I’m enjoying a game where the khan fleets are a good challenge. 1.25 tech speed and 2.5 game difficulty on commodore.
The weird thing is, with fairly minimal investment (10 pop planet or habitat, fortress world, planetary shield generator, and unyielding tradition), can completely stop the khans fleet for years while it would absolutely roll over a fully outfitted star fortress with max defense platforms.
The khan eventually landed enough troops (epic) but it really struck home how little value the star base serves as an effective choke point compared to the planet.
I understand not wanting to make starbases impossible to defeat, I just wish starbases also had some sort of siege mechanic available so it can hold out longer.
The weird thing is, with fairly minimal investment (10 pop planet or habitat, fortress world, planetary shield generator, and unyielding tradition), can completely stop the khans fleet for years while it would absolutely roll over a fully outfitted star fortress with max defense platforms.
The khan eventually landed enough troops (epic) but it really struck home how little value the star base serves as an effective choke point compared to the planet.
I understand not wanting to make starbases impossible to defeat, I just wish starbases also had some sort of siege mechanic available so it can hold out longer.
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