaris can be a challenging task but in theory it will greatly speed up the game. Also there is a lot of open source frameworks for distributed calculations which can help making this feature.
The solution: add option for Stellaris multiplayer which allows running distributed calculations between selected payers.
The one of the reasons why the game becomes slower with time is an increasing amount of calculations which game host have to process. However these calculations could be split between several player's machines. This approach can be accelerate multiplayer games even with large number of systems and empires.
Implementing this feature for Stellaris can be a challenging task but in theory it will greatly speed up the game. Also there is a lot of open source frameworks for distributed calculations which can help making this feature.
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