I know this topic has been discussed ad infinitum already, but I just had a session where this was so glaring that I also felt I must say something.
I decided to continue my session of Stellaris which was in mid game already. I had built gateways in most of my systems and shipyards, I was the biggest military and technological power except for the fallen empires, one which was friendly and bordering me. But I had an energy crisis. So instead of building more generator planets, I bought the mega structures perk (I was saving for "become the crisis", but oh well) and I invested heavily in a dysons sphere and black hole matter processor. I proceed to conquer the friendly fallen empire and absorb his planets, with this I reached late game and the unbidden invasion. But by late game I noticed something. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and bombardment, specially if you are dealing with fortress planets/habitats filled with soldiers. Isn't this strange, that a player can sink thousands and thousands of alloys to build a mega structure, yet the starport that controls these things, he can fall like a piece of paper?
Why starbase defenses are so under developed, if starbases are so important?
I decided to continue my session of Stellaris which was in mid game already. I had built gateways in most of my systems and shipyards, I was the biggest military and technological power except for the fallen empires, one which was friendly and bordering me. But I had an energy crisis. So instead of building more generator planets, I bought the mega structures perk (I was saving for "become the crisis", but oh well) and I invested heavily in a dysons sphere and black hole matter processor. I proceed to conquer the friendly fallen empire and absorb his planets, with this I reached late game and the unbidden invasion. But by late game I noticed something. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and bombardment, specially if you are dealing with fortress planets/habitats filled with soldiers. Isn't this strange, that a player can sink thousands and thousands of alloys to build a mega structure, yet the starport that controls these things, he can fall like a piece of paper?
Why starbase defenses are so under developed, if starbases are so important?