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Afinati

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Dec 28, 2008
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The whole galaxy travels by hyperspace. I got into my first big war with an equally huge neighbor. The gameplay was mostly cat-and-mouse for too long, chasing down the enemy fleet to prevent it from picking off my stations. Couldn't separate into multiple fleets because the AI barely does and we were equally powerful. After that was done and my success generated next to no warscore, I had to take world after world after world to slowly pull the warscore up. It's all crushingly tedious for just a few worlds in victory. I ended up peacing out early for one reason: I couldn't stand to rinse and repeat any more.

Can't put my finger on why Stellaris wars are way less fun to play than other PDS titles' wars.

Maybe it's because in CK2 and EUIV, you can fight a few critical battles and then just sit on a province until it's sieged down. In Stellaris, the invasion takes less than a couple minutes and it's practically worthless. You have to pick up sticks and move onto the next world right after conquest for at least 5-10 times if you wanna approach 100% warscore.

Maybe it's because peacing out early is sometimes smart in EUIV, whether you've got money problems or your war exhaustion and manpower decline signal to the AI that you're weak. Stellaris doesn't engender in me that level of broad concern and long wars are inherently better than short ones in the game.

Maybe it's because, when there was a lot of rinsing and repeating in say the HoI games or Vicky, more mechanics fed into the war. In HoI, of course tactics are a lot more involved and the whole games' systems feed into war. In Vicky, your population could change undesirably by jingoism or casualties. I know that Stellaris models some of that with factions now, but it's still underwhelming.

Or maybe it's because the provinces in the other games are each more valuable than the floaty, passable systems between your colonies and your opponents'. In other titles, control changes with every move. Here, there's just a lot of in transit and a few lost, insignificant (for the war effort and the warscore) stations.

Ugh, I don't know!