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First Lieutenant
Feb 26, 2009
204
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Your intrigue must have been high, Leviathan! Isn't the maximum amount of provinces you can control, without penalty, like 12? And Byzantium gives a x2 bonus, doesn't it?

My record stands at 16 or so, I was playing with a modded demi-god ruler. Man, that was boring.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
Yeah BYZ comes with a built-in bonus of x2. Plus on top of that for 13th century it is +1, for 14th century another +1. And my ruler was a pretty good statted guy too. Zealous and arbitrary and suspicious and a bunch of other bad traits but other than that damn good stats.
 

unmerged(31881)

Field Marshal
Jul 13, 2004
2.882
1
27 as the King of Rus. (Briefly 29, but does it count if you're not at 100% efficiency? 14th century as well.)

((Oh, and Royal Prerogatory earns all kinds of disloyal vassals for those of you whose rulers haven't tried it.))
 

jordarkelf

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Over 30 as BYZA++ (BYZA, SERB, GEOR, NAPL, etc.), but not with 100% efficiency. Otherwise it is around 20 in the 14th Century as GERM++ (GERM, BURG, ITAL, U017 (Lotharingia), FRAN, U018 (Occitania)), with a prodigy ruler with god-like stats.

I have seen a huge AI realm with a demesne of over 30 provinces in the (Italian-based) Republic of Germany+ (GERM, HUNG, CROA), which wrested the German crown from the demented Von Frankens (BURG and based in north Germany -- ITAL disappeared). I've also seen a similarily huge Archbishopric of Poland++ (Bolislaw took the crown and conquered the Baltic pagans and part of Rus -- POLA, LITH, and I think also BOHE).
In fact this was one of the reasons I wrote an event to break up large republics and bishoprics.
 

unmerged(75409)

Field Marshal
Apr 30, 2007
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Over 30 as BYZA++ (BYZA, SERB, GEOR, NAPL, etc.), but not with 100% efficiency. Otherwise it is around 20 in the 14th Century as GERM++ (GERM, BURG, ITAL, U017 (Lotharingia), FRAN, U018 (Occitania)), with a prodigy ruler with god-like stats.

I have seen a huge AI realm with a demesne of over 30 provinces in the (Italian-based) Republic of Germany+ (GERM, HUNG, CROA), which wrested the German crown from the demented Von Frankens (BURG and based in north Germany -- ITAL disappeared). I've also seen a similarily huge Archbishopric of Poland++ (Bolislaw took the crown and conquered the Baltic pagans and part of Rus -- POLA, LITH, and I think also BOHE).
In fact this was one of the reasons I wrote an event to break up large republics and bishoprics.

I would be very interested in that event. Is that event part of DVIP? And do you apply it to the pope as well? (Who can be quite a province-hog)
 

String

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22 at the moment with my scottish king. He controls most of Scotland and Ireland personally, with only some one province dukes scattered here and there. He has 20 intrigue though, prodigy and some pretty good base stats as well.
 

jordarkelf

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I would be very interested in that event. Is that event part of DVIP? And do you apply it to the pope as well? (Who can be quite a province-hog)

It's not in the DVIP, since it is a little brutal. But I like the effects. A lighter version of it is in varia.txt, #23221
Anyway it's here:
Code:
character_event = { # Kill huge non-feudals
	id = 23228
	picture = "event_death"
	trigger = { 
		condition = { type = ruler }
		condition = { type = ai }
		condition = { type = not value = { type = form_of_goverment value = feudal } }
		condition = { type = not value = { type = stability value = 2 } }
		condition = { type = or
			condition = { type = age value = 35 }
			condition = { type = and
				condition = { type = not value = { type = martial value = 12 } }
				condition = { type = not value = { type = intrigue value = 10 } }
			}
		}
		condition = { type = not value = { type = trait value = proud } } #marker, see set_laws
		condition = { type = or
			condition = { type = and
				condition = { type = county }
				condition = { type = size_of_demesne value = 4 }
			}
			condition = { type = and
				condition = { type = not value = { type = culture value = russian } }
				condition = { type = duchy }
				condition = { type = num_duke_titles value = 4 }
			}
			condition = { type = and
				condition = { type = culture value = russian }
				condition = { type = duchy }
				condition = { type = num_duke_titles value = 8 }
			}
			condition = { type = and
				condition = { type = kingdom }
				condition = { type = num_king_titles value = 4 }
			}
			condition = { type = and
				condition = { type = duchy }
				condition = { type = num_duke_titles value = 2 }
				condition = { type = num_count_vassals value = 6 }
			}
			condition = { type = and
				condition = { type = kingdom }
				condition = { type = num_king_titles value = 2 }
				condition = { type = num_duke_vassals value = 10 }
			}
			condition = { type = primary_heir
				condition = { type = is_alive }
				condition = { type = is_vassal }
				condition = { type = save_target }
			}
		}
	}
	mean_time_to_happen = {
		months = 24
		modifier = {
			condition = { type = num_duke_titles value = 5 }
			factor = 0.8
		}
		modifier = {
			condition = { type = num_duke_titles value = 7 }
			factor = 0.5
		}
		modifier = {
			condition = { type = num_king_titles value = 5 }
			factor = 0.8
		}
		modifier = {
			condition = { type = num_king_titles value = 7 }
			factor = 0.5
		}
		modifier = {
			condition = { type = county }
			factor = 5
		}
		modifier = {
			condition = { type = duchy }
			factor = 2
		}
		modifier = {
			condition = { type = difficulty value = 3 }
			condition = { type = not value = { type = difficulty value = 4 } }
			factor = 0.95
		}
		modifier = {
			condition = { type = difficulty value = 2 }
			condition = { type = not value = { type = difficulty value = 3 } }
			factor = 0.9
		}
		modifier = {
			condition = { type = difficulty value = 1 }
			condition = { type = not value = { type = difficulty value = 2 } }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = difficulty value = 1 } }
			factor = 0.7
		}
		modifier = {
			condition = { type = not value = { type = health value = 9 } }
			factor = 0.9
		}
		modifier = {
			condition = { type = not value = { type = health value = 7 } }
			factor = 0.9
		}
		modifier = {
			condition = { type = not value = { type = health value = 5 } }
			factor = 0.9
		}
		modifier = {
			condition = { type = not value = { type = health value = 3 } }
			factor = 0.9
		}
		modifier = {
			condition = { type = stability value = 0 }
			condition = { type = not value = { type = stability value = 1 } }
			factor = 0.9
		}
		modifier = {
			condition = { type = stability value = -2 }
			condition = { type = not value = { type = stability value = 0 } }
			factor = 0.8
		}
		modifier = {
			condition = { type = stability value = -3 }
			condition = { type = not value = { type = stability value = -2 } }
			factor = 0.7
		}
	}
	action_a = {#Heir: semisalic gavelkind law
		ai_chance = 50
		modifier = {
			condition = { type = has_target }
			factor = 2
		}
		effect = { type = set_law value = salic_gavelkind_law }
		effect = { type = health value = -50 } #Kill 'em
		effect = { type = add_trait value = proud } #Marker
	}
	action_b = {#No heirs: realm duress and badboy
		ai_chance = 50
		effect = { type = add_trait value = realm_duress }
		effect = { type = add_trait for = worst_vassal value = rebellious }
		effect = { type = add_trait for = random_vassal value = rebellious }
		effect = { type = add_trait for = random_vassal value = rebellious }
		effect = { type = add_trait for = random_vassal value = rebellious }
		effect = { type = add_trait value = proud } #Marker
	}
}

If the current ruler has any heir, option A should be chosen. This will set the realm to semisalic gavelkid, hopefully breaking it up within one or two generations. If there is no heir, option B is chosen which kills the realm with a civil war.

The proud trait is used as a marker since I also use this in set_laws.txt: non-feudals who are not proud get their laws reset to defaults for their government type.
 
Last edited: