• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

henzington

Field Marshal
93 Badges
May 28, 2013
3.829
1.624
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • BATTLETECH: Season pass
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Shadowrun Returns
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
I am curious given that the UK, Germany, and Russia made use of landmines will they be represented in the game?

It was important in North Africa because of relatively small forces and the huge areas. The Germans even used them on the Normandy beaches although they weren't as effective because of ocean water.
 
  • 2
  • 1
Reactions:

Evilfisher

Major
65 Badges
Feb 17, 2011
513
149
  • Victoria: Revolutions
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Monks and Mystics
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Arsenal of Democracy
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • A Game of Dwarves
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Prison Architect
I don't think the "dug in" bonus really would represent mines, and neither would building fortifications.. but maybe?

it would be interesting if they added more than just "build fortifications"available but maybe 2 different ones , light fortifications with small barriers and mines and heavy fortifications where heavy bunkers would be made. and the players could pick between the two. and if they lacked enough resources to make the heavy bunkers like germany did they could instead put mines at the shores or something like that
 
  • 9
  • 1
Reactions:

Hans_Schnitzel

Colonel
85 Badges
Mar 4, 2013
950
1.460
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • King Arthur II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Stellaris
  • War of the Roses
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Teleglitch: Die More Edition
  • Magicka 2
  • Victoria 2
Why? The level of fortification already indicates that. The very light stuff, that can be made by any soldier with some sort of engineering brigade is basically the dig in bonus, and the fortifications have levels. Imagine the lower levels as wooden structures, some mine fields, etc etc and the higher levels as concrete bunkers, gun emplacements, death fields etc.
 
  • 3
  • 2
Reactions:

tazaaron

Captain
52 Badges
Jun 17, 2009
425
210
  • Europa Universalis III: Chronicles
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Europa Universalis III
  • Supreme Ruler: Cold War
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Hearts of Iron IV: By Blood Alone
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Stellaris: Necroids
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Green Cities
Tactical combat is abstracted in HOI. Either if mines are represented in dig in bonus or fortification levels that is where it belongs. Having it separate is crazy at this scale, even at the tactical level it is hard to implement with let's say 1 mile hexes, that's a big mine field even if you had 1/2 mile hexes and in HOI your attacking provinces. It needs to remain abstracted, don't want to be placing my 3,000,000,000 mines on the map.
 
  • 4
Reactions:

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
what almost all of the above said. minefields are just too small to be abstracted. MAYBE could be some provincial modifier that causes greatly increased attrition for a time, or maybe it could be bundled in with a scorched earth modifier if such an option exists; but other than that, not happening.
 
  • 1
Reactions:

Ted52

Millennium Dawn Developer
72 Badges
Mar 29, 2014
1.280
1.974
  • Crusader Kings II: Charlemagne
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
Tactical combat is abstracted in HOI. Either if mines are represented in dig in bonus or fortification levels that is where it belongs. Having it separate is crazy at this scale, even at the tactical level it is hard to implement with let's say 1 mile hexes, that's a big mine field even if you had 1/2 mile hexes and in HOI your attacking provinces. It needs to remain abstracted, don't want to be placing my 3,000,000,000 mines on the map.

But muh historical immersion tho! *cry
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I think there's merit in asking the question. I'm no landmine expert, but I'd expect that over the course of the war the quality of landmines developed (for example, the development of non-metal mines that were harder to detect), and the number of mines used was huge. They also played important parts in many battles (Kursk, for example, where the Soviets used at least hundreds of thousands of them). These mines didn't magically appear out of thin air, and their design wasn't an ancient recipe handed down from generation to generation that didn't require any research, and they absolutely had a strategic impact. They're not as sexy as a Tiger tank, but they were significant in blunting the Tigers during Germany's early advances at Kursk, for example.

Given that HoI4 has research for infantry equipment, having landmines in the tech tree or even in production isn't a crazy thing to suggest. Unless it was the case that landmines were used equally, to equal effect, by all combatants, in all theatres (so can be assumed to cancel each other out), which was clearly not the case, then there's value in modelling them in the game in some way, shape of form.

Don't get me wrong, I'm not suggesting the best approach is to individually produce and lay each type of mine separately :). Some ways it could get in there are:

- A simple tech modifier, like winter/summer equipment. I personally don't like this approach as it means once you've developed it you've got free mines for all. It'd be the equivalent of giving infantry weapons for free.

- A simple tech modifier (maybe with a few stages - basic mines, advanced mines and non-metal mines?) and some kind of choice to equip theatres with mines, which then increased the supply requirement. So in the Western Desert, you can have extensive minefields, but if you want them, you need to ask for them, and get the supplies to have them. You could even have different levels of mine provision in each theatre (my preference). Then if a unit in a theatre is dug in, the dug in bonus is modified by the level at which land mines have been supplied. A similar approach could be to use the commanding general as the toggle for level of mines available. If you went crazy, you could make this a division-specific modifier, but that'd become a lot of work very quickly.

- Actually producing mines as a separate piece of equipment, and designating whether there would be defensive minefields in place at specific defensive positions. While the most accurate, this'd also add in a tonne of micro, so don't think it's a great idea.

Of course, the game'll survive without modelling the impact of landmines - the franchise has so far, after all :). These are just thoughts for conversation.

Also worth noting that I'm pretty sure all major combatants used mines, and not just the UK, Germany and USSR. The US and Japanese definitely used them, and while my very rough research on the French is a bit sketchy, I'd be very surprised if they weren't involved in the Maginot Line at the very least. China is the only major I haven't been able to find anything on, but I haven't looked that hard.
 
  • 3
  • 1
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.585
14.362
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
This is why I'd love for Paradox to make a Hearts of Iron-ish game that's on a level or two lower than HOI. That is, tactical or operational instead of a grand strategy game. You'd have a far smaller area to fight over or perhaps even combat scenarios like the Battle of the Bulge or the invasion of Sicily. You would still have HOI's system, but it'd be more in-depth, at the cost of the number of divisions under your control.

More on-topic, it would be nice to have slightly deeper dig-in mechanics in HOI. In HOI3 it caps at, I believe, 10 days. I'd like an option to have them keep digging in, at the cost of supplies and resources. This would simulate things like the extensive defense positions at Kursk, and you may not be able to build them everywhere, nor would you want to, but if you knew where the enemy was going to make his offensive (cough, compromised battleplans, cough), for example, it'd be viable to have your men start digging.

Also, I'm not entirely against techs for defensive positions. Not individual techs for each thing (such as mines, tank obstacles, etc.) but something like the "Infantry Support" tech in HOI3. Call it "Infantry Defense Positions" or something, I don't know all the fancy military terms ;) .
 
  • 3
Reactions:

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
and while my very rough research on the French is a bit sketchy, I'd be very surprised if they weren't involved in the Maginot Line at the very least. China is the only major I haven't been able to find anything on, but I haven't looked that hard.

i don't know about the maginot line, but throughout indochina the french had mined the hell out of that area since vietnamese uprisings prior to WWI (these are still found in laos/cambodia/vietnam today and occasionally still kill people). so the french definately did use landmines.

as for the chinese... no clue about the early 20th century, but the chinese definately DID use landmines in the 12th century!:p (they did invent the damn things after all)

More on-topic, it would be nice to have slightly deeper dig-in mechanics in HOI. In HOI3 it caps at, I believe, 10 days. I'd like an option to have them keep digging in, at the cost of supplies and resources. This would simulate things like the extensive defense positions at Kursk, and you may not be able to build them everywhere, nor would you want to, but if you knew where the enemy was going to make his offensive (cough, compromised battleplans, cough), for example, it'd be viable to have your men start digging.

this. if dig-in could be put to something ridiculous (or rather, more realistic) like 60+ or 100 days, with the right kind of defensive tech focus, trenches (really trench complexes at that point) could actually hinder tank-supported attackers, and further protected places like the magiot line could truly become a major source of irritation for the germans, who'd be all but stonewalled until french reinforcements could be cut off. it would also make a germany player think hard about choosing allies in the pre-war, because without italy to ruin the french plans, an invasion of france could become a true challenge, even with half of the german army heading to paris.
 
Last edited:
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Also, I'm not entirely against techs for defensive positions. Not individual techs for each thing (such as mines, tank obstacles, etc.) but something like the "Infantry Support" tech in HOI3. Call it "Infantry Defense Positions" or something, I don't know all the fancy military terms ;) .

I like this idea a lot - some kind of mix between a mechanical and doctrinal tech, by the sound of what you're suggesting. I'd still like some kind of supply cost for the actual mine use. Doesn't need to be a lot in most circumstances, but I'm sure the however many hundreds of thousands of mines were used at Kursk didn't grow on trees.

i don't know about the maginot line, but throughout indochina the french had mined the hell out of that area since vietnamese uprisings prior to WWI (these are still found in laos/cambodia/vietnam today and occasionally still kill people). so the french definately did use landmines.

as for the chinese... no clue about the early 20th century, but the chinese definately DID use landmines in the 12th century!:p (they did invent the damn things after all)

Cheers for the info (I saw that the Chinese had invented them, but couldn't find anything between the 'teens' and post-WW2, but that could just be because there's not a lot out there (and I wasn't looking terribly hard)).

this. if dig-in could be put to something ridiculous (or rather, more realistic) like 60+ or 100 days, with the right kind of defensive tech focus, trenches (really trench complexes at that point) could actually hinder tank-supported attackers, and further protected places like the magiot line could truly become a major source of irritation for the germans, who'd be all but stonewalled until french reinforcements could be cut off. it would also make a germany player think hard about choosing allies in the pre-war, because without italy to ruin the french plans, an invasion of france could become a true challenge, even with half of the german army heading to paris.

This sounds good, and then maybe add in a couple of tech levels and a supply cost for the higher levels of digging in (as well as perhaps some option to not dig in past the 'standard' levels for units that the player/AI doesn't want burning supplies on making fortifications - think French garrison in Casablanca in 1940, for example) and you've in-effect got landmines (and a few other things) in the game without making HoI4 into Landmine Management Simulator 2016 :).
 
  • 1
Reactions:

Hans_Schnitzel

Colonel
85 Badges
Mar 4, 2013
950
1.460
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • King Arthur II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Stellaris
  • War of the Roses
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Teleglitch: Die More Edition
  • Magicka 2
  • Victoria 2
this. if dig-in could be put to something ridiculous (or rather, more realistic) like 60+ or 100 days, with the right kind of defensive tech focus, trenches (really trench complexes at that point) could actually hinder tank-supported attackers, and further protected places like the magiot line could truly become a major source of irritation for the germans, who'd be all but stonewalled until french reinforcements could be cut off. it would also make a germany player think hard about choosing allies in the pre-war, because without italy to ruin the french plans, an invasion of france could become a true challenge, even with half of the german army heading to paris.

But what if you do not want to spend the extra ressources on having your men dig in more and instead prefer if they just stay at their ressource-free 10 day cap? You would need to be able to somehow tell your divisions "Do not heavily fortify this position".

Maybe a better way of handling it would be to still simply use the fortification-structure, but make it be built faster in regions with soldiers in order to simulate the soldiers helping with the construction?
 

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
But what if you do not want to spend the extra ressources on having your men dig in more and instead prefer if they just stay at their ressource-free 10 day cap? You would need to be able to somehow tell your divisions "Do not heavily fortify this position".

Maybe a better way of handling it would be to still simply use the fortification-structure, but make it be built faster in regions with soldiers in order to simulate the soldiers helping with the construction?

maybe there could be a "expanded dig-in" button in the divison interface? like with reinforment and upgrade prioritization. that would work easily enough

and what materials would be expended with auto-building trenches? I don't mean like a fully fortified complex with concrete pillboxes and command centers, i just mean 1000+ people with trench shovels digging away and creating a veritable maze or corridors. more or less exactly like WWI.
 
  • 1
Reactions: