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merbert

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Tall:
admincap -25
districts only count for 1 empire size

Large:
admincap -5
systems only count for 1 empre size

since these are good lategame maybe make them only choosable at start.
 
Upvote 0

Doome

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The idea is nice but as stated before, civics shouldn't just be raw numbers without at least some explanation. Besides MC already does that in a way. Maybe an expansion of options when playing MC. Obviously more options is always better so civics that encourage/discourage certain play styles at the cost/boots of some other part just so it exists would be nice.


And maybe some ideas of mine just to throw it in here:
Ultra wide, territory wise empire, very vast one - think civic for explorer-like empires, curious guys so -1 adm cost on systems(sick) for some large malus on planets and maybe minor boost to stations mining efficiency.

If we want something for tall, maybe minus admincap and give it instead a unique capital building that gives you jobs per x pops just like some events work(eg. portal or underground civ) so those biggg bigg planets are very strong. Also make it a starting playstyle civic like life seeded and make it impossible to take Efficent Bureaucracy since it makes 0 sense, but make it possible to take Imperial Prerogative(think empire embracing that size matters)
 

Foefaller

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Tall civic- Obsessive Perfectionism-

An intense level of hands-on governance lets this empire get more out of less, at the expense of having more.

Admin cap increase
Significant (thinking 2-3x) penalty for sprawl (that's what they are calling it with the current beta patch)
Bonus jobs/housing on some districts and buildings.
Rare resource buildings get more rare resources

Wide civic - Manifest Destiny
The empire believes they are meant to spread to every unclaimed corner of the galaxy

Admin cap decrease
Reduced penalty for sprawl.
%increase to orbital station income based on # of systems owned.
Systems count less than normal for empire cohesion.
Isolated systems have *much* greater cohesion penalty.
Low cohesion penalty increased more than enough to offset cost reduction for sprawl; having low cohesion removes orbital station bonus and comes with it's own separate unity penalty.

Why have the tall empire get an admin bonus, and the wide a penalty? Because tall empire still needs to be able to claim *enough* to secure chokepoints/planets before getting hit with it, and the wide civic bonus gets to kick in sooner.