• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DivinoZara

Recruit
24 Badges
Jun 24, 2016
6
4
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
This is my current situation:
1) I am the first power of the galaxy: every other empire is marked as pathetic and fallen empires as inferior, there is an awakened empire that is very strong but they are benevolent interventionists so they will not bother me at all (I am an evangelizing zealot and I never warmongered).
2) I have colonized 100% of the planets in my territories (137 out of 179 planets for dominartion victory) and I have 3 vassals with about 20 planets each, so in order to win the game I just need to wait until all of them will be integrated.
3) I finished all the leviathan quests and all the most interesting events in the game.

Here comes the problem: the game is boring as hell. No one is causing me problems, I have nothing to do except waiting for the vassals to be integrated. So what I'm doing actually is watching the screen as the time goes by. Sure, I could start a new war against someone in the meanwhile, but I think it's pointless... it would be boring too since no one can really challenge my fleet.

I think that the biggest flaw of this game is the lack of events in the middle / late game, when exploration anomalies become a marginal part of the gameplay (or you just have a sounds knowledge of them all). This is not a suggestions thread... I'm just trying to say that after 4 patches (5, soon) middle / late game still needs a boost, and a huge one.

The current events / anomalies template needs to be greatly expanded, and everything should be made much more complex to provide challenging situations; to provide an example, there should be hundreds of events like the Baldarak one, with a complex story and a lot of small tasks to accomplish during a vaste period of time. There should also be a category of randomly generated anomalies and events being built over a pool of random rewards (some very common and some very very rare), random text templates and random tasks (mini games maybe?) to do to reduce the predictability.
I know that everyone could script new events and release 'em on Steam Workshop... but, currently, community contributions are not enough to fix this problem and Paradox should not delegate to players the creation of a more interesting gameplay. I doubt that Banks will focus on this problem, but I hope the next patch will... because even if Banks is gonna improve the game with a lot of exciting features, it is not adressing the main problems of this game.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
(I am an evangelizing zealot and I never warmongered)
This part is just so hilariously wrong on many levels :3

Here comes the problem: the game is boring as hell. No one is causing me problems, I have nothing to do except waiting for the vassals to be integrated. So what I'm doing actually is watching the screen as the time goes by. Sure, I could start a new war against someone in the meanwhile, but I think it's pointless... it would be boring too since no one can really challenge my fleet.

I think that the biggest flaw of this game is the lack of events in the middle / late game, when exploration anomalies become a marginal part of the gameplay (or you just have a sounds knowledge of them all). This is not a suggestions thread... I'm just trying to say that after 4 patches (5, soon) middle / late game still needs a boost, and a huge one.

I think the issue is, you are overrating the Victory Conditions. They are a VERY Slapped on feature which is not actually the focus of the design. People were like 'Hey, if this is a 4X, I want a win condition or I will get a refund', so the devs responded by coming up with the most simplistic victory condition they could quickly come up with. Wiz himself said that he is not satisfied with that and will give it a proer work-over, when he finds time to do so in the scope of an update in the future.
Until then, don't expect the game to actually match up to the Victory Conditions.
As you described it, you 'won' that game QUITE some years ago. Just that the Victory Conditions aren't good enough to actually recognize it.

And of course, playing a game that you won and have finished isn't going to be much fun, it was never designed for that.
Noone who plays Stellaris regularily plays games 'to the Victory Condition'. Except once, to get the achievement, or as a 'marathon challenge'. Usually you play until it's clear that there is no way for anything to stop your victory.

(That said, you could argue that this 'technical win' point in the game comes 'too soon', but that's a subjective discussion for another day.)
 

DivinoZara

Recruit
24 Badges
Jun 24, 2016
6
4
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Well, for that concerns the first point, I just declared 4 wars in total during my gameplay, and mainly for the purpose of including small hostile empires that I already surrounded by my territories but weren't accepting my damn supremacy. Little hostile enclaves, basically that were annoying me.
Two big empires asked to become my vassals after losing very big wars against other empires, so all I did was to accept their request and include them into my empire. I'm not constantly warmongering people... sometimes I just wait for things to happen instead of making them happen. If I can get the same outcome without spending resources, it's strategy gold... even in a game where strategy is quite poor (I declare war on X or on Y? I wait or I do that task now? I accept the invitation or not?). You cannot spy empires or create diplomacy issues to create a war between two empires... so you wait and see if this can happen autonomously. Sometimes, with a little bit of luck, it does.

The game is over, yes. I won it. But it kinda bothers me to quit it and start a new one without receiving a message telling me "ok dude, you won... go for a new game". A little bit of entertainment in the meanwhile would be just great. But your points are just trying to move the focus away from the real problem. After a while the game is all about diplomacy and wars... and it's fine. But what I'm asking for is a little more entertainment between wars and diplomatic events. That's all.
 

Emraldis

Colonel
41 Badges
May 23, 2016
1.101
111
  • Magicka
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
But it kinda bothers me to quit it and start a new one without receiving a message telling me "ok dude, you won... go for a new game".
Ok dude, you won... Go for a new game.
 

coyote720

Private
10 Badges
Jan 21, 2017
16
0
  • Sword of the Stars II
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Sword of the Stars
My friend and I used to play Endless Space co-op against the AI. We played over 100 games. Out of those 100+ games, I think I got a scientific victory once. All the others we simply quit playing when it was obvious we won and there was no more challenge.
 

nyah

General
108 Badges
Feb 19, 2008
2.258
339
  • Victoria: Revolutions
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Lead and Gold
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Deus Vult
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Ancient Space
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Mount & Blade: Warband
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
I think the issue is, you are overrating the Victory Conditions )

The problem is that there is nothing to do except to paint the map, and once you've done that to any extent it becomes dull especially if no AI empire has kept up. The game would be much better if it was more difficult to expand but there was much more to do if you stay small(ish). You could play a game of EUIV or CK2 as a small power, never expand your territory, and still enjoy it - not so with Stellaris.