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unmerged(84406)

General
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if i am not mistaken now the program must check every provice from the depot
to the unit for the best route and it must do it again and again and again. this
uses alot of calculations that would not be needed as the supply "tree trunk" would come from the main depot to a supply front and then to the units (being
much closer and easier for the program to calculate) or alternativly thru the HQ
hierarchy to the front line units again with an easier calculation.

I suspect that you are mistaken.
As I understand it units don't actually trace supply at all - what they actually do is create demand in their province, this in turn creates demand in the "upstream" provinces, ultimately reaching the depot. Supply is then moved to satisfy that demand. There is no searching for the best route - the route just appears out of the order the provinces are processed in - furtherest from depot first.
 

Forster

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An easier way to delete old games. Most games allow it from the load saved game menu. That would be nice and not too difficult, I think.
 

Hagar

East vs West developer<br>CORE Minister of Propaga
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As a CORE player it is delightful to see the CORE Mod Community offering insights/suggestions, and it only bodes well for the future release of a CORE Mod for HoI3 that they already have such awesome ideas.
Always pleased to help - besides it seemed like a waste to spend hundreds of hours on improving leader imagery to see it all scaled down to 70% and thus by and large goes to waste. Plus it was a great way to find out how to mod the in-game screens and such. Quite useful once we start modding the tech screens. We're talking CORE after all - we're bound to run out of space in the Vanilla setup. :D
And yes, CORE3 is starting to pick up pace, based on the feedback on terranova.dk and the stuff I see piling up from the other devs. Events start to come together for one. We'll get HoI3 into decent shape in the end. :rolleyes:
 

Hagar

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