This is my current situation:
1) I am the first power of the galaxy: every other empire is marked as pathetic and fallen empires as inferior, there is an awakened empire that is very strong but they are benevolent interventionists so they will not bother me at all (I am an evangelizing zealot and I never warmongered).
2) I have colonized 100% of the planets in my territories (137 out of 179 planets for dominartion victory) and I have 3 vassals with about 20 planets each, so in order to win the game I just need to wait until all of them will be integrated.
3) I finished all the leviathan quests and all the most interesting events in the game.
Here comes the problem: the game is boring as hell. No one is causing me problems, I have nothing to do except waiting for the vassals to be integrated. So what I'm doing actually is watching the screen as the time goes by. Sure, I could start a new war against someone in the meanwhile, but I think it's pointless... it would be boring too since no one can really challenge my fleet.
I think that the biggest flaw of this game is the lack of events in the middle / late game, when exploration anomalies become a marginal part of the gameplay (or you just have a sounds knowledge of them all). This is not a suggestions thread... I'm just trying to say that after 4 patches (5, soon) middle / late game still needs a boost, and a huge one.
The current events / anomalies template needs to be greatly expanded, and everything should be made much more complex to provide challenging situations; to provide an example, there should be hundreds of events like the Baldarak one, with a complex story and a lot of small tasks to accomplish during a vaste period of time. There should also be a category of randomly generated anomalies and events being built over a pool of random rewards (some very common and some very very rare), random text templates and random tasks (mini games maybe?) to do to reduce the predictability.
I know that everyone could script new events and release 'em on Steam Workshop... but, currently, community contributions are not enough to fix this problem and Paradox should not delegate to players the creation of a more interesting gameplay. I doubt that Banks will focus on this problem, but I hope the next patch will... because even if Banks is gonna improve the game with a lot of exciting features, it is not adressing the main problems of this game.
1) I am the first power of the galaxy: every other empire is marked as pathetic and fallen empires as inferior, there is an awakened empire that is very strong but they are benevolent interventionists so they will not bother me at all (I am an evangelizing zealot and I never warmongered).
2) I have colonized 100% of the planets in my territories (137 out of 179 planets for dominartion victory) and I have 3 vassals with about 20 planets each, so in order to win the game I just need to wait until all of them will be integrated.
3) I finished all the leviathan quests and all the most interesting events in the game.
Here comes the problem: the game is boring as hell. No one is causing me problems, I have nothing to do except waiting for the vassals to be integrated. So what I'm doing actually is watching the screen as the time goes by. Sure, I could start a new war against someone in the meanwhile, but I think it's pointless... it would be boring too since no one can really challenge my fleet.
I think that the biggest flaw of this game is the lack of events in the middle / late game, when exploration anomalies become a marginal part of the gameplay (or you just have a sounds knowledge of them all). This is not a suggestions thread... I'm just trying to say that after 4 patches (5, soon) middle / late game still needs a boost, and a huge one.
The current events / anomalies template needs to be greatly expanded, and everything should be made much more complex to provide challenging situations; to provide an example, there should be hundreds of events like the Baldarak one, with a complex story and a lot of small tasks to accomplish during a vaste period of time. There should also be a category of randomly generated anomalies and events being built over a pool of random rewards (some very common and some very very rare), random text templates and random tasks (mini games maybe?) to do to reduce the predictability.
I know that everyone could script new events and release 'em on Steam Workshop... but, currently, community contributions are not enough to fix this problem and Paradox should not delegate to players the creation of a more interesting gameplay. I doubt that Banks will focus on this problem, but I hope the next patch will... because even if Banks is gonna improve the game with a lot of exciting features, it is not adressing the main problems of this game.