A choice, by definition, is something that is contrained.
"Restraining choices is always a bad direction to pick" is an a broad statement that you need to put more effort into providing some justification for, if you want people to accept your argument.
Well let me rephrase then - restraining the player seems like a catastrophic direction to take in a game whose main selling points is litterally the customisation and the liberty of creating your own empire. Restriction is rarely welcomed by the players (if you dig the Stellaris Forums for instance you will find plenty of exemples of this - from the hate toward planet limits back in 2012, to the eternal question "why PDX don't let me play a spiritualist machine empire").
If you want to restic a player ability, you better have a good reason for doing so, I don't see it here Would that give a bigger diversity at the endgame? No, it's the opposite. Would that create new playstyles? No that's the opposite.
Restring them for the sake of "Each choice has to matter?". Well, first, nothing forbids you to restrict yourself in your games, instead of asking to restrict the game itself.
Secondly the real game bottleneck where choice matters is the imperium income.
Each mechanic in the game doesn't have to matter for ewvery of your microdecision. We've alreadt been through this with Planetfall, and the non scalable cosmite ressources that was needed for absolutely everything in the game, and quite a few enjoyed this.
- 4