Greetings,
There have been a lot of proposals about how to save Venice from being blobbed into Byzantium.
Although the most common would be to remove it from the ERE de Jure empire, i have another idea.
The strength of Venice laid in its position,and in the protection its navy could offer it.
In the game, this is simulated with a massive landing penalty and a 50% cut on morale, but this is barely enough, granted the usual Byzantine military superiority.
And then there's the fleet.
Now, there is very little fleets can do at the moment, except for transporting troops. They have absolutely no strategic potential.
This could change, simply by allowing larger fleets to prevent smaller fleets from entering an area of sea.
Example: You got 55 ships guarding the entrance to the Adriatic - unless you got 56, you will not be able to transport troops.
A few implications:
1 - If a fleet is forced to move, it will retreat to the next free area.
2 - If it is in a cul-de-sac (like the Adriatic, or the Sea of Azov), it will retreat to the nearest port.
3 - If there is no port, the fleet is destroyed, and only a reduced number of ships return to the respective ports (like when it is disbanded outside a port)
I really have no idea whether or not this is really feasible, code-wise, and i know it sounds like a table-top mechanic.
But i think it would be really, really great for people who are playing in the Mediterranean or the Baltic, or wherever there is water.
Think about it.
It would give a meaning to the merchant republics, give a strategic significance to the straits and the sea of Marmara, better simulate things like the Crete-based Saracen piracy in the ninth century... possibility are endless. Well, not really endless, but very numerous.
tl;dr: larger fleets should prevent smaller fleets from entering an area of sea, and it would be great.
There have been a lot of proposals about how to save Venice from being blobbed into Byzantium.
Although the most common would be to remove it from the ERE de Jure empire, i have another idea.
The strength of Venice laid in its position,and in the protection its navy could offer it.
In the game, this is simulated with a massive landing penalty and a 50% cut on morale, but this is barely enough, granted the usual Byzantine military superiority.
And then there's the fleet.
Now, there is very little fleets can do at the moment, except for transporting troops. They have absolutely no strategic potential.
This could change, simply by allowing larger fleets to prevent smaller fleets from entering an area of sea.
Example: You got 55 ships guarding the entrance to the Adriatic - unless you got 56, you will not be able to transport troops.
A few implications:
1 - If a fleet is forced to move, it will retreat to the next free area.
2 - If it is in a cul-de-sac (like the Adriatic, or the Sea of Azov), it will retreat to the nearest port.
3 - If there is no port, the fleet is destroyed, and only a reduced number of ships return to the respective ports (like when it is disbanded outside a port)
I really have no idea whether or not this is really feasible, code-wise, and i know it sounds like a table-top mechanic.
But i think it would be really, really great for people who are playing in the Mediterranean or the Baltic, or wherever there is water.
Think about it.
It would give a meaning to the merchant republics, give a strategic significance to the straits and the sea of Marmara, better simulate things like the Crete-based Saracen piracy in the ninth century... possibility are endless. Well, not really endless, but very numerous.
tl;dr: larger fleets should prevent smaller fleets from entering an area of sea, and it would be great.
Last edited:
Upvote
0