But placing a port hasn't changed from hoi2 so the mulberry discussion didn't influence it.
each level takes 180 days.
I am sorry but this looks like a game-breaker for me. There are only so many beaches in the world that LANDING CRAFT or small boats can discharge division sized units. To open up every coastal hex no matter what the terrain to invasion by division sized units is a huge step backwards towards the realm of fantasy. I guess I will be waiting a few weeks instead of pre-ordering this game, to let others playtest it before I gamble after this news.
I am sorry but this looks like a game-breaker for me. There are only so many beaches in the world that LANDING CRAFT or small boats can discharge division sized units. To open up every coastal hex no matter what the terrain to invasion by division sized units is a huge step backwards towards the realm of fantasy. I guess I will be waiting a few weeks instead of pre-ordering this game, to let others playtest it before I gamble after this news.
Where in the world would there be a coastline where one could not possibly land troops? It could have bad terrain and be easily defended, but, if there is no resistance, you can get troops ashore. Of course this would go far more slowly in certain parts of the world (and a lower infrastructure value would reflect this), but can you name a point on the globe where one physically could not get ashore?
I think thatd have an effect on national unity %
I imagine if you landed troops all willy nilly that you would eventually run into serious supply problems.
Given how the new supply line system works, landing your troops in a mountainous, 0% Infrastructure region with no ports nearby would be suicide.
Yes that what i wrote. But you will still take terrain and have supplies to do so for weeks. So it could be a valid tactic for a game but not in real life.
My only concern is that combined with the massive amount of regions in the game now, it's going to be impossible to defend against every conceivable landing. There's just no way you'll be able to have 1 infantry division, let alone 3 on every coastal region in your country.
It also means that the Ardennes offensive actually has a point this time around - the real target was, after all, a port.
I am sorry but this looks like a game-breaker for me. There are only so many beaches in the world that LANDING CRAFT or small boats can discharge division sized units. To open up every coastal hex no matter what the terrain to invasion by division sized units is a huge step backwards towards the realm of fantasy. I guess I will be waiting a few weeks instead of pre-ordering this game, to let others playtest it before I gamble after this news.
Yes that what i wrote. But you will still take terrain and have supplies to do so for weeks. So it could be a valid tactic for a game but not in real life.
Well, it should be possible to land everywhere on the coast. Most of the smallest provinces are at least 30km wide, I cannot imagine that nowhere on a stretch of 30km of coast would be eligible for a landing. There is almost always some junction where it possible to some extend. However PI has set much more realistic requirements for a successful invasion now (besides a beach landing requirement, which was used in HoI2 to limit the possibilities).I am sorry but this looks like a game-breaker for me. There are only so many beaches in the world that LANDING CRAFT or small boats can discharge division sized units. To open up every coastal hex no matter what the terrain to invasion by division sized units is a huge step backwards towards the realm of fantasy. I guess I will be waiting a few weeks instead of pre-ordering this game, to let others playtest it before I gamble after this news.
I would like an answer to this question as well! Why hasn't anyone responded to this excellent question?By the way, is the cost of building a port reflected? I mean, 180 days is nice and all, but couldn't, say, Japan just put it on a parallel run and have it pump out a level 10 port all in 180 days?
Or is it like IC in HoI2, where you can only add to existing IC concentrations, so you can't do it in parallel?