Although the wiki provides nice information about the exact maths behind land warfare mechanics, it is still lacking some details that would be nice to know.
Especially, it would be nice to be able to design a "battle tester" code to help balancing modded units.
The information I can't find are:
Especially, it would be nice to be able to design a "battle tester" code to help balancing modded units.
The information I can't find are:
- Is it exact that divisions fighting against each other only "see" their average values and not the detail of their composition ?
- How is damage calculated ? In the wiki they mention the use of two different dices for HP and moral but what about the maths ? Is it simply rdm number*(attack-defense) ?
- It says "After each attack, the defending unit removes one defense" is it really for each attack or only for attacks that damaged the defender ? Later it also says "The damage done to unit's HP reduces the attack and defense stats." but by how much ? and are these changes to soft/hard/air attacks and defense/breakthrough or just one type ?