Why does my Lantry always gets the attention of a group of mobs?
FFS, so annoying. He always dies at the start.
FFS, so annoying. He always dies at the start.
He gets attacked first cos he´s weak. It´s a solid tactic, so I don´t see the problem. Use chokepoints, use taunts, increase his defenses... or just get rid of him altogether cos he´s not that useful and once he teaches you the life sigil you can give heal spells to every party member![]()
So I have to be more cautious pre-fight.. Thx for the tips guys. So far rushing in a battle was quite ok but as I move on I seem to struggle with it more or less..
I'm glad to see others are also noticing this.
I'm wondering if the AI is programmed so ranged units focus on enemies also at range. Perhaps it's a script to focus on those with lower armor.
I keep running into the issue where if Barik isn't directly engaged with someone. The taunt wears off after 1-2 rounds. They then immediately turn to focus Lantry again. He's the only cloth wearer in the group, and normally isn't doing anything for the first 30sec of the engagement. As I intentionally wait to blow his buffs and such until Barik and my main character have applied pressure. I even utilize the "stay in stealth till later" approach. He still gets focused by ranged/caster enemies that aren't directly engaged once I move him out of stealth and do something. I have to constantly move Barik into engagement manually, and then use his taunt off cooldown on ranged enemies I can't get to. And Lantry still tends to kiss the ground after popping out to heal/buff.
Even enemy casters that utilize status effects target him over the tank that's taunting them. Which seems ridiculous from an AI standpoint. Targeting the caster with stats that help resist/reduce status effects. Over the meathead clearly meant to take a hit and not a fear spell lol.
In Pillars of Eternity, enemies will prioritize people with the lowest Damage Reduction (armor), so I wouldn't be surprised if the AI is similar.
I find that there are generally other ways to deal with enemies targeting weaker party members as well, besides just Barik's taunts. You can use interrupts and prone to great effect for this sort of thing. False Pit is a life saver (I have it on almost all of my characters), as is the stun from Arc Lightning. My main character is Dual Wield, so Leg Sweep is good for that as well. You just keep the ranged enemies out of the battle until you're ready to sweep them up.
So you're saying that you use Barik as a typical tank, with engagements and taunts. And then alternate CC with all your other characters on the ranged enemies until they're dead?
If so....that seems really tedious.![]()
I will admit that I'm still trying to open up my thinking and playstle with this game over previous games. I keep forgetting that the meathead tank can still cast spells. XD
I'm torn between having Lantry or Eb in my party. I use Lantry to support Barik and his quill attacks are useful. On the other hand, Eb has better combos imho and she's not quite as squishy as Lantry.
That and the fact he can get a passive that increases the lore and thrown weapon experience rate to of allies. So much worth for my first play thru with my main using a Javelin and using Eb. That one talent helped three out of four members.Both! Nothing is more fun than encasing someone's head in a bubble so that Lantry can have his way with them.![]()