Guys, I've got an announcement to make. As you may know because I've leaked it on several occasions, the game is more advanced than the AAR. I just haven't told you the year yet, although I've alluded to "decades". So here's the year, which should cast the light on some things (don't click if you'd later regret the spoiler!)
See? So, basically, there's a possibility for me finishing the game before the Republic comes out. The Republic DLC is one thing, I can really just delay buying it. On the other hand, as always, there will be a patch and that patch will change some things. Probably nothing major, let alone game-breaking from the point of view of this AAR but still. Playing the game to an end would prevent me from needing to cover and explain some changes and write around the patch changes (emergence of the republics, their new CBs, the new custom of culturally renaming conquered territory etc. etc.). So for a time I'm going to play instead of writing the AARs, though it's not like I won't post one every three days or something.
To take the AAR to the point where I'm in the game would require months, even with a fast posting rate, I think. I suspect that with a ratio of three updates per day, it could still take weeks. Meaning a lot of patches, some of them perhaps finally breaking the game or otherwise making things uncomfortable. So, all in all, I'm taking this to 1453 as a priority.
Also, this is partly to avoid disappointing your hopes as to the possibility of your kind comments making some impact on the direction of the game. That is, keep them coming! I'll surely learn some or gain a new point of view, will have more knowledge and perspectives for future AARs. But just to be fair: the course of the game is already decided far ahead of the current 1100-something (1104 or so that we're in the AAR) and will soon be up to 1453. Just not to lead you on or anything like that. For obvious reasons, I can't collect suggestions for what's yet to be done before 1453... Would need to post maps and all, spoil things, so nope. But there's one thing where I could take your opinions in consideration:
– Reloads. Long story short, I've avoided them. But given as the realm's going to grow and wars more difficult to manage (I've already lost a war due to a botched tactical decision), I might relax my policy on reloads, not to avoid random misfortunes but to go back on my own poor management, if it were important for you to see Cornwall rise to some blobbing glory. But personally, I'd prefer to continue without reloads in keeping with the low profile of the early days of this AAR (Kadoc and reloading?
). Still, there is some room for choice or compromise, mostly in the area of something I don't notice on the map until it's too late because I can't look everywhere at once (typical source of military problems; AI doesn't need eyes on the map, it receives data directly to its "brain"). This is not a vote or any other interactive thingy and I don't promise acting on any opinions, I'm just asking for insights.
1304
See? So, basically, there's a possibility for me finishing the game before the Republic comes out. The Republic DLC is one thing, I can really just delay buying it. On the other hand, as always, there will be a patch and that patch will change some things. Probably nothing major, let alone game-breaking from the point of view of this AAR but still. Playing the game to an end would prevent me from needing to cover and explain some changes and write around the patch changes (emergence of the republics, their new CBs, the new custom of culturally renaming conquered territory etc. etc.). So for a time I'm going to play instead of writing the AARs, though it's not like I won't post one every three days or something.
To take the AAR to the point where I'm in the game would require months, even with a fast posting rate, I think. I suspect that with a ratio of three updates per day, it could still take weeks. Meaning a lot of patches, some of them perhaps finally breaking the game or otherwise making things uncomfortable. So, all in all, I'm taking this to 1453 as a priority.
Also, this is partly to avoid disappointing your hopes as to the possibility of your kind comments making some impact on the direction of the game. That is, keep them coming! I'll surely learn some or gain a new point of view, will have more knowledge and perspectives for future AARs. But just to be fair: the course of the game is already decided far ahead of the current 1100-something (1104 or so that we're in the AAR) and will soon be up to 1453. Just not to lead you on or anything like that. For obvious reasons, I can't collect suggestions for what's yet to be done before 1453... Would need to post maps and all, spoil things, so nope. But there's one thing where I could take your opinions in consideration:
– Reloads. Long story short, I've avoided them. But given as the realm's going to grow and wars more difficult to manage (I've already lost a war due to a botched tactical decision), I might relax my policy on reloads, not to avoid random misfortunes but to go back on my own poor management, if it were important for you to see Cornwall rise to some blobbing glory. But personally, I'd prefer to continue without reloads in keeping with the low profile of the early days of this AAR (Kadoc and reloading?